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Author Topic: Adapting Mistborn RPG rules to other Sanderson works  (Read 874 times)
JMobius
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« on: July 06, 2012, 11:56:25 AM »

Do you think it could be done? For which of his other worlds do you think the 'core' system would be suitable?
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oxinabox
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« Reply #1 on: July 07, 2012, 03:33:54 AM »

I've been thinking about how to do a Way of Kings conversion.

There would need to be a fair shake up around Props vs Powers.
but the Core system, for combat feels right.

It would be fiddly to explain how such a High powered group of people (Soul Casters, Shard Bearers, Surgebinders)
 all came together but worth it i think.

Also there is my alloy of law stuff, see my sig.
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A New Dusk: Alloy of Law Adventure Game
http://www.crafty-games.com/forum/index.php?topic=6148
With twinborn, compounders, guns, explosives
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oxinabox
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« Reply #2 on: July 10, 2012, 06:40:26 AM »

Stormlight preview: http://oxinabox.ucc.asn.au/files/GameDesignProducts/Shardblade%20Bearer.pdf
Rules for Shade-bearers.

(Off topic: Indesign makes beautiful things, but is so annoying to use.
Manually / Semi-manually positioning things
I think I go back to producing with Latex)
« Last Edit: July 12, 2012, 08:11:38 AM by oxinabox » Logged

A New Dusk: Alloy of Law Adventure Game
http://www.crafty-games.com/forum/index.php?topic=6148
With twinborn, compounders, guns, explosives
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MaskedBrute
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« Reply #3 on: July 11, 2012, 09:55:51 PM »

Seems cool so far!
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oxinabox
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« Reply #4 on: July 12, 2012, 08:22:46 AM »

http://oxinabox.ucc.asn.au/files/shardbearer%20(plate).pdf

Plate is here. (It is missing alot of fine touchs like looking good (i went back to LaTex), and have sidebars about Called Shots, and text quotes)

I'm not happy with it, balance wise.
I'm not going to tweak it too much more without playtests though.
It has issues in that it almost replaces the Health system,
and it is much more of an item than the blade, with issues relating to the that.
(Need a side bar about stealing plate, saying a Narrator should not do that, unless it is part of the narrative, and that if he want it to be, then to descuss it with the player, before hand.
And that if the PC's steal someones plate then they have to pay the Advancement cost (much like Hermulgical spikes))

I also intend for the Blade and Plate not to count towards the prop limit.
This means that Blade/Plate holders can afford lower resources, so will have hight influence,
so will be notable nobles easier.
(Or for characters like Szeth, higher spirit, making them badass)

My intent is
*Shard Blade + Plate to be Powers Strong. (Starting Powers both 4) - eventually Blade + Surgebinding, Blade + soulcasting, soulcasting + plate, as the other powers strong options.
*Just Blade, or Plate: Powers Average  (starting Power 5, 1 free stunt)


(I'm not sure if the Mods are going to get annoyed by the off topic.
I should prob create a thread in Licence to improvise,
but that board gets much fewer views by mistborn interested people)
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A New Dusk: Alloy of Law Adventure Game
http://www.crafty-games.com/forum/index.php?topic=6148
With twinborn, compounders, guns, explosives
---
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It isn't helpful
tecslicer
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« Reply #5 on: July 24, 2012, 09:08:22 PM »

I haven't actually written any specifics down, but I have been mulling over an adventure where some mistings find a portal/meet Hoid/randomly transport to other Cosmere world and find that they can use the metals that have no use yet to transfer other world's powers. I.E. something like "CADMIUM transfers Biochroma, and Malatium transfers the Dor, and Bendalloy transfers either Surgebinding, or Soul casting depending on placement."

Just throwing the idea into the discussion.
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Aminar
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« Reply #6 on: August 18, 2012, 01:57:47 PM »

I would think the easiest step would be adapting warbreaker.  Wait utility Stormlight 2 to really work on WoK.  Too little has been show to do more than just groundwork.  Warbreaker is pretty demystifies.  Elantris could get started as well.
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