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Author Topic: [Expert Class] The Shadow  (Read 3741 times)
Mister Andersen
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« on: August 20, 2012, 11:34:03 PM »

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For those unaware, this class is a port of the N7 Shadow
« Last Edit: December 31, 2012, 05:09:50 AM by Mister Andersen » Logged

Big_Jim
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« Reply #1 on: August 25, 2012, 02:15:55 PM »

There are some odd choices there.

The A slot is supposed to set the tone for the class. despite the clever name All Alone In The Night is really Bonus Feat. Not cool at all as a tone-setter. I suggest following the soldier's lead and go with four feat categories/2 profs as the choices. Then it's not just Bonus Feat with an unnecessary name. Maybe:

All Alone In The Night: At levels 1, 3, 5, 7, and 9, you gain 1 additional Chance, Covert, Melee Combat, or Skill feat or 2 additional proficiencies.

Shadowstrike II doesn't do what you what you intend by the RAW (due to the errata). Change the wording to something like:

Shadowstrike II: Your sneak attack damage may now used to augment electrical damage.

I'm simply not a fan of  Shadowed, mainly because it's a new flawless that won't stack with Very, Very, Sneaky. That's just me, not an indication of a flaw.




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Mister Andersen
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« Reply #2 on: August 25, 2012, 09:06:56 PM »

Ooh, feedback.  Cheesy

There are some odd choices there.

The A slot is supposed to set the tone for the class. despite the clever name All Alone In The Night is really Bonus Feat. Not cool at all as a tone-setter. I suggest following the soldier's lead and go with four feat categories/2 profs as the choices. Then it's not just Bonus Feat with an unnecessary name. Maybe:

All Alone In The Night: At levels 1, 3, 5, 7, and 9, you gain 1 additional Chance, Covert, Melee Combat, or Skill feat or 2 additional proficiencies.

Originally for AAITN I'd included an option for taking steps along a path of darkness, but I couldn't really settle on one that felt right for what I was adapting. At this point I'm sort of tossing up creating a path that's the bastard love child of darkness and deceit.

Quote
Shadowstrike II doesn't do what you what you intend by the RAW (due to the errata). Change the wording to something like:

Shadowstrike II: Your sneak attack damage may now used to augment electrical damage.

No, the ability is specifically changing the default behaviour of sneak attack damage inflicted by the class

I'm simply not a fan of  Shadowed, mainly because it's a new flawless that won't stack with Very, Very, Sneaky. That's just me, not an indication of a flaw.[/quote]

If it was meant to stack completely with VVS, it'd be VVS. What it does do is stack with the Sneak half of it. So at career level 8, a strait burglar/shadowstriker build would have a min result for Acrobatics/Sneak/Tactics of 24/28/24.

At career level 12 (shadowstriker Cool, it would be 24/36/32.

At level 20 it's 24/44/40 (or 30/44/40 if you jump back into burglar)

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Big_Jim
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« Reply #3 on: August 25, 2012, 09:53:39 PM »

Shadowstrike II doesn't do what you what you intend by the RAW (due to the errata). Change the wording to something like:

Shadowstrike II: Your sneak attack damage may now used to augment electrical damage.

No, the ability is specifically changing the default behaviour of sneak attack damage inflicted by the class

I see, but it doesn't work RAW. Sneak attack only works on lethal, subdual, and stress damage, and matches to the type that it augments. So Electrical damage doesn't get sneak attack. Also, in Master Craft, since damage is only ever one type, you can't make the sneak attack electrical and allow the base damage to stay lethal or whatnot.
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Mister Andersen
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« Reply #4 on: August 28, 2012, 09:05:51 PM »

How about this: When applying sneak arrack damage, you may choose to apply an equal amount of electrical damage.
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« Reply #5 on: August 29, 2012, 03:18:01 PM »

How about this: When applying sneak arrack damage, you may choose to apply an equal amount of electrical damage.
That seems a little buff for the B2 slot. The goal is to give a shock to guys that you're stabbing in the gizzard, right? Let's look at the evolution:

1st try: Shadowstrike II: At level 7, when making an attack you may choose to have any sneak attack dice you possess inflict electric instead of lethal damage.

Does what you want in layman's terms, doesn't function within the rules.

2nd try: Shadowstrike II: Your sneak attack damage may now used to augment electrical damage.

Works within the rules, but doesn't do what you want.

3rd try: Shadowstrike II: When applying sneak attack damage, you may choose to apply an equal amount of electrical damage.

Works within the rules, does what you want, but seems too buff. We need to turn the Sneak Attack into a variable, electric version of the Unnerving NPC quality.

 Each time the NPC hits with an unarmed or melee attack, the target also suffers 2 stress damage.

So here's my twist.
Shadowstrike II: At level 7, when your melee attack would allow sneak attack damage, instead of augmenting this attack's damage as normal, the target also suffers X electrical damage. X equal the sneak attack dice's total roll (DR and Resistances apply as normal).

Or as a trick granter ability:

Shadowstrike II: At level 7, you gain a trick.
 Shadowshock (edged weapon sneak attack trick): Instead of augmenting this attack's damage as normal, the target also suffers X electrical damage. X equal the sneak attack dice's total roll (DR and Resistances apply as normal).

Does that seem solid?
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Mister Andersen
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« Reply #6 on: August 29, 2012, 05:07:00 PM »

It looks like both of them are simply different (and wordier) wordings of what you were saying doesn't work under the rules  Wink

Also, electrical damage ignores DR; applying it rather misses much of the point of using the damage type in the first place.
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« Reply #7 on: August 29, 2012, 05:12:07 PM »

I would seperate Shadowstrike III from the legacy chain notation. If you have these abilities in any other class, having them add up to a gamebreaker is a problem.

Shadow strike II: At level 7, when one of your melee or unarmed damage rolls would benefit from sneak attack damage, you may choose to have the attack inflict electrical damage instead of its normal damage type. This is not damage conversion and does not suffer an attack check penalty or reduce the damage inflicted.

That work? Its not a trick, so it should be compatible with most other goodies.
« Last Edit: August 29, 2012, 05:13:44 PM by Morgenstern » Logged

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Mister Andersen
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« Reply #8 on: August 29, 2012, 05:31:43 PM »

I would seperate Shadowstrike III from the legacy chain notation. If you have these abilities in any other class, having them add up to a gamebreaker is a problem.

Hmmmm.

Quote
Shadow strike II: At level 7, when one of your melee or unarmed damage rolls would benefit from sneak attack damage, you may choose to have the attack inflict electrical damage instead of its normal damage type. This is not damage conversion and does not suffer an attack check penalty or reduce the damage inflicted.

That work? Its not a trick, so it should be compatible with most other goodies.

Does it benefit from the boost of your sneak attack dice?
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« Reply #9 on: August 29, 2012, 06:05:09 PM »

Shadow strike II: At level 7, when one of your melee or unarmed damage rolls would benefit from sneak attack damage, you may choose to have the attack inflict electrical damage instead of its normal damage type. This is not damage conversion and does not suffer an attack check penalty or reduce the damage inflicted.

That work? Its not a trick, so it should be compatible with most other goodies.

Does it benefit from the boost of your sneak attack dice?

That was the intent. It allows you to change the damage type. No mention of "instead of rolling sneak attack dice".
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« Reply #10 on: August 29, 2012, 07:02:57 PM »

That may be your intent, but I can see most players reading it as "Get sneak attack or get electrical damage." The errata for sneak attack (lethal, stress, or subdual only)  needs to be referenced or acknowledged, I believe.  Is this too wordy?

Shadow strike II: At level 7, when one of your melee or unarmed damage rolls would benefit from sneak attack damage, you may choose to have the attack inflict electrical damage instead of its normal damage type. This is not damage conversion and does not suffer an attack check penalty or reduce the damage inflicted (Include sneak attack damage).

I just think those four words at the end head off a ton of arguments/rules lawyering.

« Last Edit: August 29, 2012, 07:07:56 PM by Big_Jim » Logged
Morgenstern
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« Reply #11 on: August 29, 2012, 07:19:25 PM »

Shadow strike II: At level 7, when your melee or unarmed damage rolls inflict sneak attack damage you may also change all of the damage to electrical. This is not damage conversion and does not suffer an attack check penalty or reduce the damage inflicted.

« Last Edit: August 29, 2012, 07:24:46 PM by Morgenstern » Logged

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Mister Andersen
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« Reply #12 on: August 29, 2012, 07:40:26 PM »

   Shadowstrike I: At level 2, you gain a stance.
   Shadowstrike (Stance): When you enter this stance, you automatically move adjacent to a single opponent you are aware of. This movement is treated as a run action that does not require you to physically cross the intervening  terrain, and your target must be within the distance you would ordinarily be able to run in a single round.  Once adjacent you automatically leave the stance and become flatfooted. You must declare your intent to enter the stance and make a successful Hide check in the action prior to doing so, factoring the distance travelled; failing this check prevents you from entering the stance and renders you flatfooted.
   Shadowstrike II: At level 7, when making the Hide check to enter your stance, you no longer include distance or noise modifiers.

   Weapon Specialist: Your knowledge of weapons in which you're trained is expansive and precise. At level 6, you may choose 1 of the following abilities. Each of these abilities may be chosen only once.
   • Charged Strike: When a prificient melee or unarmed damage rolls inflict sneak attack damage you may choose to change all of the damage to electrical. This is not damage conversion and does not suffer an attack check penalty or reduce the damage inflicted.

   Soulstrike: At level 10, you gain a trick.
   Soulstrike (Edged Attack trick): When attacking a flatfooted opponent, your attack gains the Supernatural Attack (Soul draining) quality, with a save DC equal to 20 + your Covert feats (see Fantasy Craft pg 237-239). This trick may only be used once per round.
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« Reply #13 on: August 29, 2012, 09:56:35 PM »

I likey. Clean, concise. Now you bust need to juice up that A ability...   Grin
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Mister Andersen
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« Reply #14 on: August 31, 2012, 08:44:19 AM »

Quote from: Just because
Requirements: Proficiency (Edged), Stealth 6 ranks, Ambush Basics
Favoured Attributes: Determination, Fitness
Class Skills: Stunts, Athletics, Blend, Appeal, Intimidate, Vigilence, Focus, Stealth, Survival, Tactics
Skill Points: 6 + Guile modifier per level
Morale: 9+ Determination modifier per level

Anyhoo,

Path Of Fleeting Shadows
   Fleeting Shadows I: You gain darkvision I (see page 233) and a +5 bonus with Sneak checks as long as you're not in direct sunlight.
   Fleeting Shadows II: You gain an extra sneak attack die and may cast Pass without Trace once per scene.
   Fleeting Shadows III: You may cast Freedom Of Movement and Invisibility once per scene.
   Fleeting Shadows IV: You gain an extra sneak attack die and may cast Shadow Walk once per scene.
   Fleeting Shadows V: You gain a trick.
   All Alone In The Night (attack trick): When you successfully hit an opponent who would normally suffer sneak attack damage, you may choose to sacrifice any number of dice to inflict the blinded condition for an equal number of rounds. This trick may be used once per round, and its effects are not cumulative.

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