Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
May 20, 2013, 12:33:43 AM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Community
| |-+  License to Improvise
| | |-+  [FantasyCraft] A few quick Campaign Qualities
« previous next »
Pages: [1] Go Down Print
Author Topic: [FantasyCraft] A few quick Campaign Qualities  (Read 282 times)
Deral
Handler
*****
Posts: 535



View Profile
« on: August 20, 2012, 01:06:49 PM »

I've had a few Campaign Quality ideas lingering around in the back of my head that I haven't really put into use, I figured maybe someone else would find them interesting or have a use for'em- What I'm not entirely sure on is how to "price" them, let me know what you think:

Hurtful Healing: The burning means it's working. Any spell that heals Vitality or Wound points also inflicts one half the amount healed in Stress damage (rounded up). Spells that remove attribute impairment or critical injuries also inflict Stress damage equal to the target's Career Level.

Cinematic Spellcasting: At the end of each scene, a spellcaster with any active spells may spend spell points equal to that spell's cost to have the spell automatically "recast" at the start of the next scene, without requiring any action from the caster.

Action-packed:
When a Special Character fails an attempted Attack Action, they may spend an action die to immediately take a Non-attack Half-Action, and vice-versa. If both actions fail, the action die is regained.

I swear I had another pair of these lying in a text file somewhere, I'll have to do some searching, but in the mean time, think any of these would be useable or actually worthwhile?
Logged
MilitiaJim
Control
******
Posts: 3885



View Profile WWW
« Reply #1 on: August 20, 2012, 02:00:56 PM »

The healing one seems to go a long way towards reproducing the side effects of using the One Power to heal in The Wheel of Time.
Logged

"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)
Sletchman
Control
******
Posts: 3959


Gentleman Scholar.


View Profile WWW
« Reply #2 on: August 20, 2012, 02:13:28 PM »

Cinematic Spellcasting: At the end of each scene, a spellcaster with any active spells may spend spell points equal to that spell's cost to have the spell automatically "recast" at the start of the next scene, without requiring any action from the caster.

I've used something very similar before - under my version, any spell with an "Enduring" duration tag could be maintained by keeping the spell points to cast it spent.  So if you cast Conjure Elemental II, you could keep it around "forever" by having the 3 Spell Points not able to refresh until after you dismiss the spell.

The other two are pretty cool, I'd price Hurtful Healing at 2-3 AD, and Action-Packed would be a Permanent (or 2 AD if you wanted it to have a cost like that).
Logged
Mister Andersen
Control
******
Posts: 8881


I'm leaving for a destination I still don't know


View Profile
« Reply #3 on: May 03, 2013, 12:26:25 AM »

Resurrecting this thread because it's got a convenient name:

The Most Common Superpower (Permanent): The starting Appearance of all special characters is equal to half their starting action dice, as determined by their career/threat level (rounded down). Characters may however choose to refuse this increase to instead gain a bonus action die at the start of each session (this is not considered a starting action die).
Logged

Sletchman
Control
******
Posts: 3959


Gentleman Scholar.


View Profile WWW
« Reply #4 on: May 03, 2013, 04:33:09 AM »

I'm AFB, but my immediate reaction to that is "Bloodstain Resistant".  That still a thing in FC?
Logged
Pages: [1] Go Up Print 
« previous next »
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!