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Author Topic: Hirelings  (Read 813 times)
Barbacobra
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« on: August 17, 2012, 12:40:03 PM »

Per the rules in the book, hirelings are paid for via renown and reputation. Our 2nd level group is low in both, but are looking to hire some hirelings, old-school style (torch bearer, pack mule-guy, etc) for an upcoming dungeon crawl. How might we handle that?

The only method I can think of would be to go outside the FC rules and do it like you would in 1e AD&D maybe, using the rogue's gallery and paying in coin. Would there be an easy way to translate the xp value of, say, a Laborer (27 xp) or Peasant (20 xp) to silver?

Any suggestions on what has worked for others would be appreciated!
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ludomastro
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« Reply #1 on: August 17, 2012, 01:34:21 PM »

I'd eyeball it as between 5 and 10 silver per man per day for simple pack mule-ing.  (Based on the Services table.)  That's for someone to sit outside the ruins, caves, or the entrance to hellish location #314 and tend to the animals.  Going inside and endangering life and limb; however, would be extra.
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Krensky
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« Reply #2 on: August 17, 2012, 02:05:08 PM »

Not having enough Renown and Reputation means no one wants to work for you. For any coin.
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« Reply #3 on: August 17, 2012, 03:24:29 PM »

My off the cuff calculation:  XP / Day (in silver).  Add 50% for extremely hazardous duty, or for things that they really don't want to do (a labourer that has to literally shovel shit all day).

If you want a permanent follower though, you really should consider taking Personal Lieutenant - even for a guy to carry your stuff and polish your armour.
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Barbacobra
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« Reply #4 on: August 17, 2012, 03:29:16 PM »

Not having enough Renown and Reputation means no one wants to work for you. For any coin.

I love this. Makes perfect sense.
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« Reply #5 on: August 17, 2012, 07:32:58 PM »

Absolutely!
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« Reply #6 on: August 17, 2012, 09:28:41 PM »

If you have enough coin, people will work for you, decent reputation or not.

I'd eyeball it as between 5 and 10 silver per man per day for simple pack mule-ing.  (Based on the Services table.)  That's for someone to sit outside the ruins, caves, or the entrance to hellish location #314 and tend to the animals.  Going inside and endangering life and limb; however, would be extra.

This seems about right to me.  The important thing is, these hirelings shouldn't be expected to do anything really dangerous on your behalf.  Sure, they'll take care of the horses, feed them, keep them from running off, exercise them, but as soon as any trouble arrives, they'll be abandoning them to run away or just outright surrendering if that isn't an option.  Sure, you can get a guy to carry a torch for you (Aziz, Light!), but if anything scary happens, your torch is going to be running away.

Now, if you are looking for someone who is going to stand shoulder-to-shoulder with you through thick and thin even when the shit hits the fan, then yes, you are going to need to use reputation, renown and/or feats.
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« Reply #7 on: August 17, 2012, 09:59:57 PM »

And then you're letting the party buy big coin items with small coin.

Not to mention the sort of hirelings in question already run when it gets dangerous.
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« Reply #8 on: August 17, 2012, 10:46:18 PM »

Rather than just go to a simple coin exchange, this sounds like something that could use the Persuade/Bribe/Intimidate skillset. There are mechanics there for wheedling people into helping you regardless of your reputation (it's costly and unreliable, but that sounds about right for complete strangers trying to convince other strangers to do something). No reason not to run with that until the PCs build up enough reputation to get by without such "vulgar" incentives.
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« Reply #9 on: August 18, 2012, 01:17:32 AM »

If you have enough coin, people will work for you, decent reputation or not.
I would say this is true only with a reasonable expectation of returning alive or as you said "enough coin".   

Going off to Mt. Doom that is across the desert of death, throw the swamp of sorrow to find the lich kings tomb, with a group of unknown adventures is crazy. 

The required amount to be "enough coin"  that should be paid up front most likely would exceed what an adventuring parties capability to pay if they have yet earned enough rep & renown. 
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Coyote0273
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« Reply #10 on: August 18, 2012, 01:22:48 AM »

You can also let the party go into Reputation debt if you really want them to have the hirelings and they don't have the reputation. Something "Well, we've heard of these guys, let's give them a shot" kinda deal. They just have to pay off the reputation before they can do anything else.
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« Reply #11 on: August 18, 2012, 01:37:07 AM »

You can also let the party go into Reputation debt if you really want them to have the hirelings and they don't have the reputation. Something "Well, we've heard of these guys, let's give them a shot" kinda deal. They just have to pay off the reputation before they can do anything else.
I have a feeling the issue isn't reputation, assuming they have 5 rep, they could hire a mob of servants.  It is probably the renown holding them back from purchasing the favor per the RAW Smiley
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« Reply #12 on: August 18, 2012, 07:37:22 PM »

Not to mention the sort of hirelings in question already run when it gets dangerous.

K, so they run away.

I have no problem with paying for hirelings using coin.  They should work about like any other NPC though.  They remain completely under the GM's control, getting them to do more than the most safe and basic of tasks requires skill checks and oversight, they have dispositions regarding you and will act accordingly.  The cost should be whatever you (are you GMing this game? I didn't catch that) think it should be.  If you want this to be a common thing, then it should be cheap.  If it's to be a rare thing, then it should be expensive.  I'd make that decision based on whether dealing with them make the game more or less fun for you.  If you're looking to get a handle on what's expensive or not: potions are expensive; scrolls are very expensive; rations and ammunition are not.

If you don't like that idea and want reliable Reputation based hirelings, but can't afford/buy them, then give/ask for them as a prize for the first adventure.  Like so:
Scene 1: Shit goes down.  DunDunDunnn!!
Scene 2: "Adventurers, help us!"  "Help us help you."  "Ok, we'll ask for volunteers."
Scene 3: Adventurers Strike Back.  etc.
« Last Edit: August 18, 2012, 07:42:57 PM by tfwfh » Logged

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« Reply #13 on: August 19, 2012, 05:08:21 AM »

If all you want them for is a single service I'd be looking at the sort of costs in the 'services' section, say in the region of 20s/day, adjusted on a semi-ad-hoc basis.
If they force the npc into overtly dangerous situations, then hit them rep costs  (say = npc xp for death and proportions of for injury - Stress damage is a perfectly valid form of injury!)
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