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Author Topic: [New Pie] Precision Fields for Star Wars  (Read 169 times)
Mister Andersen
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« on: November 20, 2014, 10:47:09 PM »

Like it says on the label, what fields would one have in a Star Wars-based campaign?
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Morgenstern
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« Reply #1 on: November 21, 2014, 05:16:08 AM »

You could probably lift the crafting system from Star Wars: the Old Republic wholesale and come close~

Crafting Fields
  Armortech (rigid armors)
  Armstech (tech weapons)
  Synthweaving (soft armors)
  Artifice (lightsabers, holochrons, crystal tech)
  Cybertech (cyber, droid hardware)
  Biochem (medical skills and stims)

Gathering Fields
  Archeology (supplies Artifice)
  Bioanalysis (supplies Biochem)
  Scavenging (supplies Armortech, armstech, cybertech)
  Slicing (information systems, droid software)

Throw in Vehicle Fields~
  Riding Beasts
  Speeders
  Starfighters
  Starships
~and you're looking pretty cozy.
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Mister Andersen
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« Reply #2 on: November 21, 2014, 09:31:24 AM »

Can a mod shift this to LTI please? I can't believe I stuck this in the wrong forum.
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Mister Andersen
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« Reply #3 on: November 21, 2014, 10:28:40 AM »

You could probably lift the crafting system from Star Wars: the Old Republic wholesale and come close~
Gathering Fields
  Archeology (supplies Artifice)
  Bioanalysis (supplies Biochem)
  Scavenging (supplies Armortech, armstech, cybertech)
  Slicing (information systems, droid software)

Wouldn't the 1st three of these be checks rather than fields?
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Morgenstern
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« Reply #4 on: November 22, 2014, 06:18:19 PM »

  The gathering skills in SWtOR aren't precisely sexy, but it's a setting that treats the intermediate components as important goods unto themselves. The other category from that game that I initially skipped was the "mission skills" which might actually make for better fields than the gathering skills with a little tweaking~

Diplomacy (produces favors and some rare ingredients)
Treasure Hunting (absorbs archeology, used to 'produce' ancient Force-relics)
Underworld Trade (black market/smuggling field, 'produces' contraband and illegal goods)
Investigation - probably keep as a separate skill rather than field.

  Scavenging still has some legs in my mind but might be better handled as a feat that allows you to retrieve value/specialized good form all types of junk and not just those related to junk you have specific matching fields for.

  Bioanalysis can still be justified as a thing apart from biotech - though it might be handed off as using Survival to produce income. Again possible feat fodder.
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At your own pace: Do. It. Now.
How about some pie? - Heroes of the Expanse
Mister Andersen
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« Reply #5 on: November 24, 2014, 04:17:08 AM »

      
Field: Animal
Handling
   
Field: Ground/Repulsor
Vehicles
   
Field: Atmospheric
Vehicles
   
Field: Space
Vehicles
   
Field: Ocean
Vehicles
Expertise: Maneuver   
...
   
...
   
...
   
...
   
...
Expertise: “Use it”   
...
   
...
   
...
   
...
   
...
Mischief: “break it”   
...
   
...
   
...
   
...
   
...
Mischief: “fake it”   
...
   
...
   
...
   
...
   
...
Mischief: “boobytrap”   
...
   
...
   
...
   
...
   
...
Profession: “make it”   
...
   
...
   
...
   
...
   
...
Profession: “fix it”   
...
   
...
   
...
   
...
   
...
Profession: “scavenge it”   
...
   
...
   
...
   
...
   
...

      
Field: Medicine
   
Field: Electronics
   
Field: Engineering
   
Field: Security
   
Field: Cybertech
Expertise: Maneuver   
n/a
   
...
   
...
   
...
   
...
Expertise: “Use it”   
Surgery
   
...
   
...
   
...
   
...
Mischief: “break it”   
...
   
...
   
...
   
...
   
...
Mischief: “fake it”   
Fake prescriptions
   
...
   
...
   
...
   
...
Mischief: “boobytrap”   
...
   
...
   
...
   
...
   
...
Profession: “make it”   
Create medicines & poisons
   
...
   
...
   
...
   
...
Profession: “fix it”   
Mend
   
...
   
...
   
...
   
...
Profession: “scavenge it”   
...
   
...
   
...
   
...
   
...

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