Some quick tweaks and a feat to address the inevitable "but I like to possess splinter species..." players
The real ‘you’ is actually a tiny, snake-like parasite that takes control of other bodies. While some cultures your race has set up amongst the cattle worship you as a god, most other cultures despise your kind as a blight upon the universe. Prerequisites:
Special characters only Benefit:
The lower of your Intelligence or Charisma rises by 1. The disposition of characters who do not have a Goa’uld inspired culture decreases by 10.
Once per session you may cheat death without penalty, moving to a new host. Any time you cheat death you may select a new species or talent and a different gender. If a suitable host is amongst the standard NPCs present, you return to play 3 rounds later, otherwise you return to play at the start of the next scene. You may reassign your origin skills, attribute points, and Career Level-based attribute increases as if creating a new character, but you must have the same final Intelligence, Wisdom, and Charisma scores. If you have ranks in a skill that is no longer a class or origin skill for you, those ranks are suppressed. If you have feats (particularly species feats) you no longer qualify for those feats are suppressed. Tips:
Changing a character’s Species/Talent can set off a cascade of alterations to the final character. Allow the player time to prepare a new character sheet. In the event of any irreconcilable changes, any abilities, options, or benefits that cannot be resolved are suppressed until the character returns to a host body that can support those features.Goa’uld Xenophile
You have a taste for exotic clothes… and bodies. Prerequisites:
Each time you enter a new host, you gain a temporary Species feat of your choice, ignoring “Level 1 only” limitations. This feat does not count towards the number of species feats you have and is lost the next time you change hosts (but may be re-selected for the new host). Tips:
If you wish to return to play in 3 rounds and will be selecting a "Level 1 only" feat, the standard NPC “suitable host” must already have the feat you will choose – they do not mutate upon your taking up residence.