Seriously, the only thing I might change is to visually balance out the prize slots. Two slots each for Contacts and Holdings and six for Magical Items seems to say that Magical Items are far more important that the other two types of prizes.
I totally agree with you there, and the only reason I did it with the ratio I did is that my players have always preferred to have magic items to contacts and holdings (and usually prefer to have just one good holding, instead of multiple). It's also a bit game specific - a lot of technological devices are "magic" items in my Stargate game, so players are more likely to loot a half dozen over the course of the campaign (likewise, having more then a single holding - on base / alpha site housing - is unlikely because of the nature of the setting).
If anyone wants a copy to use themselves I can certainly change it to a more balanced ratio (as well as alter the renown back to normal).