So, I'm now a few sessions into my fortnightly game, and I've got a few queries, partially checking that I'm doing things right, and partially to see how other people handle similar pacing.
So, first up, non-physical conflicts in a fight.
Say I've got someone pulling non-physical conflicts in the middle of a fight.
Specifically in this case the party is facing a number of snakes, including a couple of enormous ones. The party Terris decides to set himself on fire and wave a burning torch at one of them, trying to drive it off rather than hurt it.
At the time I set it as a Spirit vs Spirit contest targeting the Snake's willpower (and the Terris got a bonus die for setting himself on fire rather than just waving a burning torch).
Now, should the Snake automatically get to resist with its Spirit, or should this have been a "Take dice out of your combat pool if you want to defend" as normal for Combat? (though I think if I did that I'd have to make it a Wits or Charm vs Spirit to be more logical).
Similarly, emotional Allomancy during a combat, is it Metal vs Spirit as normal, or Metal vs Combat Pool?
Basically it boils down to "Do non-physical attacks in a Combat also go against Combat Pool, or the targeted attribute?"
Secondly, how frequently are other GMs giving their players Long Breathers? After three sessions the players are just getting their first Long Breather (the players had a couple of points of 'resting' for half a day or so, but they were kept on their toes quite a bit), and I'm rather worried about one of the players' burdens.
Specifically, the party Mistborn has managed in three sessions to:
1) Get beaten down to 'killed' in physical combat against four house guards and a noble (had her butt saved by the Thug), so that netted her a serious, a grave and a mortal burden
- Torn muscle in arm (serious)
- Severe limp (grave)
- Shattered Confidence (mortal) [I figured the hoity-toity 'all non mistborn are worthless mortals barely better than Skaa' getting her arse kicked by five non-allomancers and being completely shown up by a Misting warrented a mental rather than physical burden]
2) Get scared out of her wits by a pair of Rioter snakes, and poisoned by a normal one
- Severe Nausea (serious)
- Claustraphobia (grave)
- Fear of snakes (serious)
So that's three serious, two grave and one mortal burden, and she's only just gotten her first breather. Sure it's a good abject lesson in using tactics rather than going off half cocked, but I'm a little worried that she's going to end up a ball of burdens and nerves if current pacing keeps up.
The rest of the party have 0-3 burdens each
I've thought of three possibilities:
1) Assume that this is a bit of an anomaly, and keep going as per the normal rules
2) Allow long breathers that are in the weeks/months range to drop all burdens by one stage, rather than only one
3) Letting all breathers lower a burden *and* buy an Advancement
Does anyone have any ideas/advice?
Also, can anyone point me at the ruling for using Pewter or Gold to reduce Mortal burdens without Advancements? The Burdens part says refer to the Allomancy listing for the rules on it, but I just can't find it.