Ok, so here goes:Campaign Qualities
Greater Magic Items
Rare Magic Items
Sorcery (Corrupting Magic)Available Sources
Fantasy Craft (obviously)
Adventure Companion (Chapter 4 only)
FC Database - with prior GM approvalSpecies
Banned Species: Drake, Elf, Ogre and Rootwalker
Drakes have nothing to do with the "lesser" races.
Elves have not been seen since the demons came.
Ogres are considered nothing more than the fevered dreams of sun-stroked sailors who ventured too far west.
Rootwalkers have never existed.
While Giants rarely become PC's, I have no objections to such.
Goblins differ from those presented in the main book.
Some additional feats may be added but this is ready for use.
Small Folk (1x1), Reach 1 [0 ]
Speed 30 feet [0 ]
+1 Dexterity, +1 Intelligence, –1 Charisma 
Agile Defense : Your base Defense increases by 1.
Enlightened Haggle : Your maximum Haggle rank increases to your Career Level+5. Only the highest bonus from any enlightened ability may apply to each skill.
Light Sleeper [0.5]: Sleep is never a terminal situation for you.
Sharp Mind : you gain 1 additional skill point per level.
Sharp Hearing: Your hearing range increments are equal to your Wis score x10 ft. You may always act during a surprise round unless deafened.
Repulsive Habits [-0.5]: You suffer a –2 penalty to Appearance
Goblins are quick of both body and wit. Their reflexes are complimented by extremely good hearing and a quick mind. As a general rule, goblins own and manage business including ferry boats, inns, message services and brothels. Because of a culture (some outsiders claim it's a religion) that imparts extreme importance on acquiring money and profit, goblins occasionally administer banks; however, they don't lend money easily. Goblins enjoy live worms, fried bugs and other food that "civilized" species find ... unsettling. This, combined with the fact that they see no shame in attending to personal hygiene issues in front of others, cause many goblins to suffer a negative first impression (Repulsive Habits).
Goblin Species Feats
Some sources of income are more profitable than others; even if those sources are dark and ... messy.
The Asasinoj sell their "problem removal services" to those that can find and afford them. Though often avoided by other goblins, the Asasinoj don't seem to mind - after all, bloody silver spends just like clean silver.
+1d6 Sneak Attack
Low Light Vision
Silver is nice but gold is better.
The Komercistoj believe the greatest good comes from hard work and other folk's coin.
+5 to Bargain checks
Gain one Crafting skill focus
I may come up with a few more, but that should get us started.
Elemental backgrounds (such as Elemental Heritage or Lava-Born) are prohibited.Starting Level