So, I've been converting a druid and his animal companion from 3.5, and came up with a couple of questions. Is there no NPC quality that gives you an extra movement action in a round? I guess I could cobble together a hack of Frenzy or Natural Spell (Haste), but wanted to know if there was something I was missing. Hmm..or even the Surge of Speed feat.
If you give an NPC a feat/trick that has a number of uses per X as your number of starting action dice, do you use what a random PC would have(rather than the GMs starting action dice)?
And finally, when I really look at the frightened condition, it basically will go away in 2 minutes. How is it supposed to interact with hard liquor, though? The general rule for food & drink is out of combat only. But negating a condition that last such a short time seems odd out of combat. It almost seems to be that it should prevent Frightened, but that seems too strong.