Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
October 25, 2014, 04:54:23 AM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Products
| |-+  Spycraft Third Edition
| | |-+  Spycraft Third Edition Hangouts - Schedule and Questions Thread!
« previous next »
Pages: 1 2 3 [4] Go Down Print
Author Topic: Spycraft Third Edition Hangouts - Schedule and Questions Thread!  (Read 6587 times)
Crafty_Alex
Crafty Staff
Control
*****
Posts: 3249


Damned if I do, damned if I don't.


View Profile WWW
« Reply #45 on: March 10, 2014, 01:36:06 PM »

I really dont agree, and too many dissosociated mechanics in a game is a game killer for me.

Well, all I can say is that a) I would caution you against assuming that narrative rules are "disassociated mechanics" in the game, since the final design has not been placed in front of anyone, and b) that Spycraft has LONG since failed that test, since we have always, in every single edition, had abilities that trigger "1/session," "1/combat," "1/scene," and "If you spend an action die" (in itself an artificially limited resource).

If the thought of these sorts of tools in the game lead you to think the game's not for you, that's OK. They are legacy tools in our game, and will continue to be. We like where the game is going, and we hope that you will too, once you see the final product.
« Last Edit: March 10, 2014, 01:41:40 PM by Crafty_Alex » Logged

Mister Andersen
Control
******
Posts: 10777


I'm leaving for a destination I still don't know


View Profile
« Reply #46 on: May 27, 2014, 10:53:32 PM »

A request for the Combat chapter, assuming that the mechanic works much the same as OGL:

Can it have a table near the beginning that lists which attribute modifiers apply to each proficiency, and the penalty/bonus that applies to attacks (both check and damage) depending on the number of proficiencies possessed. Something along the lines of this, basically:

Table 5.X: Standard Combat Modifiers
Proficiency   
Attack Attribute
   
Damage Attribute
   
Untrained
   
Proficient
   
Forte
Unarmed   
Strength
   
Strength
   
1d3 subdual damage,
+2 error, -4 penalty to check
   
1d4 lethal damage
   
+1 bonus to check
Melee   
Strength
   
Strength
   
+2 error, -4 penalty to check
   
Standard weapons become trained
   
+1 bonus to check,
exotic weapons become trained
Hurled   
Dexterity
   
Strength
   
+2 error, -4 penalty to check
   
Standard weapons become trained
   
+1 bonus to check,
exotic weapons become trained
Bow   
Dexterity
   
n/a
   
+2 error, -4 penalty to check
   
Standard weapons become trained
   
+1 bonus to check,
exotic weapons become trained
Firearms   
Dexterity
   
n/a
   
+2 error, -4 penalty to check
   
Standard weapons become trained
   
+1 bonus to check,
exotic weapons become trained
Crew-Served   
Huh?
   
n/a
   
+2 error, -4 penalty to check
   
Standard weapons become trained
   
+1 bonus to check,
exotic weapons become trained

Plus, Fortes need to mentioned in this chapter, not just the class chapter
« Last Edit: May 27, 2014, 10:59:19 PM by Mister Andersen » Logged

Crafty_Pat
Crafty Staff
Control
*****
Posts: 9465


End of the World? Donít believe the hype.


View Profile WWW
« Reply #47 on: May 30, 2014, 09:54:07 AM »

It doesn't work the same anymore. No, not ready to preview that part of the system yet.
Logged

Patrick Kapera
Crafty Games
www.crafty-games.com

UPDATES/PRESS INFO
Mailing List: http://bit.ly/14FJIw7
RSS: www.crafty-games.com/needtoknow
Facebook: www.facebook.com/craftygames
Twitter: www.twitter.com/Crafty_Games
YouTube: www.youtube.com/craftyhomeoffice

In game terms, reality is b
Pages: 1 2 3 [4] Go Up Print 
« previous next »
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!