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Author Topic: Spycraft 3.0?  (Read 5837 times)
Remy LeBeau
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« Reply #30 on: July 20, 2014, 11:51:43 AM »

Any updates on a possible release date yet?

Also, my biggest concern is that SC1 had many serials and adventures, whereas SC2.0 had none that I can remember.

As a dm/storyteller with just an ounce of creativity, i really depend on these written adventures as opposed to a custom campaign of my own limited imagination.  Will you guys be taking a page out of Paizo's book and be releasing adventure paths or story lines that can take players from level 1-20ishish? Or will this just be a bunch of sourcebooks...."here you go" throws them on the table type stuff.  I know World of Darkness was like that. And I love their system too...but our games die so easy as there are not many good adventures for that system either.

And i understand as a business man that it all comes down to income, resources, and available writers.

Thanks for any replies.
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Crafty_Pat
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« Reply #31 on: July 21, 2014, 05:06:17 AM »

Nothing to report on a release date yet. Alex and I are hard at work on Mistborn and Z-Corps right now. We'll be swinging back to Spycraft in the autumn.

This edition will feature more adventures than Spycraft 2.0, for sure. Probably not the number we did for Classic, but still a bunch more than 2.0. Smiley
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Patrick Kapera
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Mister Andersen
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« Reply #32 on: July 21, 2014, 05:34:42 AM »

Will there be an earlier edition conversion guide to make it easy to convert the catalogue of 1st edition adventures to 3rd?
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Crafty_Pat
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« Reply #33 on: July 21, 2014, 05:47:15 AM »

Will there be an earlier edition conversion guide to make it easy to convert the catalogue of 1st edition adventures to 3rd?

Sorry, no. We don't look back. We've learned the hard way that it's a massive time sink that only serves a small part of the audience. More importantly, though, is the fact that new editions usually have new intentions - at least for us - and that means there are likely ways in which the editions simply don't speak well to one another. That doesn't produce clean conversion, and smoothing over those rough edges in any official capacity almost always lessens both editions as a result.

Now, if you guys want to build those sorts of resources, we'll host 'em. But they're not in the cards for us.
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Patrick Kapera
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Gentry
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« Reply #34 on: July 21, 2014, 07:04:12 PM »

To Remy's question, though, is the Living Spycraft archive still up someplace on the site here? Seems like there were half a dozen 2.0 missions there.
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« Reply #35 on: July 21, 2014, 09:38:20 PM »

I think the LSpy missions are the one in the Spycraft 2.0 section of this page:

http://www.crafty-games.com/downloads

But I'm not completely sure
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Crafty_Pat
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« Reply #36 on: July 22, 2014, 08:36:39 AM »

All the Living Spycraft missions are up on the Downloads page, some in the Classic Spycraft section and some in the Spycraft 2.0 section.
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Patrick Kapera
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« Reply #37 on: July 22, 2014, 09:43:40 AM »

Even the The Herilian Agenda!  *swoon* Wink

But no Deathmas.  Cry
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« Reply #38 on: July 22, 2014, 04:26:30 PM »

Even the The Herilian Agenda!  *swoon* Wink

But no Deathmas.  Cry

Ahhhh, but there's Nest. Evil
That mod was a highlight reel for Shadow and I -even with my nearly being killed by the Mastermind's pets. Cool
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« Reply #39 on: July 22, 2014, 07:42:28 PM »

Divinity Thieves all the way. Best table of Spycraft I've ever sat at. Probably top five best tables of any game.
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GregLV
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« Reply #40 on: July 25, 2014, 04:28:14 AM »

AUTUMN?!?  I can't help but thinking of a scene from The Agony and the Ecstasy.  An exasperated Pope Julius shouts at Michelangelo, who's working on the ceiling of the Sistine Chapel, "Bouneratti, when will you make an end of it?!?"  Replied Michelango, "When it's ready."  So no pressure, Pat and Alex, but I just compared you to Michelango.  Smiley
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