Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
July 02, 2015, 09:45:23 PM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Products
| |-+  Spycraft Third Edition
| | |-+  Combat Section First Draft Turned In
« previous next »
Pages: [1] Go Down Print
Author Topic: Combat Section First Draft Turned In  (Read 1030 times)
ephealy
Crafty Staff
Jr. Agent
*****
Posts: 52




View Profile
« on: May 13, 2015, 05:13:29 PM »

Alex has been hard at work on Spycraft Third Edition. Last week, he finished off Skills. As of today, the first draft of the Combat section is now complete.
Logged
Viperion
Operative
****
Posts: 302


View Profile
« Reply #1 on: May 13, 2015, 06:01:09 PM »

Awesome news Smiley

Being in little ol' New Zealand I've missed all the playtests up until this point; what combat rules have been used in those previously?
Logged
Crafty_Alex
Crafty Staff
Control
*****
Posts: 3388


Damned if I do, damned if I don't.


View Profile
« Reply #2 on: May 13, 2015, 06:56:24 PM »

Awesome news Smiley

Being in little ol' New Zealand I've missed all the playtests up until this point; what combat rules have been used in those previously?

Combat is probably the closest in terms of content to previous Spycraft editions + Fantasy Craft; all your favorite combat actions (Joint Actions! Strafe! Suppressive Fire! etc.) are in there, smoothed out and using some new tech that I finalized in the Skills section to make them even easier to use (Grapple, Autofire, Strafe are just a few examples). On top of it, there's some new stuff that's been adjacent to the combat rules like uses of Medicine and combat leadership that have been folded in, plus brand new actions like Standoffs which people have been asking for for 13 years Smiley
Logged

"Alex doesn't feel anything. He's more word processor than man anymore." - Krensky

"Simplicity is the ultimate sophistication" - Leonardo da Vinci

A reminder.

Alex Flagg
Crafty Games
Gentry
Powered By Publisher
Control
******
Posts: 2854


It's a Trap!


View Profile WWW
« Reply #3 on: May 13, 2015, 08:13:32 PM »

plus brand new actions like Standoffs which people have been asking for for 13 years Smiley

No lie.   Tongue
Logged

I'm a secret VAO Control (Shh!)

Check out Wyrmstone for FC Open Source campaigning

Have you joined Knife Rights yet?

Live and game in Flyover Country? Join Tornado Alley Game Guil
cmdrnmartin
Specialist
*
Posts: 9


View Profile
« Reply #4 on: May 25, 2015, 09:26:56 PM »

all your favorite combat actions (Joint Actions! Strafe! Suppressive Fire! etc.)

SUPPRESSING FIRE!

Logged
Nezeray
Jr. Agent
**
Posts: 98



View Profile
« Reply #5 on: June 09, 2015, 03:37:15 PM »


Dual weapon fighting is in and still cool and stuff right?  RIGHT?   Evil

James / Nezeray

Logged
Alphastream
Agent
***
Posts: 159


My lethal weapon's my mind


View Profile
« Reply #6 on: June 09, 2015, 07:21:19 PM »

Exciting news! How different is the game from what we saw previewed at Gen Con 2013, and in what ways?
Logged
Crafty_Alex
Crafty Staff
Control
*****
Posts: 3388


Damned if I do, damned if I don't.


View Profile
« Reply #7 on: June 10, 2015, 02:12:54 PM »

Exciting news! How different is the game from what we saw previewed at Gen Con 2013, and in what ways?

The final version is based upon the beta rules we've been testing for the last two years, but fleshed out, refined, and tightened up throughout. Sitting down and focusing exclusively on this task has let me really pull everything about the game core togerther and twig to places where I could improve or make things more universally applicable.

For instance in this pass, I was able to apply a universal skill use formatting, which means for the first time skill checks and attack actions are read the same way, using the same set of basic critical effects,times, and Difficulty presentation which makes the game vastly easier to scan and play from memory.  Awesome Dice are now fully fleshed out and expanded, which just makes them that much cooler to use and easier to understand how they fit in the gameplay ecosysytem. I also got the quick character builder done, so you can build a fully functional 1st level character in 10 minuts (with limited options of course). Stuff like that.

Next, I'm going to be building entirely new stuff like the NPC rules and mission design bits, before turning to player options.
Logged

"Alex doesn't feel anything. He's more word processor than man anymore." - Krensky

"Simplicity is the ultimate sophistication" - Leonardo da Vinci

A reminder.

Alex Flagg
Crafty Games
TheTSKoala
Control
******
Posts: 2791



View Profile
« Reply #8 on: June 10, 2015, 02:33:35 PM »

You may not be able to answer this yet.. but.. did Dramatic Conflicts survive?  I know there was some discussion on it in the past.. but.. Koala brain is getting really bad at memory bits since having mini-Drop Bear arrive.
Logged
Crafty_Alex
Crafty Staff
Control
*****
Posts: 3388


Damned if I do, damned if I don't.


View Profile
« Reply #9 on: June 10, 2015, 05:10:22 PM »

You may not be able to answer this yet.. but.. did Dramatic Conflicts survive?  I know there was some discussion on it in the past.. but.. Koala brain is getting really bad at memory bits since having mini-Drop Bear arrive.

They will vbe replaced by a new system that is more dynamic and engaging for the entire team. As an ancillary system, though, they remain out of my view for the time being.
Logged

"Alex doesn't feel anything. He's more word processor than man anymore." - Krensky

"Simplicity is the ultimate sophistication" - Leonardo da Vinci

A reminder.

Alex Flagg
Crafty Games
TheTSKoala
Control
******
Posts: 2791



View Profile
« Reply #10 on: June 11, 2015, 08:27:00 AM »

You may not be able to answer this yet.. but.. did Dramatic Conflicts survive?  I know there was some discussion on it in the past.. but.. Koala brain is getting really bad at memory bits since having mini-Drop Bear arrive.

They will vbe replaced by a new system that is more dynamic and engaging for the entire team. As an ancillary system, though, they remain out of my view for the time being.

Excellent!  All I needed to know!  Smiley
Logged
Pages: [1] Go Up Print 
« previous next »
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!