I posted that while on a quick break at work. I'd have sworn it made more sense at the time. Here goes the second try:
To me Simulationist game play
- does NOT try to emulate reality (as that would be difficult to impossible for most systems)
- focuses on creating an internally consistent world
- focuses on allowing a more immersive experience for the PLAYER
- allows the CHARACTER acts according to his beliefs and expectations (which the PLAYER has thought through and/or experiences)
- pushes narrative concerns to the background - but that doesn't mean they aren't present
Hopefully that explains what I mean by Simulationist.
That's actually coming across as far more of a narrativist manifesto.
Being a simulationist means your primary goal is trying to capture and recreate a specific thing or vibe or reality I guess.
Doesn't sound at all Narrativist to me. If you add 'emulation of reality or specific genre' to 'focuses on creating and internally consistent world' then he is bang on for simulationist.