Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
August 01, 2014, 07:05:59 AM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Products
| |-+  Fantasy Craft
| | |-+  Spellbound Update: Is that the finish line? Way over there?
« previous next »
Pages: 1 ... 4 5 [6] 7 8 ... 26 Go Down Print
Author Topic: Spellbound Update: Is that the finish line? Way over there?  (Read 27062 times)
Coyote0273
Operative
****
Posts: 465



View Profile
« Reply #75 on: August 24, 2012, 01:23:37 PM »

EDIT: Ninja'd by Jim on the chilled beverage...

@Jim: D&D had Prestidigitation that let you clean cloths instantly.  Best 0 level spell ever because that is just pure cool.  And that's why we play casters, right?  To be cool?  It's like the 1 point Perk in GURPS that lets you always have your suit look good - always worth it for a spook.
BOOYA!   Grin

So, was there a 1 point demerit that makes you look like you just got hit with a wrinkle grenade?

Of course*.  I guess in FC terms it'd be like that Repulsive Habits** origin ability (which I don't think is in any actual Origins, unfortunately).


* Technically anything from -1 to -15 or so, depending on how severe the wrinkle grenade effect is.
** I'm away from books, so it might be in an origin and I was just mistaken, or I could have misnamed it - I mean that one that gives -1 Appearance.


Several talents do have the Reviled penalty, though I don't think any Specialties have it.
Logged
Sletchman
Control
******
Posts: 4102


Gentleman Scholar.


View Profile WWW
« Reply #76 on: August 24, 2012, 07:15:54 PM »

EDIT: Ninja'd by Jim on the chilled beverage...

@Jim: D&D had Prestidigitation that let you clean cloths instantly.  Best 0 level spell ever because that is just pure cool.  And that's why we play casters, right?  To be cool?  It's like the 1 point Perk in GURPS that lets you always have your suit look good - always worth it for a spook.
BOOYA!   Grin

So, was there a 1 point demerit that makes you look like you just got hit with a wrinkle grenade?

Of course*.  I guess in FC terms it'd be like that Repulsive Habits** origin ability (which I don't think is in any actual Origins, unfortunately).


* Technically anything from -1 to -15 or so, depending on how severe the wrinkle grenade effect is.
** I'm away from books, so it might be in an origin and I was just mistaken, or I could have misnamed it - I mean that one that gives -1 Appearance.


Several talents do have the Reviled penalty, though I don't think any Specialties have it.

Nah, I didn't mean Reviled, that's just a disposition mod.  I meant this (from Wiki, Here):
Species and Talent Drawbacks
 -0.5 points

Repulsive Habits: You suffer a –2 penalty to Appearance (see FC, page 153).
Logged
Krensky
Control
******
Posts: 6947


WWTWD?


View Profile
« Reply #77 on: August 24, 2012, 08:01:03 PM »

Heh,

Reminds me of my long running Akashic mage in a game set in Osaka. He had a permanent paradox flaw that his suits would always look rumpled and slept in.

Not the most useful thing for an American of Irish descent working as a police detective. Especially since his partner was Devil Tiger gaki who always dressed in impeccable wsite pant suits.

Ah, memories of games long past.
Logged

We can lick gravity, but sometimes the paperwork is overwhelming. - Werner von Braun
Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
There's no upside in screwing with things you can't explain. - Captain Roy Montgomery
MilitiaJim
Control
******
Posts: 4289



View Profile WWW
« Reply #78 on: August 25, 2012, 07:04:54 AM »

Nah, I didn't mean Reviled, that's just a disposition mod.  I meant this (from Wiki, Here):
Species and Talent Drawbacks
 -0.5 points

Repulsive Habits: You suffer a –2 penalty to Appearance (see FC, page 153).
More of a -1 when dealing with faction members of higher rank.

A heavy starch lasted three hours.  Ugh, I still loathe starched clothes, they make me feel like I've been out in the woods for two weeks.
Logged

"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)
Crafty_Pat
Crafty Staff
Control
*****
Posts: 9430


End of the World? Don’t believe the hype.


View Profile WWW
« Reply #79 on: August 25, 2012, 10:38:23 PM »

Building / Fabricate is harder (especially since it was OP as all get out, if used creatively, in D&D).  Unseen Servant does a little of the process - every lazy mage wants an automaton to cook, clean and make ammo - but doesn't cover "Here's a pile of timber" *Fancy Dance* "Here's a ballista" type action, or Pile of Ingots, *Boom*, Armour.  I totally get why those sorts of effects weren't in Spellbound: Seer, or FC Core - they're just so damn powerful and versatile that having one spell do it would break the game.  You also don't want Mages to make mundane craftsmen pointless by their mere existence.  Kinda a rock and a hard place - it's kinda core to source, and it's hard as hell to balance.  I don't envy you, Pat and Alex.

We have a Mage Craft chain in the Creation Discipline that covers this. It can't build anything, and conjured items don't remain around forever, but it's more than enough for the purposes you're describing here -and more than enough for most adventuring purposes as well, I'd wager.

Quote
@Jim: D&D had Prestidigitation that let you clean cloths instantly.  Best 0 level spell ever because that is just pure cool.  And that's why we play casters, right?  To be cool?  It's like the 1 point Perk in GURPS that lets you always have your suit look good - always worth it for a spook.

Prestidigitation is in the mix as well, and it's Level 0. It's part of an Illusion spell called Parlor Tricks that also includes a few other helpful effects. That one could be used to de-wrinkle clothes but it would be an unconventional application of the spell (for example, you could use it to create gusts of warm air to walk through).

What you'd actually want for this is a Level 0 Conversion spell called Glamour, which confers a small positive or negative Appearance bump (e.g. sprucing up the target's clothes and lightly dusting them with an appealing exotic scent, or rumpling their clothes and dousing them in a mildly irritating odor).
Logged

Patrick Kapera
Crafty Games
www.crafty-games.com

UPDATES/PRESS INFO
Mailing List: http://bit.ly/14FJIw7
RSS: www.crafty-games.com/needtoknow
Facebook: www.facebook.com/craftygames
Twitter: www.twitter.com/Crafty_Games

In game terms, reality is broken.
Sletchman
Control
******
Posts: 4102


Gentleman Scholar.


View Profile WWW
« Reply #80 on: August 25, 2012, 11:56:25 PM »

Building / Fabricate is harder (especially since it was OP as all get out, if used creatively, in D&D).  Unseen Servant does a little of the process - every lazy mage wants an automaton to cook, clean and make ammo - but doesn't cover "Here's a pile of timber" *Fancy Dance* "Here's a ballista" type action, or Pile of Ingots, *Boom*, Armour.  I totally get why those sorts of effects weren't in Spellbound: Seer, or FC Core - they're just so damn powerful and versatile that having one spell do it would break the game.  You also don't want Mages to make mundane craftsmen pointless by their mere existence.  Kinda a rock and a hard place - it's kinda core to source, and it's hard as hell to balance.  I don't envy you, Pat and Alex.

We have a Mage Craft chain in the Creation Discipline that covers this. It can't build anything, and conjured items don't remain around forever, but it's more than enough for the purposes you're describing here -and more than enough for most adventuring purposes as well, I'd wager.

If it has the Enduring duration tag, then yup, sounds like it should do what I want it to (enduring so items and structures can be made permanent).  If not, it's easy enough for me to just house rule one word into the spells for a specific setting. Wink
Logged
Crafty_Pat
Crafty Staff
Control
*****
Posts: 9430


End of the World? Don’t believe the hype.


View Profile WWW
« Reply #81 on: August 26, 2012, 12:42:49 AM »

If it has the Enduring duration tag, then yup, sounds like it should do what I want it to (enduring so items and structures can be made permanent).  If not, it's easy enough for me to just house rule one word into the spells for a specific setting. Wink

Yup. Those three all have the enduring tag.
Logged

Patrick Kapera
Crafty Games
www.crafty-games.com

UPDATES/PRESS INFO
Mailing List: http://bit.ly/14FJIw7
RSS: www.crafty-games.com/needtoknow
Facebook: www.facebook.com/craftygames
Twitter: www.twitter.com/Crafty_Games

In game terms, reality is broken.
tfwfh
Operative
****
Posts: 443



View Profile
« Reply #82 on: August 27, 2012, 06:12:13 PM »

Honestly, the things we're discussing doing here with "magic" don't sound like magic to me.  They sound like magic flavored Craft.  I think in the same way we are often recommending that people re-flavor Taunt and Threaten to suit their non-standard casters, we should really just be reflavoring Craft to suit a non-standard magic setting.
Logged

Who's the more foolish, the fool or tfwfh?
Gentry
Powered By Publisher
Control
******
Posts: 2815


It's a Trap!


View Profile WWW
« Reply #83 on: August 27, 2012, 09:39:00 PM »

I wonder if the issue there is task-time. Taunt and Threaten are 3-second, potentially lethal abilities--they almost need to be flavored as magic in many cases. Crafting already takes a long long time--the act of physically building something is hard-coded into the rules.

Now, I could get behind a set of feats that let you dramatically cut Crafting Time and flavor it with magic (Magecraft Basics/Mastery/Supremacy?). That might get more to what you're proposing, I think. You'd still need the expertise to know how to build whatever you're building (via Craft foci), but you could build it very quickly, because the "Magecraft" feat chain lets you slash the time from weeks or days down to hours or even minutes. Something like that. 
Logged

I'm a secret VAO Control (Shh!)

Check out Wyrmstone for FC Open Source campaigning

Have you joined Knife Rights yet?

Live and game in Flyover Country? Join Tornado Alley Game Guil
tfwfh
Operative
****
Posts: 443



View Profile
« Reply #84 on: August 27, 2012, 10:30:06 PM »

Well, it depends.  If what you're trying to do is accommodate a character who is an exceptional magical craftsman in a world of ordinary carpenters and blacksmiths, then a series of spells or a feat chain or expert class (or really whatever character option you want) seems like the way to do that.  But if, on the other hand, what you want is to represent a world of such pervasive magic that not being able to conjure up your own furniture to sit on as needed is considered a handicap, then what you really want is a campaign quality or other house rule.  It shouldn't cost character options for the heroes to be keeping up with the Joneses.  Being competent at a common task, by the standards of the setting, should cost at most a moderate investment of skill points, or an interest or proficiency.

EDIT: I don't want to distract from the purpose of this thread, which is to weasel tiny suggestions of hints of updates about Spellbound out of Crafty, so I'll probably just leave it at that.
« Last Edit: August 27, 2012, 10:32:49 PM by tfwfh » Logged

Who's the more foolish, the fool or tfwfh?
mage858
Specialist
*
Posts: 9


View Profile
« Reply #85 on: September 02, 2012, 10:14:41 AM »

Hi, I'm back with some more questions Smiley:

1. What are some of your favorite new spells?

2. What kinds of master classes will there be (other than Arcane Savant, which we already know about)?

3. What are the quirkiest/weirdest new spells?
Logged
The_Grand_User
Operative
****
Posts: 296



View Profile
« Reply #86 on: September 07, 2012, 11:43:12 PM »

So have we entered the period yet where Pat can be working on Spellbound non-stop?
Logged

I'm a programmer by trade, of course I like to tinker! Cheesy

"I don't want to fight dragons." - Hiccup

Drakes, the very best part about FC ^_^

I'm designing my own RPG, The Dual20 system! Cheesy
glimmerrat
Control
******
Posts: 3517


Iconoclast


View Profile
« Reply #87 on: September 08, 2012, 01:35:07 AM »

So have we entered the period yet where Pat can be working on Spellbound non-stop?

Well the con season literally just finshed. I imagine he'll want to have a few days to chill before doing anything else. That said, Mistborn feels done, so fingers crossed eh?
Logged

VAO Control; Crafty Freelancer; Freethinker

"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
Crafty_Pat
Crafty Staff
Control
*****
Posts: 9430


End of the World? Don’t believe the hype.


View Profile WWW
« Reply #88 on: September 08, 2012, 06:17:03 AM »

So have we entered the period yet where Pat can be working on Spellbound non-stop?

Well the con season literally just finshed. I imagine he'll want to have a few days to chill before doing anything else. That said, Mistborn feels done, so fingers crossed eh?

Con season isn't quite done yet, but I have about a month before the next (and last) show of 2012. (That would be Archon, for those keeping score, and we're Special Guests this year to boot.)

The last few days have indeed been a combination of catching up on correspondence and sleep (in roughly equal measures), and the main project I have on my plate starting Monday is indeed... (drum roll, please)

Spellbound. Wink
Logged

Patrick Kapera
Crafty Games
www.crafty-games.com

UPDATES/PRESS INFO
Mailing List: http://bit.ly/14FJIw7
RSS: www.crafty-games.com/needtoknow
Facebook: www.facebook.com/craftygames
Twitter: www.twitter.com/Crafty_Games

In game terms, reality is broken.
paddyfool
Control
******
Posts: 1932


View Profile
« Reply #89 on: September 13, 2012, 04:09:17 PM »

 Smiley
« Last Edit: September 13, 2012, 04:10:54 PM by paddyfool » Logged
Pages: 1 ... 4 5 [6] 7 8 ... 26 Go Up Print 
« previous next »
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!