Well, it depends. If what you're trying to do is accommodate a character who is an exceptional magical craftsman in a world of ordinary carpenters and blacksmiths, then a series of spells or a feat chain or expert class (or really whatever character option you want) seems like the way to do that. But if, on the other hand, what you want is to represent a world of such pervasive magic that not being able to conjure up your own furniture to sit on as needed is considered a handicap, then what you really want is a campaign quality or other house rule. It shouldn't cost character options for the heroes to be keeping up with the Joneses. Being competent at a common task, by the standards of the setting, should cost at most a moderate investment of skill points, or an interest or proficiency.
EDIT: I don't want to distract from the purpose of this thread, which is to weasel tiny suggestions of hints of updates about Spellbound out of Crafty, so I'll probably just leave it at that.