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Author Topic: Spellbound Update: Is that the finish line? Way over there?  (Read 27430 times)
Crafty_Pat
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« on: July 16, 2012, 09:18:28 PM »


Just a brief update on the Spellbound supplement for Fantasy Craft. This is something I'd expected to get up on my way to San Diego Comic-Con but the wireless service on the train was rubbish and the show was just too crazy for any posts.

Last Wednesday I turned over a nearly complete spell grid to Alex - that is to say, it's conceptually complete save for 10 spells. By "conceptually complete," I mean that we have concepts and/or fully written and edited spells for the other 878 spells in the grids, and that I just need to come up with another 10 concepts to fill out the rest (for those wondering, it's actually 3 in the Conjuror Discipline, 3 in Healing, 3 in Calling, and 1 in Foresight, all at middle to high levels). Then I've got one more pass through Chapter 2 (the Grimoire) to finalize incomplete spells and write the new ones, plus review the existing ones for any lingering issues.

Meanwhile, Alex is nearly done with Chapter 1 (Casters and all that goes along with them), as well as a first draft of Chapter 3 (Magic in Your Game), which covers GM and player advice, campaign qualities, new and variant magic systems, world building, and more. Alex is wrapping up the last of his work on those chapters this week and will be turning them over to me to fill in the blanks and give everything else an editorial pass, and then we order remaining art in anticipation of layout. (Remaining art may wind up being ordered during or even early into my editorial pass, as we'll need all that in hand before layout can begin. We couldn't get the art ordered before now because we needed to be able to identfy the stretches where it's most needed, and that's only possible after most if not all of the text is complete - especially in the Grimoire chapter).

This is shaping up to be a massive supplement - easily the largest we've produced for Fantasy Craft - and we think it'll be well worth the wait. It's the ultimate word on all things arcane, and should keep your mages and specialist casters in spells, feats, and other options for years to come. You'll be able to see for yourself soon-ish, as we spin up the promotional machine and start to release bits and pieces, though that probably won't start until at least the lead-up to Gen Con.

That's all for now! Stay Crafty!

   


« Last Edit: July 18, 2012, 07:39:13 AM by Crafty_Pat » Logged

Patrick Kapera
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« Reply #1 on: July 16, 2012, 09:39:08 PM »

I'd say I was excited, but honestly this is where you needed to be before you announced a release date the first time. It's been what, a year since pre-orders went out? And you're not even done the manuscript?

There was a gala celebration scheduled to celebrate the completion of Boston's Big Dig. Then someone pointed out that the project ended years late and way over budget. The gala was canceled. Traffic in Boston still sucks.


On a lighter note:
Can't wait for this to finally hit.
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« Reply #2 on: July 16, 2012, 09:59:32 PM »

I've been missing in action for a while, watching from the shadows, and all I can say is...
I want this.
For Reasons.
~D~
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« Reply #3 on: July 16, 2012, 10:02:57 PM »

Yay, good to hear! Hope you guys can finish it soon.
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« Reply #4 on: July 16, 2012, 10:07:04 PM »

I've been missing in action for a while, watching from the shadows, and all I can say is...
I want this.
For Reasons.
~D~

I think we all have our reasons, Morganti.  And some of us having been waiting for very long, long time.  [remembers when this was an SP2.0 project]
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« Reply #5 on: July 16, 2012, 10:50:02 PM »

Well, Morganti has been a member as long as you and I have Number Three (and like me, he may have lurked for a long time before he joined) so it's entirely possible he's been waiting since Spellbound: Chaneller was first announced, just like us.

I'm glad to hear about the progress on this front, it's a pretty key piece for a game I've been planning since before the Spellbound series was first announced (very high / ubiquitous magic world with a mid-industrial human society).  I don't begrudge you having to write 878 spells either, that would send me over the edge.
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Morganti
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« Reply #6 on: July 17, 2012, 12:47:08 AM »

I've been missing in action for a while, watching from the shadows, and all I can say is...
I want this.
For Reasons.
~D~

I think we all have our reasons, Morganti.  And some of us having been waiting for very long, long time.  [remembers when this was an SP2.0 project]
I remember that too! Smiley It has been a long strange twisted road...
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« Reply #7 on: July 17, 2012, 04:30:13 AM »

This is the only game product currently on my 'must have' list.  Cool

I really wish there was some way of making it happen sooner!
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Crafty_Pat
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« Reply #8 on: July 17, 2012, 06:45:10 AM »

I'd say I was excited, but honestly this is where you needed to be before you announced a release date the first time.

We don't disagree and that's why we don't talk about upcoming release dates anymore until we're pencils down. This just happens to be one of the last remaining cases where we did set a release date, and now we're trying to satisfy the other request we frequently get - for updates.

I suppose we could just shut up entirely until the book's done. Seems like that's not what most folks want though. Wink
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Patrick Kapera
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« Reply #9 on: July 17, 2012, 08:01:08 AM »

I suppose we could just shut up entirely until the book's done. Seems like that's not what most folks want though. Wink

I'm guessing from the winkey face that you were kidding, but I think that once you get past the currently announced group of products that that isn't such a bad idea.  That way you don't have people constantly asking / wondering where [WHATEVER] is, and instead just see cool announcements when a product is a couple weeks away from go time (final edits, ready to be sent to the printer).  It'll be a while before you're there though (with there being like 9 books in the pipe that have been announced, and people are waiting for).  Still, not a bad idea for once those are done.

For what it's worth though, I don't mind info about stuff that's still over the horizon.  More regular updates would be nice (just to know where things are at) - even if they're just very small ones.  But I often find myself in the minority where almost anything is concerned, so I'd be just as happy for it to go the other way.
« Last Edit: July 17, 2012, 08:03:02 AM by Sletchman » Logged
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« Reply #10 on: July 17, 2012, 08:29:20 AM »

I well remember this as a SC2.0 product as well and still have the Channeler version of it.

Easy to say, we are all waiting for it.
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« Reply #11 on: July 17, 2012, 09:03:53 AM »

I well remember this as a SC2.0 product as well and still have the Channeler version of it.

Easy to say, we are all waiting for it.

Heh, I've been using a rigged version of the Channeler that I converted for MC since the GenCon preview came out last year.  I hunger for the book.
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« Reply #12 on: July 17, 2012, 09:20:44 AM »

I also have the Seer and Vow of Silence stuff that was released. ... It looks good then and I'm bettin' the new stuff will look even better.
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Crafty_Pat
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« Reply #13 on: July 17, 2012, 10:42:31 AM »

First, unless I'm mistaken, Spellbound is the only product for which we've announced a date. Everything else is stuff we've merely said we're working on, and while that's true you shouln't expect anything but Spellbound anytime soon.

Even if I am mistaken, you should probably put all other previously announced.dates / titles out of your heads now, because they're clearly the delusional products of a bygone era.

Will some of the other stuff possibly hit soon-ish? Maybe. We cannot and will not say until we have edited drafts in hand.

Will some of it happen eventually? Probably. Again, we must decline comment.

Will some of it never happen? Again, probably. Things change over time and some projects get shelved - sometimes for a while and sometimes for good. We'll periodically let you know about these but sometimes they'll just fade away, as they should.

Bottom line - we will continue to talk about stuff as we work on it, because it's part of the ongoing dialog and because like all writers / designers / editors / other moles we crave human contact, even if it's only in digital form. We will not announce any more dates until editing is done, and to be honest you should probably focus only on the stuff we're talking about at present and let go of the past or we're all likely to wind up very, very sad.
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Patrick Kapera
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« Reply #14 on: July 17, 2012, 11:24:54 AM »

Man, sometimes I get the feeling I should just have a nice glass of shut the fuck up.  You know?

Still: Looking forward to the book, the preview pdf from last year was excellent.  Plus, Alex's classes are typically fantastic (since you mentioned him doing Chapter 1 specifically), and the existing spells are pretty good (whomever worked on those) - so it bodes well.
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