Sorry to bother you, but I have a random question:
Will there be rules for characters inventing new spells?
Thanks in advance
In a sense. One of the Master Classes, the Arcane Savant, features the ability to combine two spells to make a new one in a limited fashion - so jamming up new magic is a big part of that. Another system we have covered offers even greater potential for modifying existing spells in new and exciting ways, and a rather large section in Chapter 3 also covers making your own Schools and Disciplines within the system.
However, none of these cover creating new spells from scratch. With nearly 900 spells in the book and our collective sanity at stake, we felt we had covered the field pretty comprehensively. We did not have some sort of formula that was easily translated into text (making spells is just as much an art as it is a science, if not more so) but there are definite patterns you'll be able to suss out of the final product that should inform those of you looking to create your own spells, as well