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Author Topic: Spellbound Update: Is that the finish line? Way over there?  (Read 28474 times)
Swordpriest
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« Reply #30 on: July 22, 2012, 04:57:04 PM »

Go team! Go team! You can do it!!! Rah rah rah!!!!  Grin  Grin  Grin

It's been several years now that I've had a certain chunk of money earmarked to buy this book. If it wasn't virtual, it would have burned a hole in every pocket I have  Shocked, so I'm thrilled to hear that this is going well.  Wink
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Khaalis
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« Reply #31 on: July 25, 2012, 01:08:34 AM »

Aye. I too am definitely awaiting this resource with baited breath. It really is the single most important book required after core to make the magical aspect of Fantasy Craft truly come alive. I'll keep my fingers crossed that this will be a Birthday/X-mas present for myself this year.  Wink
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Paladin
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« Reply #32 on: July 27, 2012, 11:54:24 AM »

Can have a preview for this weekend? With all the talk of the new editions of Exalted and D&D and such I want a reminder of Fantasy Craft's awesomeness. Just a spell would do. I've already bought the book, I just want a little taste....
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LordKruelos
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« Reply #33 on: July 27, 2012, 12:15:56 PM »

Can have a preview for this weekend? With all the talk of the new editions of Exalted and D&D and such I want a reminder of Fantasy Craft's awesomeness. Just a spell would do. I've already bought the book, I just want a little taste....

Paladin without his fix:
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Paladin
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« Reply #34 on: July 27, 2012, 12:24:06 PM »

Hey, I'm eight days from my anniversary of actually buying the book....
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"You don't fix faith, River. It fixes you." -Shepherd Book, _Firefly_ "Jaynestown"
LordKruelos
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« Reply #35 on: July 27, 2012, 12:25:01 PM »

Hey, I'm eight days from my anniversary of actually buying the book....

Just playing with you, I'm just as eager as anyone else to see it.

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Crafty_Pat
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« Reply #36 on: July 28, 2012, 12:47:29 PM »

Can have a preview for this weekend? With all the talk of the new editions of Exalted and D&D and such I want a reminder of Fantasy Craft's awesomeness. Just a spell would do. I've already bought the book, I just want a little taste....

Not quite yet. Previews build anticipation, too much anticipation builds fatigue, and fatigue kills projects.

Soon, but not yet.
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mage858
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« Reply #37 on: August 02, 2012, 07:53:34 PM »

Sorry to bother you, but I have a random question:

Will there be rules for characters inventing new spells?

Thanks in advance Smiley
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Crafty_Alex
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« Reply #38 on: August 02, 2012, 08:27:12 PM »

Sorry to bother you, but I have a random question:

Will there be rules for characters inventing new spells?

Thanks in advance Smiley

In a sense. One of the Master Classes, the Arcane Savant, features the ability to combine two spells to make a new one in a limited fashion - so jamming up new magic is a big part of that. Another system we have covered offers even greater potential for modifying existing spells in new and exciting ways, and a rather large section in Chapter 3 also covers making your own Schools and Disciplines within the system.

However, none of these cover creating new spells from scratch. With nearly 900 spells in the book and our collective sanity at stake, we felt we had covered the field pretty comprehensively. We did not have some sort of formula that was easily translated into text (making spells is just as much an art as it is a science, if not more so) but there are definite patterns you'll be able to suss out of the final product that should inform those of you looking to create your own spells, as well Smiley
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mage858
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« Reply #39 on: August 02, 2012, 08:36:40 PM »


In a sense. One of the Master Classes, the Arcane Savant, features the ability to combine two spells to make a new one in a limited fashion - so jamming up new magic is a big part of that. Another system we have covered offers even greater potential for modifying existing spells in new and exciting ways, and a rather large section in Chapter 3 also covers making your own Schools and Disciplines within the system.

Wow, this sounds awesome! Smiley

Quote
However, none of these cover creating new spells from scratch. With nearly 900 spells in the book and our collective sanity at stake, we felt we had covered the field pretty comprehensively. We did not have some sort of formula that was easily translated into text (making spells is just as much an art as it is a science, if not more so) but there are definite patterns you'll be able to suss out of the final product that should inform those of you looking to create your own spells, as well Smiley

I understand. Coming up with hundreds of spells must be a daunting task. I will try my best to wait patiently for this awesome book.
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SilvercatMoonpaw
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« Reply #40 on: August 02, 2012, 08:37:11 PM »

....and a rather large section in Chapter 3 also covers making your own Schools and Disciplines within the system.
*girlish squeal!*
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mage858
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« Reply #41 on: August 02, 2012, 08:39:22 PM »

*girlish squeal!*

That was exactly my reaction!  Grin
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Number Three
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« Reply #42 on: August 02, 2012, 09:02:12 PM »

...and a rather large section in Chapter 3 also covers making your own Schools and Disciplines within the system.

No squealing here, just exactly what I was hoping for.  And expecting, to be honest.  Adjust your hat, Alex.  Evil
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Morganti
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« Reply #43 on: August 02, 2012, 09:05:30 PM »

....and a rather large section in Chapter 3 also covers making your own Schools and Disciplines within the system.
*girlish squeal!*
Manly Squee! <3
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mage858
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« Reply #44 on: August 03, 2012, 04:25:20 PM »

Another question: What's ritual magic going to be like? Is the Ritualist class required to practice it or are they just better at it?
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