I wasn't considering all nudges exploding.
some kind of similar mechanic.
Like maybe nudges can explode only to more nudges,
(and maybe you have to spend a point of spirit).
So that there isn't as much of an upper damage threshold.
you do max damage when you roll 1 pair and all the rest 6s.
Maybe nudges don't explode,
maybe play with d8s,
6s are nudges, 7s are exploding nudges,
8s are nothing (not pairable, not nudges)
Just want to brainstorm some possible mechanics.
The sytem is a little interesting as to degree of success:
You have the difficulty: (how high your pair must be),
you have circumstances, which increase or decrease the dicepool,
and nudges for doing it better with something special (= WoD expertion success, L5R raise)
Most systems have this tri/duality:
WoD, and DH: they have modifiers and degree of success,
L5R has declared Raises, circumstance penilties and Target Numbers
Eclipse phase, has TN modifiers, Crit successes, strong sessesses,
unknown armies adds