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Author Topic: Flying rules  (Read 1443 times)
Mister Andersen
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« Reply #15 on: July 25, 2012, 03:21:43 PM »

Yup, that about sums it up. Remember however that while a winged NPC is in the air, they're treated as being 1 Size larger than usual when calculating their Defence, and their attack error range increases by 2 unless they have the Agile Flyer feat.

I'm guessing their strafe attack would realistically be either a body slam or an attempt to gore with their stingers?
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Mythrain
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« Reply #16 on: July 25, 2012, 10:10:58 PM »

The size and error penalty affects PCs as well? I would assume so
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Krensky
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« Reply #17 on: July 25, 2012, 10:48:07 PM »

Why wouldn't they?
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« Reply #18 on: July 26, 2012, 09:59:41 AM »

I'm guessing their strafe attack would realistically be either a body slam or an attempt to gore with their stingers?

Just used the word as a descriptive as part of the example -- since any NPC in that same circumstance could make any Standard Attack
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Mister Andersen
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« Reply #19 on: July 26, 2012, 11:47:51 AM »

Mechanically yes, you can make a bite attack in the middle of a strafe attack. Actual physics? Not so much, inless you're giving it the upgrade that triggers a grapple.
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LordKruelos
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« Reply #20 on: July 26, 2012, 11:57:14 AM »

Mechanically yes, you can make a bite attack in the middle of a strafe attack. Actual physics? Not so much, inless you're giving it the upgrade that triggers a grapple.

Cinematic RPG. The physics gets handwaved.
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Rohas
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« Reply #21 on: August 08, 2012, 02:07:21 AM »

Any options/suggestions for restricting flight?  I'm starting my first game this Sunday and I've got my friends to make characters (third level to start), and based off of past experiences with other games, one of them will make a straight beeline for Angelic Heritage/Legacy and then promptly sport wings.  Which isn't so bad, but he will also take ranged combat (with bow), fly out of melee range as the first move action, and then start raining death from above.  Which means I will have to tailor all encounters to include flyers, ranged combat, or terrain that restricts flying (say forest canopies).

My initial thought is just to restrict all flying, and reconsider at a later date, but I was curious if others have figured out a way of dealing with this.  (Flight + melee wouldn't bother me, as you have to come into the defenders range to do something)
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ludomastro
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« Reply #22 on: August 08, 2012, 03:21:50 AM »

Any options/suggestions for restricting flight?  I'm starting my first game this Sunday and I've got my friends to make characters (third level to start), and based off of past experiences with other games, one of them will make a straight beeline for Angelic Heritage/Legacy and then promptly sport wings.  Which isn't so bad, but he will also take ranged combat (with bow), fly out of melee range as the first move action, and then start raining death from above.  Which means I will have to tailor all encounters to include flyers, ranged combat, or terrain that restricts flying (say forest canopies).

My initial thought is just to restrict all flying, and reconsider at a later date, but I was curious if others have figured out a way of dealing with this.  (Flight + melee wouldn't bother me, as you have to come into the defenders range to do something)

Well, one help is that any flier is considered one size larger (with the associated penalties) when flying.  Also, though I don't have my book handy, it seems like there was an error range increase while hovering.  So, yes, you can fly out of melee range with your bow, but everyone else who has a bow has an easier time hitting you and you are more likely to make a mistake.
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« Reply #23 on: August 09, 2012, 03:37:15 AM »

Winged flight used toprevent the use of 2-h weapons in SPycraft for that exact reason Smiley. There were some in physics-logic reasons too (any weapon that requires the yoke of the shoulders to function is not compatible with having flapping wings...) but the result was good for curtailing certain obvious gamerisms. Basically imagine having to have your shoulder level and even to remain aloft... now envision trying to pull a bow... or swing a claymore... yeah, no.



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« Reply #24 on: August 09, 2012, 04:56:16 AM »

It can be done depending on how you hold the bow, though a bignasty two-handed axe or something does stretch suspension of disbelief a bit.

Very cinematic, though, and that's the important part!
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MilitiaJim
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« Reply #25 on: August 09, 2012, 05:48:21 AM »

...  or swing a claymore... yeah, no.
No flying Scotsmen?  No wonder no one was interested.   Tongue
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« Reply #26 on: August 12, 2012, 09:15:56 AM »

We just let it roll naturally in our game.  If the flyer gets a significant advantage in a given scene, bully for them.  Then there are other scenes where it didn't do them a lick of good.  I would say that we are better for having two flyers in the party.  It opens up lots of new strategies and options.

Spellcasters using immobilization-style spells are b r u t a l to flyers.  Also ranged trip attacks with whips and such are nasty.  

Our Lucky Green Goblin brought a gargoyle down by entangling it's wings with a ubiquitous rope.  

Oh yeah, threat actions are also nasty as well.  Nothing like taking stress from ranged.
« Last Edit: August 12, 2012, 09:17:40 AM by magustoad » Logged

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