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Author Topic: Avast, Mateys! An unfurlin' adventure with Skulls and Shackles!  (Read 635 times)
Takeru
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« on: July 06, 2012, 06:31:23 PM »

Hey there everyone, I've got some more questions to present forward, mainly about a certain theme of adventuring that doesn't get quite the same level of love as some might hope:  Pirates.

I plan on running the Skulls and Shackles Adventure Path using Fantasy Craft rules in the Golarion setting, and I have a few questions regarding how well the rules-system works out. I'm thinking about what kind of Campaign Qualities would work with a Sinbad-esque Pirate Adventure in which heroes swing from the riggings fighting giant sea monsters one day and then have tense drawn-out sword duels on the deck of a burning ship the next. I'm looking at the Campaign Quality that adds DR based upon your Strength Modifier for those who would like to play the rippling-muscled tough guy wearing only slacks and a bandanna, and definitely including the rules for bribery and everyone having a price, but beyond that I'm not finding too many good Campaign Qualities for a Pirate Adventure. Any you can suggest?

Secondly I'm coming up with an issue with the Campaign Traits that all players get at the start of each Campaign to help give them a bit of difference between each-other and give them a place in the storyline to tie them together. Should I just have those be character backgrounds with no statistical bonuses, would I need to come up with whole new Origins or Specialties for them, or would I be able to just give them to players as a new thing for free without it messing with FC too much?

There's also the issue of ships. I'm guessing they'd be a Holding-type purchase, but are there any good Ship-Combat rules for Fantasy Craft? Suppose it wouldn't be too hard to cludge the stuff from PF and just change the skills involved, but it seems like the changes between systems makes that a less than viable option...

Finally I'm wanting to really flesh out the world a bit and make things seem Piratey. Does anybody know of any good lists for Pirate Slang? Real World slang is fine of course, but if there's anything fantasy-based that would be great. Paizo released a small book about pirates which included such terms as "Gallows Jumper" for someone who died and got revived with magic, and "Cannon" for spellcasters with flashy magic. Given that the entirety of the game will take place around NPCs (and hopefully PCs!) using Pirate Slang, can anyone share some good lists or suggestions?

Thank you very much in advance. I've never run a campaign in FC before and I want this to go as smoothly as possible, and with that signature flair and feel that Fantasy Craft has over its competitors.
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Krensky
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« Reply #1 on: July 06, 2012, 06:58:36 PM »

For my Serpent's Skull game I just wrote up FC versions of the ebenfits and let the players pick one.

Let me look at the S&S players guide and see what I can see.
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Blankbeard
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« Reply #2 on: July 06, 2012, 09:06:47 PM »

Try these for lingo:

http://www.maritimepirates.com/jargon.html


http://www.thepiratesrealm.com/pirate%20talk.html

There are more links on those sites.
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Gentry
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« Reply #3 on: July 06, 2012, 09:49:02 PM »

And the Campaign Quality you'll want to start from is Beefy Heroes. 
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Takeru
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« Reply #4 on: July 08, 2012, 05:13:56 PM »

I was definitely looking at Beefy Heroes, but are there any other suggestions for good Campaign Qualities for a good pirate-themed game? Basically "Pirates of the Caribbean: The Fantasy Roleplaying Game" is the kind of tone being aimed for.
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« Reply #5 on: July 09, 2012, 08:30:23 AM »

I'd consider bold heroes as well, to keep the action dice flowing.
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snake
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« Reply #6 on: July 15, 2012, 07:19:55 AM »

There are a few swashbuckling and Piracy elements in the Conan Conversion in the Wiki, which may be of use. Idealy, I'd love to work out rules for ship to ship combat, boarding etc but busy at moment. Anyway, have a look at the Swinging Attack and Bite Sword items.  

http://www.crafty-games.com/content/5-combat
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