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Author Topic: Fun with Path of Dragons  (Read 1781 times)
pawsplay
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« on: February 23, 2011, 03:54:40 AM »

Path of Dragons
Dragons I: You gain 3x your Path step in Resistance to one of the following damage types: acid, cold, electrical, fire, flash, force, sonic, or stress.
Dragons II: You gain Draconic Heritage as a bonus feat.
Dragons III: When you spend an action die to boost unarmed or melee damage, you may convert it to the same damage type as your resistance, without penalty.
Dragons IV: Your allies gain the benefits of your first step ability.
Dragons V: You gain Draconic Legacy and Truescale as bonus feats. Your damage type for Truescale matches your Resistance granted by step I.

Alignments

Code of the Dragon Samurai
Paths: Dragons, Heroism, War
Alignment Skills: Athletics, Ride, Search, Tactics
Ritual Weapon: Katana
Avatar: Drake Warlord with the Truescale Feat

Ways of the Dragonfire Adepts
Paths: Dragons, Magic, Protection
Alignment Skills: Bluff, Crafting, Investigate, Search
Ritual Weapon: Hand Claw
Avatar: Huh?

Dragon Shamanism
Paths: Dragons, Life, Spirits
Alignment Skills: Acrobatics, Athletics, Crafting, Survival
Ritual weapon: Throwing Spear
Avatar: Huh?
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the331st
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« Reply #1 on: February 23, 2011, 04:05:27 AM »

Nice  Grin
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Morgenstern
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« Reply #2 on: February 23, 2011, 04:53:16 AM »

I think I saw someone mention in annother thread that they thought step V could include 2 feats, but Ihave to point out that since that's just the Level 9 ability of a base class, 2 feats is probably a bit over the top.

Otherwise, quite slick.
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« Reply #3 on: February 23, 2011, 07:04:19 AM »

What about allowing Truescale for reducing an attribute by 2 sort of thing? Would that help level things out?
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pawsplay
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« Reply #4 on: February 23, 2011, 12:00:09 PM »

I think I saw someone mention in annother thread that they thought step V could include 2 feats, but Ihave to point out that since that's just the Level 9 ability of a base class, 2 feats is probably a bit over the top.

Otherwise, quite slick.

There are several cases where step V grants both a feat and a spell, or +2 to an attribute and a spell. Strength V is +4 to Strength.
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paddyfool
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« Reply #5 on: February 23, 2011, 01:44:31 PM »

You could replace step IV with Draconic Legacy, then have V be Truescale and +2 Strength, or something along those lines.
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« Reply #6 on: February 23, 2011, 05:02:15 PM »

The thematic problem would be that they would have the wrong breath weapon at IV for non-fire types. One possible idea is to make V just be Truescale plus some other benefit; they would still get the terrain benefit, even if they did not take Draconic Legacy. It would also leave some development room for characters who want to take the Master Class in the AC that grants Draconic Legacy.
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Morgenstern
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« Reply #7 on: February 26, 2011, 05:51:48 AM »

I think I'd be more comfortable if Draconic Legacy moved down to IV and the shared resistance moved up to V. That and a tricksey fix for Truescale Smiley.

Path of Dragons
Dragons I: Choose one of the following damage types: Acid, Cold, Electrical, Fire, Flash, Force, Sonic, or Stress. You gain Truescale (choosen damage type) as a bonus feat and (chosen damage type) resistance equal to triple your step.
Dragons II: You gain Draconic Heritage as a bonus feat.
Dragons III: When you spend an action die to boost unarmed or melee damage that attack inflicts your chosen damage type instead of its normal damage type.
Dragons IV: You gain Draconic Legacy as a bonus feat. If you are a Drake, you instead gain a bonus Species feat.
Dragons V: Your allies able to see and hear you gain (chosen damage type) resistance 15.
« Last Edit: February 26, 2011, 06:39:39 AM by Morgenstern » Logged

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« Reply #8 on: February 26, 2011, 10:02:26 AM »

That's definitely smoother, but front-loads in a way I'm a little leery of. Seems like it could be a little sweet if your campaign allows Drakes as PCs.
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Morgenstern
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« Reply #9 on: February 26, 2011, 10:12:16 AM »

*nods agreeably* I already have issues with putting a feat in the first step, much less feat + perk.

*tinkers*

Try this~

Path of Dragons
Dragons I: Choose one of the following damage types: Acid, Cold, Electrical, Fire, Flash, Force, Sonic, or Stress. You gain (chosen damage type) resistance equal to triple your step.
Dragons II: You gain Draconic Heritage as a bonus feat.
Dragons III: When you spend an action die to boost unarmed or melee damage that attack inflicts your chosen damage type instead of its normal damage type.
Dragons IV:  If you are a Drake, you gain Truescale (chosen damage type) as a bonus feat. If you are not a Drake, you gain Draconic Legacy as a bonus feat and the damage inflicted by your breath weapon matches your chosen damage type.
Dragons V: Your allies able to see and hear you gain (chosen damage type) resistance 15.
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« Reply #10 on: February 26, 2011, 11:41:59 AM »

I think that's it. Mucking with the verbiage.

Path of Dragons
Dragons I: Choose one of the following damage types: Acid, Cold, Electrical, Fire, Flash, Force, Sonic, or Stress. You gain (chosen damage type) resistance equal to triple your step.
Dragons II: You gain Draconic Heritage as a bonus feat.
Dragons III: When you spend an action die to boost unarmed or melee damage, that attack inflicts your chosen damage type instead of its normal damage type.
Dragons IV:  If you are a Drake, you gain Truescale (chosen damage type) as a bonus feat. If you are not a Drake, you gain Draconic Legacy as a bonus feat. The damage inflicted by your breath weapon matches your chosen damage type.
Dragons V: Your allies able to see and hear you gain (chosen damage type) resistance 15.
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Mister Andersen
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« Reply #11 on: July 27, 2012, 03:52:59 PM »

Thread: Rise.

In light of the Dragon Lord master class, I think the Path would certainly be more useful if Draconic Heritage were introduced as the 1st step because as it stands (and assuming you're not going to blow 3 levels on Priest), only baseline examples of a species can ever gain the ability to shapeshift without having to be Sorcerers (and, if you're not going to be carting a sub-optimal build, by extension a Mage) and they can only shift into another baseline species.

Half the problem is easily solved  by errataing the usual "loose 2 points off an attribute to pick up a 1st level species feat" onto the gamebreaker, but if you can pick up the gatekeeper feat -- draconic heritage -- as the first step of a path via Blessed, that allows all manner of non-baselines into the party.
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Sletchman
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« Reply #12 on: July 28, 2012, 03:24:02 AM »

Normally, take a feat to gain another feat doesn't sit right with me - it just seems a little wonky.  In this instance, it's good for Dragon Lord prospects, but it's also really good for Mages.  They get a Spellcasting feat, that gives them a species feat, that gives them a Mages Pouch and DR.  I'd seriously consider taking it for most arcane casters.

Personally, I'd solve the problem by letting players take Draconic Heritage at any time if they had an appropriate alignment (a boon from their dragon god) but I know that not all GMs are happy to ignore the rules because it opens up a cool option.  It's the same mechanics, really - take a feat, gain a new heritage.  It just avoids other problematic combinations.  It also happily works for Force of Nature (for a follower of an elemental power) and other, future, classes.
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Mister Andersen
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« Reply #13 on: July 28, 2012, 01:01:42 PM »

I'm not particularly concerned about mages to be honest, because Blessed is already gatekeepered by the need for the GC to okay it due to alignments, and if you aren't on the way to dragon lord the GC has pretty much no impetus to let you have it.

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