Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
August 28, 2014, 08:12:59 PM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Products
| |-+  Fantasy Craft
| | |-+  FC and 3.X side-by-side comparison of changes
« previous next »
Pages: 1 [2] Go Down Print
Author Topic: FC and 3.X side-by-side comparison of changes  (Read 1433 times)
LordKruelos
Handler
*****
Posts: 998



View Profile
« Reply #15 on: June 25, 2012, 09:01:00 AM »

16. Having tools that let you determine what the mood/tone of your fantasy game is.
17. Having a handy mechanic to allow people to not die via bullshit deaths, just cause one shlub got a good hit in.

Action Dice, Campaign Qualities, Cheating Death, and Narrative Control are the 4 things that I go to first to explain the major differences to other long-time gamers.
Logged
Goodlun
Operative
****
Posts: 488


Yeah thats me with my Judo Gi and an AK-47


View Profile
« Reply #16 on: June 25, 2012, 01:53:20 PM »

I think the biggest difference by far is the way NPCs are handled
Logged
mach1.9pants
Operative
****
Posts: 365


Supersonic Underwear!


View Profile
« Reply #17 on: June 27, 2012, 09:02:56 PM »

16. Having tools that let you determine what the mood/tone of your fantasy game is.
17. Having a handy mechanic to allow people to not die via bullshit deaths, just cause one shlub got a good hit in.
17. Addendum: unless you want that sort of grim and gritty combat, see point 16! Wink
Logged

Gloria Finis
Pages: 1 [2] Go Up Print 
« previous next »
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!