Feel free to go into more detail Deral (I'd certainly be happy to see more).
Well, I would, but I don't really feel my system fits the bill here- I really tried to make prizes more robust in my setting, so a character now has prize "slots" numbering 3x as much as the number of prizes they could normally keep, Mechanicals (augmentations- in this setting they're exoskeletons or complete replacements, nothing in between yet) and Somatics (magical counterpart to mechanicals), along with a handful of other things, each cost 1 slot where most cost 2 or 3, and they're tentatively also limited by attribute (Modifier + 1 max of each, Con for Mechanicals, Cha for Somatics).
The two were written to work opposite each other, mechanicals give physical or more "tangible" bonuses, while somatics give mental or more inherently magical bonuses (doubled hearing range increments, fast healing, +1 appearance bonus). Somatics work similarly to magic items, two parts a Legacy (usually a more direct or defining boost, +1 Wisdom, Darkvision I, Read Magic) and a Prestige (usually a more passive benefit, Heat Resistance 5, Cagey I).
A Somatic with a Legacy and Prestige costs the same amount of reputation (10) as a Mechanical with a Function, Style, and Purpose, but unlike mechanicals, somatics can't be damaged (usually by critical injury) and are much more subtle in appearance.
Anyway, the intent was to have them fall between full magic items and nice gear, as far as scale of power goes- but both standard gear and prizes are really widely expanded in this setting, so the balance might be a bit off- if people are still interested I could put up a thread for it, but most of the baseline rules are here, just a few tables and details missing.