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Author Topic: New Specialty: Genesoldier  (Read 1323 times)
The_Grand_User
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« Reply #15 on: June 09, 2012, 12:05:29 PM »

You've got cat and dog in there, but how about lions, tigers, and be-, oh you have that, er, wolves. Some smaller herbivores, such as rabbits, mice, squirrels. Frogs are another to add along with turtles. And for a non-animal hybrid there are cyborgs of course.

You could probably also add some species feats, even though this is a specialty, so fish could have shark for instance. This might also be how you'd make more specialized animals out of your fairly generic ones, such as cat -> tiger.

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« Reply #16 on: June 09, 2012, 12:33:04 PM »

i have an idea fo an augmented feat that would cover cyborgs nicely. i just have no idea what i am doing
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« Reply #17 on: June 10, 2012, 02:23:51 AM »

I find the easiest way to write rules text is to literally write out what you want it to do. Then look and see if there's any more specific language you can use to make your intent clear. Usually be breaking it down into the smallest steps. Only at the end to you go back and tweak the numbers for balance. Again, typically by giving the smallest mechanical advantage that conveys the desired flavor.

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« Reply #18 on: June 10, 2012, 02:55:00 AM »

i have an idea fo an augmented feat that would cover cyborgs nicely. i just have no idea what i am doing

Colour me interested.  I'm working on a Cyborg Talent/Specialty (doing both since I haven't decided which I like the idea of more), but I'm very interested in seeing it in feat form.
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foproy
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« Reply #19 on: June 10, 2012, 11:58:45 AM »

i had an idea feeding more into the dues ex where once you are augmented you can buy upgrades for yourself. and actually the flavor text i have has it working in fantasy craft as well.

augmented
either by magic or technology you have taken the next step in human evolution.

and really what i am looking at it doing is curing one untreatable critical injury, increasing one physical attribute by 1 and maybe allow non unborn characters to wield unborn weapons. also i like the idea of a feat more than an origin for a cyborg type character because it allows them to be made later on in the game instead of first level.   
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« Reply #20 on: June 10, 2012, 11:38:02 PM »

Just some thoughts:  Anyone can weild Unborn weapons (as of second printing), so I'm guessing you mean take the Unborn option of having it built into them?  Sounds like a good start.

My original specialty thoughts was they could replace their own with it later as a new "cheat death" option, but putting rules to that seems kind of difficult (prereqs no longer met, max skill ranks change etc).

Building on your idea, if you don't mind:

Augmented
The flesh is weak, and fails.  The machine endures and is strong.
Benefits: You replace a portion of your body with magically or technologically animated machinery.  You count as always wearing Light Fittings and may install a single weapon as if you were an Unborn.  Further, the lower of your Strength of Constitution increases by 1.
Special: In some campaigns this makes you a sort of pariah.  The DM may also make you Revilled, but if he does you gain a Natural Attack related to your replacement components (ex: an Arm gains Slam or Claw, a Leg gains Kick or Trample).

Full Conversion
Through magic or technology, you have thrown off the shackles of evolution to become the creature you choose to be.
Prerequisites: Augmented
Benefits:  You count as an Unborn (or campaign equilivent Robot) for the purposes of any prerequisites (including specialised gear options).  You also gain Burden of Ages and must now be healed using suitable Craft checks instead of Medicine Checks (as well as Tinker instead of Cure spells, if applicable).  Additionally, you count as always wearing Heavy Fittings (these replace your previous Light Fittings).
You may choose to embrace your new nature once, when you level, gaining the Cyborg type.  If you do, your starting Action Dice decrease by 1 and you find it hard to care about pathetic meatbags, suffering a -5 to all Medicine Checks.

I'm inclined to make them Gear feats, rather then Species feats.  But that might just be me.  Also, typing that on a cell phone sucked, so I'll type up the cyborg type later if anyone wants.  In some campaigns Construct will be fitting, but I don't like it as a type (it's way butch).  The character should be affected by Stress damage for a start, since it doesn't have a new mind or anything, just a new case.  Also other tone downs to it's overall package.  YMMV and all that though - the feat shouldn't explode because you let it have construct, though I'd consider adding something to it - like -2 Charisma if you do change it to construct.  Tried to keep it setting neutral so it could be steampunk or chrome.


EDIT: Crud.  Burden of Ages doesn't slow natural healing, which was what I wanted.  /facepalm.
Is there a quality that halves natural healing?  Sort of Fast Healer but backwarwards?
« Last Edit: June 10, 2012, 11:46:06 PM by Sletchman » Logged
foproy
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« Reply #21 on: June 11, 2012, 08:38:37 AM »

i actually agree about the gear feat stuff. and i don't mind simply being a muse also i am glad you seem to agree that it should not be a level one only feat. now just to fund some sap that will let me use this in a play by post.
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« Reply #22 on: June 13, 2012, 12:47:14 PM »

Updated OP.

Changed: Lizard and Spider
Added: Turtle, Snake, Frog, Ape, Rabbit, Unstable Physical Structure and Chloroplastic Infusion.
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The_Grand_User
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« Reply #23 on: June 13, 2012, 02:52:09 PM »

Hmm, think I prefered the former Lizard, since that had more generally shared traits of them all. None of the lizards I have are really good at chameleon-style camoflauge, but they are decent at climbing, though a couple are better at burrowing (the skinks).

The rest look pretty good, though.
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I'm a programmer by trade, of course I like to tinker! Cheesy

"I don't want to fight dragons." - Hiccup

Drakes, the very best part about FC ^_^

I'm designing my own RPG, The Dual20 system! Cheesy
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« Reply #24 on: June 13, 2012, 03:05:53 PM »

Hmm, think I prefered the former Lizard, since that had more generally shared traits of them all. None of the lizards I have are really good at chameleon-style camoflauge, but they are decent at climbing, though a couple are better at burrowing (the skinks).

The rest look pretty good, though.

The reason for the change was to avoid it being too similar to Spider (and to make it more of a choice - because personally I'd go with Spider over mark 1 Lizard almost every time).  Should I rename it Chameleon, to clear it up a little?  I want to keep something like it around, because natural camouflage seems like a really desirable trait to insert into a soldier (or a Spook).
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The_Grand_User
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« Reply #25 on: June 13, 2012, 03:12:37 PM »

I don't think it's a problem if the Lizard is similar to the Spider, it gives you the choice of two expert climbers, one that has to worry about the cold and one that has to worry about people not liking him.

I would say rename it to Chameleon, yes, and put the other Lizard back in. Extra choices don't hurt (unless there's far, far too many of them, but that's not the case here)
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I'm a programmer by trade, of course I like to tinker! Cheesy

"I don't want to fight dragons." - Hiccup

Drakes, the very best part about FC ^_^

I'm designing my own RPG, The Dual20 system! Cheesy
Sletchman
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« Reply #26 on: June 13, 2012, 04:37:15 PM »

I would say rename it to Chameleon, yes, and put the other Lizard back in. Extra choices don't hurt (unless there's far, far too many of them, but that's not the case here)

Easy done.

EDIT: Check it now.  I tried to make the Chameleon more like a chameleon (but all my info is from wiki), as well as make it more distinct from the lizard.  That eye thing needs a better name, but is based off their real life ability (which is really cool).
« Last Edit: June 13, 2012, 04:43:36 PM by Sletchman » Logged
The_Grand_User
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« Reply #27 on: June 13, 2012, 08:37:24 PM »

Oh! Yeah, I like very much Smiley
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I'm a programmer by trade, of course I like to tinker! Cheesy

"I don't want to fight dragons." - Hiccup

Drakes, the very best part about FC ^_^

I'm designing my own RPG, The Dual20 system! Cheesy
Sletchman
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« Reply #28 on: June 13, 2012, 09:08:15 PM »

Thanks.  I'm not at all happy with the name of the chameleon's eye ability, but naming things has always been my Archille's Heel (except I just suffer double stress damage, per the original text for Archille's Heel)
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