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Author Topic: Mistborn session recording  (Read 1055 times)
xhacker
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« on: December 02, 2012, 04:03:33 PM »

I'm wanting to start a Mistborn campaign, however I was hoping for a module to help me out as I don't have the time to write one + my players have not read the books - so I'm not convinced the rule book method of starting a game would work. However my reading of posts from Crafty is that a module is a long way off at best.

I was hoping that some groups may have recorded their sessions - as I find this really helps when GMing CoC ..?

Any groups willing make available mp3's would be greatly appreciated!
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Kakitaseishiro
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« Reply #1 on: December 03, 2012, 02:53:12 AM »

I have a weekly group and I will talk to them to see if they are ok with some recordings.
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Leonerd
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« Reply #2 on: December 03, 2012, 02:32:49 PM »

I recently started a bi-weekly game and two of my four players had never heard of the books before. I explained the setting to them (the story is set about 200 years before the books, which makes it easier) and had a basic storyline written beforehand. The story is meant as a bit of an introduction anyway, I didn't know before if I'd get any players who'd read the books.

Recordings wouldn't be possible because of different languages, but I could sum up the session if you want.

The story isn't quite finished, I have the important NPCs planned out as well as the main events, but I'm making lots of it up as we play. You can have the setting if you want. It's meant for a typical thief group, basically the players get a task and have to find a way to carry it out.

My group seems to be kind of unpredictable so far. Their current plan to get inside a noble house involves the Coinshot damaging some statues in the garden in the hopes that the family will hire the stonemason to fix them. Then he will stalk the maid with the nice smile and... I actually have no idea what his plans are with her, but he somehow wants to convince her to be their in or something. Huh?
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tecslicer
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« Reply #3 on: December 03, 2012, 07:01:11 PM »

There is a recording of the first chapter of "Thieves" being played to be found here: http://kiwi6.com/file/n9pd105e1q

Sadly my group has not met in quite a while, but I am narrating a PBP game at Steelministy.info that you can feel free to peruse. Though you said that you did not have much time so I don't know how much that will help you.
My campaign is set 50 years before the books so I do alot of foreshadowing but not much with the cannon. I find that my experiance is similar to Leonerd's

The story isn't quite finished, I have the important NPCs planned out as well as the main events, but I'm making lots of it up as we play. You can have the setting if you want. It's meant for a typical thief group, basically the players get a task and have to find a way to carry it out.

My group seems to be kind of unpredictable so far. ... I actually have no idea what his plans are with her, but he somehow wants to convince her to be their in or something. Huh?

I spent weeks thinking how to get into the mansion and find the right info, but from the get go my players have forced me to be a better narrator and add to the city. Adding NPC's adding extra backstories, adding side adventures, and LOTS of extra secrets. I was not planning to have any of them get into one of the mansions, but they were insistent, (and successful against the high odds) so we made a mansion that is one of my favorites, and it led me to another side adventure.

The system is loose and light on structure, but I think it works nicely. If you would like to look at my notes I can PM them to you.
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Caped Crusader
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« Reply #4 on: December 04, 2012, 02:41:27 PM »

The lack of source material is causing me issues, too. During my game last week, the group wanted to know how House Tekiel made their money. I dug around on-line until I found something that someone else had written up on one of the RPG group websites. It'd be much better to have source material for this kind of thing. As my group gets deeper into this world, they are going to want to know more of this type of information, and I don't have the time to write at this level of detail.
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Leonerd
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« Reply #5 on: December 04, 2012, 03:03:48 PM »

Yeah, I notice that too. There's really not a lot of info on the everyday things a group needs to know. A House of Ashes was really helpful to get several new perspectives on life before the revolution, but for example, one of my players is a skaa mason and there's pretty much no info on what kind of life he'd have.

Generally if a question like that comes up I'll make something up on the spot or say "I don't know but I think it'd be like this.". Some book with background info would be really nice though.
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ZetaStriker
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« Reply #6 on: February 17, 2013, 02:26:05 PM »

That's all stuff the person running the game should be filling in for his players. Brandon Sanderson hasn't exactly written about every minute nuance of daily life in Scadriel - it'd make for a boring book - and if Crafty tried to cram all that into their sourcebook it'd be even larger than the massive tome we already have . . . and no one would want to read it. If you run the game, especially this game, you need to be able to think on the fly and come up with ideas like that. It's no one's responsibility but yours.
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tecslicer
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« Reply #7 on: June 11, 2013, 05:52:09 PM »

Just did a session with our crew. I need to stitch it together and clean up a few bits, but I'll post it soon.
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tecslicer
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« Reply #8 on: June 13, 2013, 05:39:44 PM »

And here is the link.
http://steelministry.com/viewtopic.php?f=6&t=359

There are two players. One is playing the stock Thorrow character, and the other is a mistborn/merchant, but both have gained two advancements during the last adventure. The character sheets are also there, but they have been updated since the last session.
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ZetaStriker
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« Reply #9 on: July 03, 2013, 02:11:28 PM »

In the absence of a module, I suppose I can help out by throwing up one of my adventures as well. A lot of it is free form, super specific to my player's characters, and set in an alternate version of the standard setting with airships and black powder weaponry, but at least it's a good example on how to plan around your players. Come up with a lot of details and events that may happen around them, and just let them take the reins from there. Very little in this adventure went as I expected, for instance, but by not planning for a specific eventuality everything here was able to apply.

https://docs.google.com/document/d/1uu-kWUBQtMCj4Tvrhh7ym6HrKCSxbfInUtb7qa-4wK0/edit?usp=sharing
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ChaosModifier
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« Reply #10 on: July 09, 2013, 02:19:38 PM »

If people are still looking for a recorded session Brandon Sanderson posted a recording of some people playing the primer on his blog. http://brandonsanderson.com/blog/1085/Play-the-Mistborn-Adventure-Game-with-Me-at-Gen-Con--Updates
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Herowannabe
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« Reply #11 on: July 11, 2013, 08:17:57 PM »

here is the summary of my campaign that I have so far. Its not a recording or anything, just a summary of the plot so far, but it may trigger some ideas. I will keep updating it as we progress.

http://www.4shared.com/office/xNhc26a3/Legends_of_Rorul_recap.html
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