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Author Topic: Question: Organization goals and events?  (Read 498 times)
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« on: June 05, 2012, 02:43:48 PM »

I have the Spycraft 2.0 first printing, and was hoping someone could answer a question about organizations and their goals.

The book says that goals allow the organization to give a member 1-2 action dice to add to skill checks or events associated with their goals.

My question is this: How exactly are events associated with goals intended to be used?

For example, I can see a player using action dice to invoke a Shoddy/Worthless Item event on adversaries. But what about things like Marked For Death? Does that mean they can invoke an assassin to pursue their adversaries? Or Endangered Bystanders?

Or does it mean that they can spend action dice to negate the grade of event invoked by the Game Control? This last possibility doesn't make a lot of sense, since I think an organization with the Destruction goal can invoke an Endangered Bystanders event, and given their goal, that's not something they're likely to want to negate.

Any help, advice, or input would be great. I want to allow my players to be able to leverage their organization and the benefits it gives them as much as possible, it's just not clear to me how to do it in this case.
« Last Edit: June 08, 2012, 10:02:51 AM by orbis_tertius » Logged
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« Reply #1 on: June 05, 2012, 05:47:16 PM »

The answer, really, is "however you want it to work". I personally find it cool that every once in a great while your players can engage a Marked for Death event ("send the red squad in"). However, you need to have a frank conversation with your players about abuse and storytelling needs, and come to a table-wide understanding that such events should be rare, and should not be used as a way to cheat and skip the risks of being superspies, and you're not afraid to handwave them away if the practice of using them gets abusive.

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Crafty n00b

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« Reply #2 on: June 07, 2012, 03:48:06 PM »

Yeah, it's the avoidance component that I'm concerned about. The book does say that action dice are granted to be spent to "prompt" the listed event, which seems to imply that the players "call" that event by spending those particular action dice.

I'm considering saying that action dice are granted for use during an instance of the event type listed, when invoked by the GC.

Anybody else have input on how they've handled this rule?
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