I vowed to be more forthcoming where I could, and to generally communicate more whenever possible, so here goes... I'm actually already a little nervous about having put out a date, even a calendar year. It's not that I think we'll miss it but rather like somebody wishing a Broadway singer luck - it's the best way to curse the project, and this project better not be cursed, because it's the first time in Crafty Games history that we've made a conscious effort to put production first right out the gate. We always wind up putting it first in the end. We take the time we need. It's what we do. This time, however, we made a whole lot of critical choices early on to give the project the very best chance of success: we allocated two whole weeks to brainstorming with Alex and I in the same physical location (more time than we've ever spent together for anything); we started with the joint and sometimes conflicting assumptions that "legacy matters" and "anything and everything is on the table" (a choice that we think is producing some of the best work we've ever done); and most importantly, we took a long, hard look at how long we take to launch new lines and made the conscious decision not to release in 2012 (which also has the added benefit of not requiring us to drop other important stuff, like Spellbound and future Fantasy Craft products, and the Mistborn Adventure Game line).
We know, it's hard. We want this out as much as anyone, but this is for the best. Trust me when I say that you don't want us building a game in eight months again (that was the insane time we had with 2.0 - concept to completion, and not by choice - and in the end it hurt the game). You also want us taking the careful, methodical steps along this path we're on right now - you really, really do - because honestly, if we manage even half the stuff we're currently planning it'll be incredible for everyone. This is gonna be really special. We won't allow it to be anything less.