Guys, chill. We can disagree without the raised voices I already hear.
I'm not keen on BoA for the asari, but I'm not totally opposed. I think there are better species adjustments that can offset the +7 Talent.
What about building human as a species, and giving everyone a talent?
You'd have to build all the species like specialties, avoiding setting speeds and abilities. So you're essentially giving everyone 2 specialties, which is the Seer's 10th level ability. I suspect that might have a few power issues
But maybe not.
Personally, I'm not a fan of giving asari a talent but if they end up with one there are alternative takes I can use.
Speaking of specialties, here are a couple asari inspired ones.Consort
What keeps them coming back is your insight.
 Bonus Feat: Mark
 Attribute Training: The lower of your Wisdom or Intelligence rises by one.
 Beguiling: When you taunt, you may instead fixate the target(s) on you for 1d6 rounds
 Celebrated: Your Legend rises by 2.
 Encouragement: With a 1 minute conversation, you grant one teammate a +1 morale bonus with saving throws.Dancer
You're still spending your misspent youth.
 Bonus Feat: Fan Service
 Agile Defense: Your Defense rises by 1.
 Attribute Training: The lower of your Strength or Dexterity rises by one.
 Linguist: You gain two additional languages.
 Paired Skills: Whenever you gain a rank in Acrobatics, you gain a rank in Impress up to your normal limit.
 The Carousing Service is always available when you have at least Common Lodging. Huntress
No one sees you coming, no one alive to see you leave.
Requirement: Asari, any biotic power
 Bonus Feat: Ghost Basics
 Decisive: You gain +5 on Inititive checks
 Headshot: You inflict +2 damage on standard characters when using firearms
 Hustle: You take exactly one point of damage per die of subual when making Athletics/Push Limit checks
 Sisters in Arms: You gain
+1 on Defense and Saves when
at least 2 characters of your species are within CQB.
Edit: MilitiaJim's suggestion