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| | |-+  Want to test a new browser-based virtual tabletop?
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Author Topic: Want to test a new browser-based virtual tabletop?  (Read 1918 times)
Crafty_Pat
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« Reply #45 on: May 08, 2012, 02:50:15 AM »

That is a nice die roller. I especially like the secret GM rolls. Smiley

...and yes, that'll handle Savage Worlds without an issue. Nice.
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« Reply #46 on: May 14, 2012, 07:31:31 AM »

A reminder that the next mock session is currently set to Friday 18th, 18:00 GMT+2. Pipe up if you're interested in participating. If you're interested but can't make it that day I have loads of free time to run a mock session at a different time. If you just fancy a quick look-around that can be arranged as well.
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« Reply #47 on: May 14, 2012, 03:20:43 PM »

I think I have a fairly good handle on what it's like from what folks have posted, which is enough for now. I'd like to participate in a mock session, but not until I'm done putting out some fires. Wink
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« Reply #48 on: May 14, 2012, 03:51:45 PM »

Hey, wouldn't dream of getting between you and Spellbound Wink. 'sides, the beta'll be running all summer, just let me know whenever you fancy a go.
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« Reply #49 on: May 14, 2012, 03:59:25 PM »

Hey, wouldn't dream of getting between you and Spellbound Wink. 'sides, the beta'll be running all summer, just let me know whenever you fancy a go.

Awesome. Thanks!
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« Reply #50 on: May 18, 2012, 03:22:46 PM »

Had a brief session with MugMug today, since it was just him and me we dropped the fake session bit and just let him poke around while I tried to answer any questions. He should be by later with his comments, here's my thoughts on this session: we didn't really bother with webcam/microphone since we didn't do that pretend session thing, but from the minute or so I saw of MugMug before he turned off the cam/mike it seems the laggyness is still there. I did notice several improvements since last time, including a couple that foproy and Krensky pointed out could do with improvement, f.ex. the player video/audio box can now be reduced in size, which should help those with small screens.

All in all, nice to see improvements being made at a steady clip so far.
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« Reply #51 on: May 18, 2012, 04:56:06 PM »

did they do anything about the map that we had discussed?
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Antilles
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« Reply #52 on: May 18, 2012, 05:54:55 PM »

Yeah, you can select a hand tool that's basically for dragging the map around.
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« Reply #53 on: May 19, 2012, 01:21:57 AM »

As Antilles indicated, I had the opportunity to poke around in the beta this evening. The site appears early enough in the dev cycle (small feature set; needs polish) it's not particularly useful to judge its future worth at the moment. It's not something I would choose to use today, but in six months it could be awesome. It's certainly worth tracking.

So, here are some particular issues, good and bad:
1) Die Roller: Awesome. I am very happy with its flexibility (exploding dice! number of successes!), and that die rolls can be public or shared privately with the GM.
2) Browsers: Not currently available on Safari, though the webkit bug referenced appears to have been recently solved so that may change soon. Didn't test IE. Chrome and Firefox both worked fine. Interestingly, I was able to log into the campaign simultaneously from both Chrome and Firefox. We couldn't think of a *use* for that, but cool anyway.
3) Video Chat: Even my own video feed was laggy. Either the site has me streaming my feed both up and down (not real efficient), or the video capture needs help. Note that I video chat with my wife and kids several times a week with no problem, so something is mucky here.
4) Snapping: The location on a grid that tokens snapped to changed with the map we loaded (e.g., on one map tokens appeared to snap to the vertices, on another to the centroid). Grids were different scales in those maps. Didn't test enough to figure out the underlying issue.

Walter
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Crafty_Pat
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« Reply #54 on: June 04, 2012, 11:12:24 AM »

For those interested, Roll 20 just started their open beta.
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