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Author Topic: Converted Spells  (Read 1585 times)
Krensky
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« Reply #30 on: June 07, 2012, 07:53:09 PM »

Um how?

They cast the spell then when they resolve their next action they get to call a muligan. Even then it's probably too powerful for a first level spell becaause you can apply it to anything from social interatction to sneaking to medicine to crafting in addition to combat actions.
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Morgenstern
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« Reply #31 on: June 07, 2012, 08:57:19 PM »

Re-doing a round strikes me as more like 6-8th level, but certainly fits the profile for foresight. There was a psionic class that had that as a shtick that might be worth reveiwing. This is potentially even more potent. Look at the possible options for a wish spell - I think this is one of them already and the additional casting cost there is MASSIVE above and beyond the spell level.

I'd also use a standard rule for the whole foresight discipline that a character can only ever have a single foresight effect pending. My feeling being that you can gain one "foresight charge" that is a predictions or prophecy and can be cashed in for whatever depending on the spell that gave it to you, but you can't have more than one (competeing timelines, or just plain naked mechanics to restric abuse and confusion). That way you can't stack a bunch of trigger on demand bonuses and then use them all at the same time...
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« Reply #32 on: June 07, 2012, 10:10:43 PM »

Because if they don't use the spell then what happens is they take an action, and if they don't like the result, they take another action, but if they do like the result, they also take another action.  With the spell, then they use an action for the spell, then take one action, and if they don't like it they can instead take a different action.
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Krensky
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« Reply #33 on: June 07, 2012, 10:31:18 PM »

Still not making any sense.

With the spell they take their next action and they fail or have no effect or realize that grappling the kraken wasn't wise. They say it never happened and do something else.

Without the spell they can't.

It's still a much higher level spell though.
« Last Edit: June 07, 2012, 11:23:36 PM by Krensky » Logged

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Sletchman
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« Reply #34 on: June 07, 2012, 10:47:30 PM »

Being able to basically "Nope" you GM is a pretty damn powerful effect, no matter how you look at it.  It is also very dependant on group make up - at level 1, my players would abuse that spell.  At level 6 they would think about it pretty often, but it wouldn't become a staple.
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Medwyn
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« Reply #35 on: June 08, 2012, 02:44:03 AM »

Re-doing a round strikes me as more like 6-8th level, but certainly fits the profile for foresight. There was a psionic class that had that as a shtick that might be worth reveiwing. This is potentially even more potent. Look at the possible options for a wish spell - I think this is one of them already and the additional casting cost there is MASSIVE above and beyond the spell level.

I'd also use a standard rule for the whole foresight discipline that a character can only ever have a single foresight effect pending. My feeling being that you can gain one "foresight charge" that is a predictions or prophecy and can be cashed in for whatever depending on the spell that gave it to you, but you can't have more than one (competeing timelines, or just plain naked mechanics to restric abuse and confusion). That way you can't stack a bunch of trigger on demand bonuses and then use them all at the same time...

Good ideas there Cheesy
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