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Author Topic: See You Space Cowboy  (Read 6665 times)
LordKruelos
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« on: April 03, 2012, 06:01:55 PM »

See You Later, Space Cowboy
(Futuristic Bounty Hunters/Smugglers/Mercenaries)

So it appears (http://www.crafty-games.com/forum/index.php?topic=6226.15) there's a demand for a game in the Traveler / Firefly / Cowboy Bebop / Outlaw Star / Han Solo on a bad day genre.



Unless someone else wants to take this and run with it, I'm willing to GM it.

Does anyone have strong opinions about what the game SHOULD be?
« Last Edit: April 04, 2012, 10:57:16 AM by LordKruelos » Logged
LordKruelos
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« Reply #1 on: April 03, 2012, 06:35:12 PM »

Current Cast

MilitiaJim
Lyssa T’vres

(click to show/hide)

Foproy
Zane
(click to show/hide)

TFWFH
Sev'Teema nar Veysa
(click to show/hide)

glimmerrat`
Yuri Kravchenko
(click to show/hide)
« Last Edit: April 20, 2012, 08:50:18 AM by LordKruelos » Logged
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« Reply #2 on: April 03, 2012, 06:55:32 PM »

I'm not against a straight Bounty Hunter, but I think it would more interesting to have it a bit more open ended.  Such as we take whatever jobs we can get, be that bounty hunting, smuggling, or *shudder* legit jobs. Wink
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LordKruelos
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« Reply #3 on: April 03, 2012, 07:15:15 PM »

I'm not against a straight Bounty Hunter, but I think it would more interesting to have it a bit more open ended.  Such as we take whatever jobs we can get, be that bounty hunting, smuggling, or *shudder* legit jobs. Wink

Part of me wanted to suggest build characters at Level 1 (Back to Basics level) and then the same character at level 6 (+5 Spycraft 2.0/WOF levels) so at Level 1 the characters get flashbacks and at level 6 the characters are in the present, as crew on a ship like a Firefly
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« Reply #4 on: April 03, 2012, 07:33:28 PM »

So something like  Tough Hero 1/Soldier 5?
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LordKruelos
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« Reply #5 on: April 03, 2012, 08:23:37 PM »

So something like  Tough Hero 1/Soldier 5?

Yes, but build 1 would be Tough Hero 1

Build 2 would be Tough Hero 1/Soldier 5
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ludomastro
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« Reply #6 on: April 03, 2012, 09:31:23 PM »

I like this idea very much; please count me in.

Are we looking for near future or far future?
Earth and the solar system or the whole galaxy?
FTL drive or hard science?

(My votes: either, either, FTL)
« Last Edit: April 03, 2012, 09:33:04 PM by ludomastro » Logged

MilitiaJim
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« Reply #7 on: April 03, 2012, 09:39:53 PM »

Where is a good hat for throwing in this ring?   Grin

I don't see the point of a Back to Basics level if you're popping over into Spycraft classes at level 2, but I guess that's just me.

Is there a level of sci-fi that would put Transmechs into play...?   Evil
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« Reply #8 on: April 03, 2012, 09:49:10 PM »

I'd prefer something Firefly level of tech, but that's me.
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« Reply #9 on: April 04, 2012, 12:56:32 AM »

I'd love Farscape meets Call of Cthulhu,  but I'm up for any of the ideas that I've seen.  Sounds like a lot of fun whatever it ends up being.
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Mister Andersen
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« Reply #10 on: April 04, 2012, 02:15:49 AM »

Can we not use Fantasy Craft / Master Craft instead?. It seems to me that the main attraction for 2.0 is its modern gear , but it should be trivial to move that over to a cash based economy with The Big Score (plus the whole Prudence tax certainly fits the genre to a T)
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« Reply #11 on: April 04, 2012, 02:18:02 AM »

Is there a level of sci-fi that would put Transmechs into play...?   Evil

I endorse this statement (Transmechs was written using transitional tools, and wouldn't require a lot of tinkering).
« Last Edit: April 04, 2012, 02:25:51 AM by Mister Andersen » Logged

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« Reply #12 on: April 04, 2012, 02:51:48 AM »

Is this still open to other players?  I know pbp isn't my preferred mode of play, but I'm tired of having to be the one running games and at this point I'll take what I can get.
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LordKruelos
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« Reply #13 on: April 04, 2012, 08:10:41 AM »

As I see it, this thread is currently fact-finding and defining the game we want to play, and several of you have brought up key questions to resolve to get this sucker off the ground.
Since we're still defining the game, players (and player cap) haven't yet been determined, so if you're interested, now's a pretty good time to help determine what gets played.

Setting

Do we use an Existing Setting/Concept or are we rolling our own?
(My preference is an existing setting because it does a lot of the heavy lifting for us, but I'm open to discussion)
How Future is our Future? (Near/Far)
How hard is our science? (I vote for not having to break out the astrophysics)
How advanced is our tech and how far have we spread?
(Again, this is most easily answered by taking an existing setting as a starting point, be it something as simple as http://wiki.rpg.net/images/b/b6/Cowboy_Bebop_Cluster_Map.jpg
to more detailed like http://www.fireflyshipworks.com/wp-content/uploads/2008/11/verse-frontbig1.jpg
or http://nurpa.com/2005resources/files/b5galacticmap2262.jpg
or even full-bore crazy like http://fc07.deviantart.net/fs70/f/2011/088/f/7/mass_effect_galaxy_map_2_0_by_dwebart-d3a34qx.png

Mechanics
What rule base should we use? (Anderson I think is the only one who has stated a preference for FC, I would argue that 2.0 & WOF's classes are better suited for this kind of game, but I can also see the value of using FC + Mass Craft to leverage all the great work that's been done. Thoughts?)
Magic / Biotics / I Can Kill You With My Mind? (Obviously the rule-base used largely determines the available mechanics, but even based on FC you can handwave a lot by re-skinning various magic effects.
Transmechs? (I've had zero exposure using Transmechs. My preference is for a game focused on the organic squishier forms of life. Again, much of this is determined by the decisions we make regarding setting and scale)
Conversions and Fan-Made Stuff (My preference is to minimize the amount of ad hoc conversion required, if for no other reason than my hunch that the longer we take hashing out mechanical nuances the more likely the game is to smother itself in minutia without getting off the ground).
Scope and Length (PBP games have an unfortunate tendency to burn themselves out quickly. As such, I propose we focus on a primarily episodic approach, with some sort of unifying reason that the players can sign onto for why they're working together in the first place, and each PC having a subplot that can come up both in current play and in flashback scenes)

I don't see the point of a Back to Basics level if you're popping over into Spycraft classes at level 2, but I guess that's just me.
This is not yet a requirement, just something I'd been musing on (and one could continue in Back to Basics classes for levels 2-6 if they wanted). My conceptual reason was the idea of enabling "Flashback" stories where a younger, less experienced, less badass version of the character could be useful. Unless people think it's a good idea that we should run with, we can safely ignore the idea.
« Last Edit: April 04, 2012, 08:15:57 AM by LordKruelos » Logged
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« Reply #14 on: April 04, 2012, 10:17:01 AM »

Anyone else got a copy of Traveller, we could co-op the life story generator out of it.   I'll have to dig out my T20 version, its buried in a box still.
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