Author Topic: Mistborn General Purpose Newbie-Friendly Q&A Thread  (Read 12025 times)

SirJerric

  • Jr. Agent
  • **
  • Posts: 69
    • View Profile
Re: Mistborn General Purpose Newbie-Friendly Q&A Thread
« Reply #75 on: March 05, 2016, 09:39:27 PM »
For pushing on Metalminds, I would simply check the approximate fill level and assign a higher Difficulty to the action. If their Outcome is mildly poor, then the Push has no purchase on the charged metalmind and nothing much happens.

I concern myself more with getting the visual descriptions for the lines correct.
- SirJerric -
Wishes he was a Zinc Ferring.

Gormac

  • Specialist
  • *
  • Posts: 5
    • View Profile
Re: Mistborn General Purpose Newbie-Friendly Q&A Thread
« Reply #76 on: April 19, 2016, 12:28:36 AM »
I tried to use the search bar but nothing turned up so I'll post this here since I can't make a thread yet. I'm new to MAG but not RPGs I've DM abit in the past and I love this book series. So being the good DM I am I've been looking for everything to make the transition to a new system as easy on my players as I can. I need a DM screen and or new player sheets if anyone has anything to share I will love you

SirJerric

  • Jr. Agent
  • **
  • Posts: 69
    • View Profile
Re: Mistborn General Purpose Newbie-Friendly Q&A Thread
« Reply #77 on: April 19, 2016, 07:55:14 PM »
For player character sheets, I'd recommend the links on Crafty's catalog page. One of the zip files should have what you need.

As for a screen, that would depend on what you are looking for. I personally made myself a cheat-sheet with some of my most referenced tables. Many of those choices were heavily influenced by the setting of my campaign, so I doubt the selection is universal. My only combat-related notes are suggested burdens, because early on I over-did the severity of the descriptions. The general rules of the system have been accessible enough for me that I haven't worried about much else.
- SirJerric -
Wishes he was a Zinc Ferring.

Gormac

  • Specialist
  • *
  • Posts: 5
    • View Profile
Re: Mistborn General Purpose Newbie-Friendly Q&A Thread
« Reply #78 on: April 19, 2016, 09:27:42 PM »
yea I have all of the catalog sheets printed out. Im looking for some files that i can use for running the game, like GM screens and player cheat sheets with some simple rule break downs for new players.

Herowannabe

  • Operative
  • ****
  • Posts: 261
    • View Profile
Re: Mistborn General Purpose Newbie-Friendly Q&A Thread
« Reply #79 on: April 19, 2016, 09:41:09 PM »
@Gormac: I have a few things that I have drawn up that you might find useful- mostly dealing with easy references for the metallic powers and stunts. Shoot me a PM if that sounds like something you're interested in.

Gormac

  • Specialist
  • *
  • Posts: 5
    • View Profile
Re: Mistborn General Purpose Newbie-Friendly Q&A Thread
« Reply #80 on: April 19, 2016, 09:57:07 PM »
Ill look at anything you got bud thanks abunch.

EnjinSosei

  • Crafty n00b
  • Posts: 1
    • View Profile
Re: Mistborn General Purpose Newbie-Friendly Q&A Thread
« Reply #81 on: June 10, 2016, 05:35:41 PM »
I'm not sure where else to post this so here goes.

I've been a Mistborn fan for some time, and I've had almost all of the Adventure Game books for quite some time. Problem is, I have barely had a chance to play the game due to lack of people. I haven't had any luck on Roll20, where would be the best place to find a group to play with?

Herowannabe

  • Operative
  • ****
  • Posts: 261
    • View Profile
Re: Mistborn General Purpose Newbie-Friendly Q&A Thread
« Reply #82 on: June 10, 2016, 09:19:57 PM »
You've come to the right place.  :D

If you're looking for an online group, pop on over to www.steelministry.com

If you're looking for a group to play with IRL, and you happen to live in Utah, check out this thread.

If you're looking for a group to play with IRL and you don't live in Utah, post some more info about where you are and who knows, maybe we can connect you with people in you're area. ;)

bobbyboone

  • Crafty n00b
  • Posts: 2
    • View Profile
Re: Mistborn General Purpose Newbie-Friendly Q&A Thread
« Reply #83 on: June 30, 2016, 01:13:21 PM »
Hi all.

I'm relatively new to the Mistborn Adventure Game as well, though not new to Mistborn, and I'm in the same boat as EnjinSosei. I'm in Utah, but unfortunately, I'm in southern Utah, which is a little removed from the game up north.

Anybody down in St. George or the surrounding area that would be interested in playing? Where are you at EnjinSosei?

Herowannabe

  • Operative
  • ****
  • Posts: 261
    • View Profile
Re: Mistborn General Purpose Newbie-Friendly Q&A Thread
« Reply #84 on: June 30, 2016, 11:15:42 PM »
Hi all.

I'm relatively new to the Mistborn Adventure Game as well, though not new to Mistborn, and I'm in the same boat as EnjinSosei. I'm in Utah, but unfortunately, I'm in southern Utah, which is a little removed from the game up north.

Anybody down in St. George or the surrounding area that would be interested in playing? Where are you at EnjinSosei?

Oh come on, it's only like- what? A 4 hour drive? 5 at the most? You can totally make it to our gaming sessions once every 2 weeks, you just have to apply yourself a little bit more. ;)

bobbyboone

  • Crafty n00b
  • Posts: 2
    • View Profile
Re: Mistborn General Purpose Newbie-Friendly Q&A Thread
« Reply #85 on: July 09, 2016, 11:46:16 AM »

Oh come on, it's only like- what? A 4 hour drive? 5 at the most? You can totally make it to our gaming sessions once every 2 weeks, you just have to apply yourself a little bit more. ;)

Haha! Yeah, I definitely need to apply myself more. :)

Here's an actual question, though. If i were to narrate a game with a couple friends who have no mistborn exposure and little gaming experience, how would you teach the rules? By just playing? Having them read it? Another way?

Herowannabe

  • Operative
  • ****
  • Posts: 261
    • View Profile
Re: Mistborn General Purpose Newbie-Friendly Q&A Thread
« Reply #86 on: July 11, 2016, 01:37:28 PM »
I had a big long reply typed up but my phone lost it. :(

Here's the short reply:

I find its best to just explain the basics (this is what the Mistborn world is like, this is how dice rolls work, this is what attributes and standings are for... And that's really about it) at the beginning and then dive right in to playing. Everything else you can explain as you play. Be sure not to penalize players for my knowing rules yet, even if you've already explained it. Instead say something like "here's the problem your character is facing, here are a few different ways you can go about fixing it, and here are the pros and cons of each different method. How do you want to proceed?" 

You're players will have a lot more fun learning as they go rather than sitting though a long, tedious rule dump at the beginning- most of which they'll forget anyway. ;) Seeing the rules in action will help them remember them too.

SirJerric

  • Jr. Agent
  • **
  • Posts: 69
    • View Profile
Re: Mistborn General Purpose Newbie-Friendly Q&A Thread
« Reply #87 on: July 11, 2016, 10:19:28 PM »
Here's an actual question, though. If i were to narrate a game with a couple friends who have no mistborn exposure and little gaming experience, how would you teach the rules? By just playing? Having them read it? Another way?
I think explaining the world is the most essential step, and it should be done right away. I recommend developing your own pitch for the setting and culture, but if you aren't comfortable with that or are pressed for time, reading the provided introduction aloud (MAG pp.21-22) is a decent fallback. Having a custom pitch is both more personal and allows you to steer the conversation to parts that you are comfortable and familiar with.

I explain the basic mechanics while walking them through the character creation ("The crew sets their own goals, so . . ." "Dice pools are rolled to get the highest pair . . ." "Traits are worth an extra die when . . ." "You are encouraged to specialize . . ." "Recovering spent Standings and lost Resiliences . . . " "Improving your character . . .").

Encourage players to experiment with character building, rather than worry about getting it right. Remind them of the allowance to edit traits for free in the first Long Breather. Take notes of what they do during the game and suggest alternate traits for the ones that were awkward or unused when the time comes. Basically, make the process "safe" to avoid getting too bogged down.

If you can, set up the first scene to include a challenge roll with Circumstances in their favor, to introduce all the pool-forming mechanics in live-action. Then, find an opportunity to get a Contest, to define the differences and reinforce the pool-forming twice more. After the players are feeling comfortable and the game has progressed, introduce a Conflict and explain the process step-by-step.

I like to give players access to the Appendix, since the summary can help them if they are the "learn by reading" sort, and it can make them more aware of their options. But I also think Hero's method of giving them options is great, particularly for the ones who don't want to look at the paperwork.
- SirJerric -
Wishes he was a Zinc Ferring.

Herowannabe

  • Operative
  • ****
  • Posts: 261
    • View Profile
Re: Mistborn General Purpose Newbie-Friendly Q&A Thread
« Reply #88 on: July 11, 2016, 11:23:12 PM »
Another huge rookie mistake to watch out for is the one I made my very first time Narrating a Mistborn adventure: don't make things too difficult the first time around.

Long story short, I threw my cousin's lone Mistborn up against a dozen soldiers, and I used a particularly harsh interpretation of how extras work in combat (I let each one roll for attack and used the highest result. I don't recommend this method, particularly for extras). He jumped into the fray expecting to go all Vin on their behinds and instead he got his trash kicked. It was pretty frustrating for him and I only ever got him to play the MAG one other time before he quit and hasn't played since. :(

Keep is simple, and keep it relatively easy. 1 enemy extra per player is plenty for the first session. Then later, once you and your players have had a taste for how combat flows, you can worry about throwing some more extras and/or a villain or two their way.

Herowannabe

  • Operative
  • ****
  • Posts: 261
    • View Profile
Re: Mistborn General Purpose Newbie-Friendly Q&A Thread
« Reply #89 on: July 12, 2016, 10:54:07 PM »
Also, if you're interested, here is a short intro to the World of Mistborn I came up with for new players awhile back. As I recall its basically the intro in the first few pages of the MAG, but with some alterations to give new players a better taste of what the magic and the Lord Ruler are like. Feel free to share it with your players if you want:

https://docs.google.com/document/d/1SFRn5Zu-n9A0_lS5mKT8OGL0b6IflXGvSe41L1Sw_WQ/edit?usp=sharing