Coolness. Thanks. Once again I'm weirded out that Wax is statted in the book as having 3 Physique, and the Dual Wielding stunt. I don't think I'd go anywhere near the Dual Wielding stunt without at least 6 Physique and 2 Traits, or some power than improved my shooting (fSteel is easiest, but also aPewter and aTin or aAtium in some weirdness world)
Like, when Wax dualwields is he dividing his 4 dice (3 Physique+Dawnshot) into two groups of 2 and hoping one of them will connect? Or does he know something we don't? Maybe he just fights a lot of people with Burdens?
EDIT: Sorry. I don't mean to complain. I didn't start this thread as a pretense to discuss Wax; it's actually for Sate, my aIron/fZinc. The "Sparker Shot" stunt makes me want to dual wield. There's something cool about using enhanced mental speed to track and shoot multiple targets with my Custom Vindications (Sterrion 36 with Lurcher Safety, Invarian Chambers and some other cool customization... Magnum?)
Though now that I reread "Sparker Shot" I see that it also works for Fast Aiming. Sick! Maybe I'll just have one gun and abuse Auto-Aiming?
EDIT 2: Oh my goodness. While "Marksman" doesn't work with "Fast Aiming" there's nothing about
Perfect Balance not working. THIS IS GOING TO BE SO RAD! Forget Dualwielding Vindications, I'm going to go with a Custom Autoloader with
, Perfect Balance and Lurcher Safety, and take "Sparker Shot" and "Fast Aiming". WOOOOOH!
EDIT 3: Darn. I found the fine print on Tinsights. Looks like the Rad Police got there before I could
I guess an automatic -2 to my opponents defence outcome at the cost of 5 Mental Speed each shot was too much Radness. Perfect Balance is still good though, it's just not as Rad as the -2. I guess an automatic -1 to my opponents defence for 5 Mental Speed each shot is pretty rad.