Hello there, folks!
I have a question to ask you good people of the forum, regarding a change in the way conflicts between characters are resolved: does anyone considered altering conflicts between characters so they are a "two-way street"? In the current rules, every time an attacker fails his attack roll, the result is "nothing happens". But what if, every time you attack (either physically, socially or psychologically) someone, you risk taking damage if you fail your roll?
The first change it would cause, that I can see, is taking a defensive action would be more advantageous than it currently is and initiating a conflict will be a much more risky affair. I don't necessarily see those consequences as bad things, at a glance. What do you guys think? There is any obvious problems that I'm missing?