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Author Topic: Defiler Hunter (how do I make this in FC?)  (Read 1389 times)
Jake
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« Reply #15 on: March 29, 2012, 10:30:34 AM »

By the rules your character also wouldn't be able to learn any spells or cast any cantrips either since Rune Knight doesn't have a Way of X ability.
Easiest way to resolve this might swap Life of Discipline for Subtle and Quick to Anger, with your GM's agreement.

You could also buy a Class Ability magic item to get S&QtA, or just suck it up and take a level of Mage. Really not such a bad thing.  Grin

For edge, there are the Edge Surge lesser and Greater magic items which will give to 2/4 edge once per combat as a half action. The feat Lucky Break gives you 2 edge at the beginning of each scene (remember that edge disappears at the end of combat). If you're going to be using Taunt/Threaten/Tire often pick up All In.

Rune Knight with an unarmed weapon sounds........incredible. I don't know if it should really fly. Just doesn't seem right to me.

The nice thing about the Qi line is it never requires you to have both hands free, meaning that you could have 1 open hand for unarmed attacks an one hand gripped around an axe/sword/spear for your Favored Weapon attacks using your RK abilities. This is pretty handy, actually. You can take the Sword & Fist feat and get an unarmed attack and a weapon attack as a half action with a -2 penalty. Take the Two Hit Combo feat and get 2 unarmed attacks with a -2 penalty. So in one round you can dish out 3 unarmed attacks (gaining 1 edge from Qi Supremacy) and an attack with your weapon for Rune damage with a -4 penalty. It legal and awesome.

Marital Artist 3/Mage 1/Rune Knight 10/Marital Artist 3/Mage 3
Mix the Marital Artist and Mage levels together as you like. You can end up going Marital Artist 7/Mage 3 or Marital Artist 6/Mage 4. Both end up with the same BAB and a bonus feat. You'll end up with a 15 BAB, 3 spell level, 3 bonus feats, and great Vitality.
« Last Edit: March 29, 2012, 10:40:06 AM by Jake » Logged

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Krensky
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« Reply #16 on: March 29, 2012, 10:34:40 AM »

You mean Martial Artist, not Monk. That's a different class.
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« Reply #17 on: March 29, 2012, 10:43:32 AM »

You mean Martial Artist, not Monk. That's a different class.

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« Reply #18 on: March 29, 2012, 11:36:56 AM »

By the rules your character also wouldn't be able to learn any spells or cast any cantrips either since Rune Knight doesn't have a Way of X ability.
Easiest way to resolve this might swap Life of Discipline for Subtle and Quick to Anger, with your GM's agreement.

I'm not sure I see the problem? If he's happy to allow me to get Spellcasting (which wouldn't be rules legal), I would be allowed to take Runeknight. If I get to level 3 Runeknight (which is what I would start at), I get Circle of Power I: You may cast level 1 and lower spells. And spells known is based on the skill and Wis.
I'm not sure what the "Way of X ability" you're referring to is? But yeah, I'll talk to the GM about it and maybe take the feat as a magic item spot, as getting it free is fairly powerful by the looks of it.

Rune Knight with an unarmed weapon sounds........incredible. I don't know if it should really fly. Just doesn't seem right to me.

The nice thing about the Qi line is it never requires you to have both hands free, meaning that you could have 1 open hand for unarmed attacks an one hand gripped around an axe/sword/spear for your Favored Weapon attacks using your RK abilities. This is pretty handy, actually. You can take the Sword & Fist feat and get an unarmed attack and a weapon attack as a half action with a -2 penalty. Take the Two Hit Combo feat and get 2 unarmed attacks with a -2 penalty. So in one round you can dish out 3 unarmed attacks (gaining 1 edge from Qi Supremacy) and an attack with your weapon for Rune damage with a -4 penalty. It legal and awesome.

Marital Artist 3/Mage 1/Rune Knight 10/Marital Artist 3/Mage 3
Mix the Marital Artist and Mage levels together as you like. You can end up going Marital Artist 7/Mage 3 or Marital Artist 6/Mage 4. Both end up with the same BAB and a bonus feat. You'll end up with a 15 BAB, 3 spell level, 3 bonus feats, and great Vitality.

I'm not sure what seems wrong about an Unarmed Runeknight, especially if they're willing to carve the runes into their hands Tongue There is some cool stuff, but it doesn't seem too broken. Afterall, you give up a fair bit by not having a weapon. Namely the ability to use ANY of the weapon mods or magic weapon enchantments. A drawback that is concerning me a little bit. Are there any "unarmed" weapons? (knuckle dusters, guantlet etc) Or would enchanting gloves work as a magic "weapon" (though you wouldn't have weapon qualities, just the enchantment)?

I like your wielding weapon and unarmed idea on principle, but it would cost a fair few feats, trying to be good with both, as well as spells. Not sure how many levels (if any) I'll take of Mage. Depends a bit on what spells I want (damnit, so want Spellbound! Tongue), and if I need an extra spell feat or combat feat (one less mage and one more MA gives same BAB, -1 Def, +1 Fort, +1 Ref, +0 Will and a bonus combat feat). Also, I guess if I really want a second Ploy (in which case probably take SaQtA as magic feat).
Will probably have a play around with a few builds and see what I like Smiley

Also, I think I will stick with a Martial Artist, not a fancy Celebrant Tongue
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« Reply #19 on: March 29, 2012, 12:04:15 PM »

By the rules your character also wouldn't be able to learn any spells or cast any cantrips either since Rune Knight doesn't have a Way of X ability.
Easiest way to resolve this might swap Life of Discipline for Subtle and Quick to Anger, with your GM's agreement.

I'm not sure I see the problem? If he's happy to allow me to get Spellcasting (which wouldn't be rules legal), I would be allowed to take Runeknight. If I get to level 3 Runeknight (which is what I would start at), I get Circle of Power I: You may cast level 1 and lower spells. And spells known is based on the skill and Wis.
I'm not sure what the "Way of X ability" you're referring to is? But yeah, I'll talk to the GM about it and maybe take the feat as a magic item spot, as getting it free is fairly powerful by the looks of it.

Rune Knight doesn't grant you access to any discipline of spells. Subtle and Quick to Anger and the Way of X (Grave, Crucible, Artifice, etc) do three things. They let you buy Spellcasting, cast some level of spells, and tell you what spells you can learn. Look at the Artificer for example.
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« Reply #20 on: March 29, 2012, 02:08:06 PM »

I'm not sure what seems wrong about an Unarmed Runeknight, especially if they're willing to carve the runes into their hands Tongue There is some cool stuff, but it doesn't seem too broken. Afterall, you give up a fair bit by not having a weapon. Namely the ability to use ANY of the weapon mods or magic weapon enchantments. A drawback that is concerning me a little bit. Are there any "unarmed" weapons? (knuckle dusters, guantlet etc) Or would enchanting gloves work as a magic "weapon" (though you wouldn't have weapon qualities, just the enchantment)?

There isn't, but I wrote some rules for some unarmed weapons for a player a while ago, I'll see if I can dig them up for you.
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« Reply #21 on: March 29, 2012, 03:03:08 PM »

Are there any "unarmed" weapons? (knuckle dusters, guantlet etc) Or would enchanting gloves work as a magic "weapon" (though you wouldn't have weapon qualities, just the enchantment)?
The Garrote feats in the core book seem to treat a garrote as an "unarmed weapon".  You'll notice that it doesn't have a weapon entry, so I suppose you're expected to just use any suitably strong and flexible rope.  As a GM I have in the past allowed the enchanting of gloves or similar items to benefit unarmed attacks.  This doesn't even seem to be bending the magic item rules, which are all about how many hands an item requires to use (or whether you have to wear it).  To get the 2-handed item discount, it's as simple as needing to wear both gloves for them to work, and not being able to wield or use any other 1 or 2 handed magic items at the same time.
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« Reply #22 on: March 29, 2012, 03:12:36 PM »

The garrote is listed on the gear table as opposed to one of the weapon tables. It's main schtick as a purpose made item is that it lets you silence a held or pinned opponent as a free action.

With that as a guide, I would likely treat weighted gloves or knuckle dusters as gear that provide a benefit to unarmed attacks rather then as 'proper' weapons.
« Last Edit: March 29, 2012, 03:14:45 PM by Krensky » Logged

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« Reply #23 on: March 29, 2012, 03:50:44 PM »

The garrote is listed on the gear table as opposed to one of the weapon tables. It's main schtick as a purpose made item is that it lets you silence a held or pinned opponent as a free action.

With that as a guide, I would likely treat weighted gloves or knuckle dusters as gear that provide a benefit to unarmed attacks rather then as 'proper' weapons.

That'd be the balanced approach.  Does it work with Rune Knight and Favoured Gear?  Obviously Favoured Gear is any gear, but does Rune Knight specifically require Favoured Gear [WEAPON]?  Or just the feat?  If the former I'd call knuckle dusters a weapon just to allow the combo (because I like it).

Sorry, I'm AFB ATM.
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« Reply #24 on: March 29, 2012, 04:05:02 PM »

The garrote is listed on the gear table as opposed to one of the weapon tables. It's main schtick as a purpose made item is that it lets you silence a held or pinned opponent as a free action.

With that as a guide, I would likely treat weighted gloves or knuckle dusters as gear that provide a benefit to unarmed attacks rather then as 'proper' weapons.

That'd be the balanced approach.  Does it work with Rune Knight and Favoured Gear?  Obviously Favoured Gear is any gear, but does Rune Knight specifically require Favoured Gear [WEAPON]?  Or just the feat?  If the former I'd call knuckle dusters a weapon just to allow the combo (because I like it).

Sorry, I'm AFB ATM.

It calls for Favored Gear (any 1 weapon).

Honestly, my solution would be to rejigger the Rune Knight for unarmed combatant by changing from the Favored gear chain to something else. Nothing particular comes to mind since choosing an unarmed or spellcasting chain is too synergistic for my taste. Hasn't come up at my table, so I haven't had to figure it out.
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« Reply #25 on: March 29, 2012, 07:53:39 PM »

Quote from: Jake
Marital Artist 3/Mage 1/Rune Knight 10/Marital Artist 3/Mage 3
You mean MARTIAL artist not MARITAL artist. That is an entirely different thing! LOL
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« Reply #26 on: March 30, 2012, 02:58:40 AM »

The garrote is listed on the gear table as opposed to one of the weapon tables. It's main schtick as a purpose made item is that it lets you silence a held or pinned opponent as a free action.

With that as a guide, I would likely treat weighted gloves or knuckle dusters as gear that provide a benefit to unarmed attacks rather then as 'proper' weapons.

That'd be the balanced approach.  Does it work with Rune Knight and Favoured Gear?  Obviously Favoured Gear is any gear, but does Rune Knight specifically require Favoured Gear [WEAPON]?  Or just the feat?  If the former I'd call knuckle dusters a weapon just to allow the combo (because I like it).

Sorry, I'm AFB ATM.

It calls for Favored Gear (any 1 weapon).

Honestly, my solution would be to rejigger the Rune Knight for unarmed combatant by changing from the Favored gear chain to something else. Nothing particular comes to mind since choosing an unarmed or spellcasting chain is too synergistic for my taste. Hasn't come up at my table, so I haven't had to figure it out.

I've used an unarmed Rune Knight after importing Brass Knuckles from Spycraft whole-cloth and had no balance problems.  The feats work fine as long as Brass Knuckles are a weapon.
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« Reply #27 on: March 30, 2012, 09:21:28 AM »

I've used an unarmed Rune Knight after importing Brass Knuckles from Spycraft whole-cloth and had no balance problems.  The feats work fine as long as Brass Knuckles are a weapon.

Or how about gauntlets?
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« Reply #28 on: March 30, 2012, 09:39:25 AM »

I've used an unarmed Rune Knight after importing Brass Knuckles from Spycraft whole-cloth and had no balance problems.  The feats work fine as long as Brass Knuckles are a weapon.

Or how about gauntlets?

Same thing.  As long as it's classed as a "weapon" the Favoured Gear chain works fine, and Rune Knight works fine.  Realistically the stats should be almost identical too (there's just not that much you can do with unarmed "weapons" while maintaining balance).
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Jake
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« Reply #29 on: March 30, 2012, 09:57:26 AM »

What about getting armor with the Ogre upgrade and picking that as your favored weapon?
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