Nice work everyone! As always I cannot guarantee that we'll wind up gong this way, but having the examples improves an already compelling argument.
Just to be sure I have the concept right, you're suggesting this + pre-built weapons lists using the same system? Just trying to figure out where "Glock 17" falls in all this, for example.
Yes, I think that would be best. If I got to decide, I would have a sidebar for it somewhere in the guns part of the gear chapter that lists the 20 or so most recognizable guns (M16, AK, MP5, Glock XX, Beretta M9, M4, G36, Desert Eagle, some others maybe, whatever there's space for), and then have a 1 or 2 page list of recommended configs for a whole bunch of guns as a downloadable thing.
The main difference I see is that while I would determine the recoil based on the ammunition like he is, I would also have the gun modify that, with bigger heavier guns being less effected by recoil.
Actually, once I get to rifle cartridges (that can go into multiple weapon types) I'm going to have modifiers for various weapons in basically the way you mention. I just did shotguns first because they're pretty damn simple. Good stuff, too, btw. One question: By easy / hard / very hard did you have a mechanic in mind? Or just giving a relative comparison?
I just mean it for comparison, not that easy/hard/etc should have mechanical meaning.
@everyone: Having seen it this way now, I think including a carbine entry in the guns chart is a better option than a carbine modification to other guns. Updated to demonstrate the point.
I think most of the reason for wanting a carbine mod rather than carbines in the list was to save space and improve clarity and consistency, but under this method, neither of those is a concern anymore. Thus, I think it becomes simpler in play to have a carbine gun isntead, because it becomes one less modification to make.
Note: I don't think I mentioned this previously: the conceal modifier for the guns in intended to apply to hiding the gun on your person, and for the bullets to remain hidden after firing. That may be more trouble than it's worth, but since I was getting to suggest a chart, it's something I wouldn't mind having.