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Author Topic: Converting my Campaign into Fantasy Craft  (Read 1627 times)
Deral
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« Reply #15 on: March 23, 2012, 01:52:39 PM »

I see, good point.  I suppose Minotaurs are beastial, but not actually beasts.  So make them Folk, and remove Improved Stability which I wasn't really sure about anyway.  And that leaves them 1 point over.  My inclination is to add Iconic Specialty to make up for it.  Those Iconic Specialties being Adventurer, Barbarian, Druid, Fighter, Gladiator, Nomad, Ranger, Rogue, Tribesman, and Warden.

Of course, that's not actually the point.  My original point is that Fantasy Craft provides a varied and robust method of handling races, and that it's not necessary to require players to take a particular feat if they want to play one of the races that a GM has included in his game.

This is certainly one of the virtues of the system, but don't forget the concept behind using feats is not to allow for an elf of a different color so much as an elf that is more powerful than the standard elf, or than the standard Species build would allow (7 points for Ogre, 10-13ish points for Minotaur, if you wanted to retain that power level). Another nice thing about this system is you can kind of reach things in steps.
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tfwfh
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« Reply #16 on: March 23, 2012, 04:08:52 PM »

So, Genasi is difficult to convert to Fantasy Craft.  It's not so much 1 race with 5 variants as it is 5 closely related races.  In addition to that, a lot of what the race does, isn't matched by other FC races, which means there's no build points for it.  That means I had to get creative.  I tried to keep things reasonable and in line with the abilities of other races with similar powers.  I'll provide justifications/reasoning below.  Anyway, here goes:

Genasi (converted from Forgotten Realms 4e)
Type: Medium biped Folk with a Reach of 1. [00]
  • Attributes: +2 to Any, -2 to Any [0.5]
  • Base Speed: 30 feet [00]
  • Earth Shock: Once per round as a full action you may cause the ground around you to buck and shift.  Each character adjacent to you must make a Reflex save (DC 10 + the number of species feats you have + your CON modifier) or become Sprawled.[2.5*]
  • Natural Elegance: Your appearance modifier increase by 1. [1]
  • Natural Resilience: +1 bonus with all saving throws [3*]
Stuff I had to make up is marked with an *

So, explanation time.  First, I just couldn't figure out a way to make a generic Genasi race.  So, what I did instead is decide that the earth flavor Genasi is the default, and other flavors of the race will get to be racial feats.
I went with +2 any/-2 any for attribute mods because the 4e Genasi has attribute mods that make it suitable for most Striker, Leader, and Controller classes, and I was trying to maintain that flexibility.
The +1 to all saves is an earth Genasi thing, and I tried to price it appropriately.  I feel like it's about as good as a bonus feat (compare with Lightning Reflexes and others) or +1 wound per level, and those are both 3 point qualities.
Earth Shock is also an earth Genasi thing, and I tried to keep it in line with Drake's fire breath.  Fire Breath is approximately a damage Extraordinary attack worth 6xp.  Earth Shock is approximately a sprawling Extraordinary attack worth 5 xp.  Even so, I'm worried 2.5 isn't enough, and it should maybe be 3 points, or have a lower save.  Maybe just DC 10 + CON mod.
And finally, Natural Elegance is to round out the race to 7 points, and to reflect the fact that 4e Genasi are just totally cool looking.

As for the splinter race feats, I imagine them replacing Earth Shock with something appropriate to the element, and adding a resistance to the element, probably resist 5.

EDIT: alphabetized
« Last Edit: March 23, 2012, 07:12:36 PM by tfwfh » Logged

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tfwfh
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« Reply #17 on: March 23, 2012, 04:30:05 PM »

And here are the splinter race feats.  In 4e, Genasi can use feats to mix and match their element, and I see no reason not to do that here as well.

Firesoul
Prerequisites: Level 1 only, Genasi
Benefit: You lose the Earthshock ability, and instead gain the Natural Defense (fire) NPC quality.  In addition, you gain Resist 5 to fire.
Special: You may reduce one of your attribute scores by 2 to gain an additional Level 1 only racial feat.  Or, you may instead reduce one of your attribute scores by 2 to keep the Earthshock ability.

Stormsoul
Prerequisites: Level 1 only, Genasi
Benefit: You lose the Earthshock ability, and instead you can convert your unarmed and melee damage to electricity at no penalty.  In addition, you gain Resist 5 to electricity and bang damage.
Special: You may reduce one of your attribute scores by 2 to gain an additional Level 1 only racial feat.  Or, you may instead reduce one of your attribute scores by 2 to keep the Earthshock ability.

Watersoul
Prerequisites: Level 1 only, Genasi
Benefit: You lose the Earthshock ability, and instead gain the Acquatic II and the Superior Swimmer I NPC Qualities.
Special: You may reduce one of your attribute scores by 2 to gain an additional Level 1 only racial feat.  Or, you may instead reduce one of your attribute scores by 2 to keep the Earthshock ability.

Windsoul
Prerequisites: Level 1 only, Genasi
Benefit: You lose the Earthshock ability, and instead gain the Superior Jumper II NPC quality.  In addition, you gain Resist 5 to cold.
Special: You may reduce one of your attribute scores by 2 to gain an additional Level 1 only racial feat.  Or, you may instead reduce one of your attribute scores by 2 to keep the Earthshock ability.
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Leeham
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« Reply #18 on: March 28, 2012, 04:51:40 PM »

Wow, this is all very cool! I like tfwfh's Minotaur. And for the Genasi, why not treat the elemental bit like a human's Talent? Just a suggestion, what you've got already is very cool!
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tfwfh
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« Reply #19 on: March 28, 2012, 05:36:43 PM »

That's an interesting idea.  I'm not sure if that would allow the character to have more than 1 element like 4e Genasi, at least, aside from the Elemental Heritage feat.  But if that's not a problem, then it might be a better way to go.  I'll have a look at it later and see what I can come up with.
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Sletchman
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« Reply #20 on: March 29, 2012, 01:16:15 AM »

And for the Genasi, why not treat the elemental bit like a human's Talent? Just a suggestion, what you've got already is very cool!

Genasi (converted from tfwfh's original post)
Type: Medium biped Folk with a Reach of 1. [0.0]
  • Attributes: +1 to Any, -1 to Any [1.0]
  • Base Speed: 30 feet [0.0]
  • Elemental Soul: You gain a bonus Species feat.  This feat must have your race as a prerequisite.[3.0]
  • Last Chance: You may spend and roll 2 AD to boost any save. [2.0]
  • Natural Elegance: Your appearance modifier increase by 1. [1.0]

Like this?

You'll need to rework the feats a little (not mechanically, just change the writing) - and put Earth Shock into an Earth Soul feat.  Also tfwfh - your attribute costing was a bit of off.  +2 Any / -2 Any is like 1.5 pts, not 0.5pts.  Basically becomes a macro-species.  Natural Resilience as Last Chance seems a better fit to me (flat save boosts just don't exist in FC very often - stuff like Last Chance, Sterner Stuff and Rock Solid represents it better, just IMO).
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paddyfool
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« Reply #21 on: March 29, 2012, 02:13:18 AM »

Very elegant, Sletchman!
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tfwfh
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« Reply #22 on: March 29, 2012, 02:40:52 AM »

Looks good to me too.  Regarding Last Chance, I'm happy to have less in here that's just completely made up.

Also, you're happy with Earth Shock the way it is?  Because I really do worry that the save is to high.  It's the same pattern fire breath uses, but inflicting damage is not the same thing as inflicting conditions.  I don't want the ability to produce perpetual trip-lock.
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« Reply #23 on: March 29, 2012, 03:36:59 AM »

Also, you're happy with Earth Shock the way it is?  Because I really do worry that the save is to high.  It's the same pattern fire breath uses, but inflicting damage is not the same thing as inflicting conditions.  I don't want the ability to produce perpetual trip-lock.

I think Earth Shock is great as is (in fact I might steal it for another species - I'd never considered using a "breath weapon" to inflict conditions).  I wouldn't worry about trip-lock - you can do this once a round, as you only action.  So you trade an entire round to waste an enemy half action - potentially an extremely good tactic, but not broken by any means.

Only weirdness is unless the feat rewrite restricts the player then a Sorcerer can have 3 Elemental types.  I've never seen the 4E race so I'm not sure if that's desirable or not (which is why I left the sub options alone).
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« Reply #24 on: March 29, 2012, 04:03:31 AM »

I think 4e Genasi can have 3 elements, but that's based just on the flavor I read for the race.  I didn't dig into feats or racial paragon paths or the like.
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Blankbeard
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« Reply #25 on: March 29, 2012, 10:14:06 AM »

So, Genasi is difficult to convert to Fantasy Craft.  It's not so much 1 race with 5 variants as it is 5 closely related races.  In addition to that, a lot of what the race does, isn't matched by other FC races, which means there's no build points for it.  That means I had to get creative.  I tried to keep things reasonable and in line with the abilities of other races with similar powers.  I'll provide justifications/reasoning below.  Anyway, here goes:

Genasi (converted from Forgotten Realms 4e)
Type: Medium biped Folk with a Reach of 1. [00]
  • Attributes: +2 to Any, -2 to Any [0.5]
This should be 1.5 points.  1 point for the +2/-2 and 0.5 to change specific for any.
  • Base Speed: 30 feet [00]
  • Earth Shock: Once per round as a full action you may cause the ground around you to buck and shift.  Each character adjacent to you must make a Reflex save (DC 10 + the number of species feats you have + your CON modifier) or become Sprawled.[2.5*]
This is my opinion only, but I'd price this lower.  The save will remain fairly easy and there's no partial effect.  Below, I've put it at 1.5 as it's similar to Club Supremacy's trick.
  • Natural Elegance: Your appearance modifier increase by 1. [1]
  • Natural Resilience: +1 bonus with all saving throws [3*]
This looks good.  Also, kudos on the Minotaur you posted.  As an alternative to species feats, you could set aside some points from the species to represent each kind.  This would work best when all the kinds are the same power level of course.  I don't know much about 4e gensai, but here's my take.  I tried to give each one a power similar to their 4e racial power.  For water type, their power is most similar to a tumble check so I focused on the watery aspects.  I hope this is useful.

***While I was typing this Sletchman covered much the same territory.   I still think earthshock is better at 1.5 or 2 but if you think it merits 2.5, change the earth type to be earthshock and improved stability.

Gensai
[ 0] Medium Folk, Reach 1
[ 0] Base Speed 30
[1.5]+2 Any, -2 Any
[1] Calling: You may take levels in the Force of Nature expert class beginning as your fourth level provided you meet its other requirements.
[3.5] Birthright:  You are descended from a particular variety of elemental: Air, Earth, Fire, Storm, or Water.  You gain the matching abilities in the corresponding birthright below.
[1] Natural Elegance: Your Appearance rises by 1.

Elemental Birthrights:
Air
[1] Agile Defense:  Your base defense rises by 1.
[2.5]Wingless Flight, 30

Earth
[1.5] Earth Shock:  Just as you wrote it.
[2]Last Chance: You may spend and roll two action dice on saving throws.

Fire
[1] Fire Resistance 5:  You ignore the first 5 points of fire damage from each attack.
[2.5]Searing Combatant: Each adjacent opponent who misses you in melee takes 2 points of fire damage. 

Storm
[1] Electricity Resistance 5
[2.5] Jolt: Full action 20' line 2d8 electricity Reflex save for half (DC 10+ Con + Species feats)

Water
[2] Aquatic: You gain the Aquatic II NPC quality.
[1] Slippery When Wet: You gain the Ooze type.
[0.5] Water of Life: You are immune to the bleeding condition.

Species Feat
Elemental Bigamy   
Your ancestors did more than just endure elements.
Prerequisites: Gensai species, Level one only
Benefit:  Choose a second elemental birthright.  You gain its abilities but also become vulnerable to the damage type listed below.  You take an additional point of damage from each die of damage and are sickened for a number of rounds equal to half the damage taken.
Air: blunt
Earth: electrical
Fire: cold
Storm: acid (arbitrary, change to suit your tastes.)
Water: fire
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Sletchman
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« Reply #26 on: March 29, 2012, 10:54:35 AM »

***While I was typing this Sletchman covered much the same territory.

You were typing for that 9 hours?!  Holy heck man - that's some serious dedication to your work.  Tongue

Kidding aside, that's an interesting take on the concept (what I understand about it) - I agree that Earth Shock could go lower since it doesn't have a partial effect on the reflex.  I'd probably be happier at 2pts then I would at 1.5 (but that's just instinct more then science).  Calling is a cool idea that I hadn't considered.
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Blankbeard
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« Reply #27 on: March 29, 2012, 03:20:46 PM »

***While I was typing this Sletchman covered much the same territory.

You were typing for that 9 hours?!  Holy heck man - that's some serious dedication to your work.  Tongue

Kidding aside, that's an interesting take on the concept (what I understand about it) - I agree that Earth Shock could go lower since it doesn't have a partial effect on the reflex.  I'd probably be happier at 2pts then I would at 1.5 (but that's just instinct more then science).  Calling is a cool idea that I hadn't considered.

Heh. I wasn't aware I had been asleep that long.
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Leeham
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« Reply #28 on: March 29, 2012, 08:12:05 PM »

Thanks Blankbeard, these are perfect! And the Elemental Bigamy feat is really cool too, it's given me ideas about Genasi culture. Thanks a lot!
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« Reply #29 on: March 30, 2012, 08:47:47 PM »

Glad to be of help. Smiley
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