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Author Topic: The Road to Thustrata (OOC)  (Read 6704 times)
tfwfh
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« Reply #135 on: May 28, 2012, 08:15:10 PM »

I feel like I'm just about ready to start posting in-character, but I don't want to overstep, and Wallace seems to have been passed over in the post fight heal-a-thon.  Is he still incapacitated, and was he conscious for the fight?
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« Reply #136 on: May 28, 2012, 08:54:48 PM »

add this one to the list.
1d20+8=20
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« Reply #137 on: May 28, 2012, 11:32:23 PM »

also not my intention to fudge any rolls just keep it clean.
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« Reply #138 on: May 31, 2012, 06:27:35 PM »

I'm going to interpret the lack of protest as approval for me playing a drake.  So, my concept is to just be a dragon (as opposed to say, a wizard who happens to be a dragon).  To my mind, dragons are big terrifying combat monsters, and also inherently magical creatures.

I'm more concerned about the combat monster part than the magical one, so high BAB and defense/DR are important here.  I don't want to take any levels of Mage, because it fails on both those aspects.  Priest would be the best option if a suitable alignment can be found or created.  If not, then my plan is to take just Martial Artist, and replicate spell casting through feats.  Currently, I think the best way to do that is with potions and the alchemy feats, reflavored somewhat to more resemble something like stored up ritual casting than throwing vials at people.  I also think Scroll Casting could be helpful, but I'm not really sure about it.  Either way, I plan to take 1 level of Martial Artist because I'll need the Martial Arts feat and I don't expect to ever qualify for it normally.

So, what are my options for Priest alignments?
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LordKruelos
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« Reply #139 on: May 31, 2012, 08:02:31 PM »

Tell me about your drake. What's his shtick and why is he wandering from place to place on The Long Road?
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tfwfh
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« Reply #140 on: May 31, 2012, 08:29:10 PM »

Seravaxiss is a young dragon (at least by dragon standards).  Recently (again, dragon standards, so a few years ago) her mother decided she was old enough to be bothersome and kicked her out of the lair.  Sera is now wandering in search of a suitable place to establish her own lair and hunting grounds.  And as long as she's travelling, she figures she might as well have some travelling companions.  She doesn't have anywhere in particular to go, so wherever they're going is as good a direction as any.  Plus, it will give her a chance to learn more about these little mortals that dot the landscape.  The experience will help decide whether she's better off making allies of them, or terrorizing them into submission later on when she's building up a horde.
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LordKruelos
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« Reply #141 on: May 31, 2012, 08:53:30 PM »

If you were to play a priest, what would you be a priest of?
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« Reply #142 on: May 31, 2012, 09:09:52 PM »

I'm not at all interested in the flavor surrounding Priest.  I don't think of the character as being a member of a class.  Rather it's just a dragon, and I'm trying to bend the PC mechanics to fit that shape.  Priest is a good fit, but it's not the only one.  If I have to be a priest of something, I would want it to be like, Priest of Awesome Dragonness (Dragonkind or Dragon Spirit, maybe, from a more serious perspective).

And, to be completely honest, I'm not sure I would take Priest even if it is an option.  The more I think about it, the more I value not having to rely on the kindness of any particular GM, so I can take the same build and play it in any game without problem (like another Long Road adventure, for instance).
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« Reply #143 on: May 31, 2012, 09:22:08 PM »

if you are thinking just general dragony type stuff you would probably be better off with just mage.
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« Reply #144 on: May 31, 2012, 09:29:17 PM »

How so?  I'm going for melee combat badass, plus a little magic on the side.  Mage is essentially the opposite of that.
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« Reply #145 on: May 31, 2012, 09:36:45 PM »

mages aren't that weak in this game, and in many fantasy settings dragons are magical powerhouses. most strategies involve slinging spells and breath weapon before ever attacking up close.
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« Reply #146 on: May 31, 2012, 09:44:55 PM »

They're weak as compared to everyone else.  They have the lowest BAB, defense, and vitality of all of the classes in the game.  Their saves are also pretty bad.  The only thing they do well is cast spells.  True, if they decided to start hitting something with a stick, that is a lot more effective here than in other games, but it's still not something they're good at.  Anyway, I guess we have different ideas of how dragons work.  I'm going with the huge-teeth-and-claws-and-oh-yeah-a-bit-of-magic-too version.
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LordKruelos
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« Reply #147 on: May 31, 2012, 10:04:16 PM »

Channeler? That would suit your high BAB needs and you could fling magic around.

If you want to be huge teeth and claws Dragon, martial artist?

How Big exactly are you thinking?
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Catodon
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« Reply #148 on: May 31, 2012, 10:08:32 PM »

A few of things:

First check out my drake Vandarzyrx. I built him as a minion smasher and there might be some ideas you could use. He's a sage so for your hard-core combat drake maybe use martial artist or soldier.
http://oldschoolfantasy.pbworks.com/w/page/45743281/Vandarzryx

Also if you want  just a bit of magic consider feats: The Gift or Blessed.

Finally, for Long Road games beyond the current adventure (say you want to port across to the other Long Road thread and back later) stick to official rules. Re-skinning is fine even encouraged but Alchemy to represent pre-preapred rituals rather than physical objects is probably across the line in the eyes of many referees. If however LK is cool with that and you aren't going to port the character around then no probs.
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« Reply #149 on: May 31, 2012, 10:11:49 PM »

Heh, you could always build it as

Drake Sorceror Channeler 1 / Martial Artist 2

Take Draconic Heritage and Truescale at level 1
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