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Author Topic: The Road to Thustrata (OOC)  (Read 6711 times)
Jigger
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« Reply #90 on: April 19, 2012, 02:58:27 PM »

Sounds fair.

At game table, I know GM's that will skip over player if they're not paying attention in a table top. Two days to respond to combat sounds fair enough pbm time.
« Last Edit: April 19, 2012, 03:18:14 PM by Jigger » Logged

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Jigger
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« Reply #91 on: April 19, 2012, 03:29:41 PM »

Catodon

Unless I missed something. I think Sainrith might be short a few skill points. You have 12pts, you should have at least 24.

[4 (Lancer)  x 4 (First Level)] + 4 (Second Level) + 4 (Third Level)

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Catodon
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« Reply #92 on: April 19, 2012, 04:32:22 PM »

So Glimmerrat and I had a few exchanges back and forth on things that GMs can do to improve the chances for success for a PBP. I thought I'd throw a few of these out to see if any of you had further thoughts (for clarity, my comments were marked with '-' and Glim's responses with '*'.

Quote
- Shorter, More frequent posts and turns > longer, less-frequent posts
*Yes, absolutely. That said, if you want to speed things up, longer posts can fast forward through a log jam.

- Don't delay the game waiting for a player to make a roll -- while this is an extension of enforcing a passive/active split in skill use, I seem to notice a lot of PbPs lose momentum waiting for all players to complete a set of rolls that the GM could have easily done in 1 batch.
*I generally use a 24hr time limit in open RP and 48hrs in combat. If you don't post within that time, I decide your action.

- Use pictures / ruthlessly scavenge Google Image searches to set the tone, communicate passage of time, and provide clues.
* Oh yes! Absolutely. That said, if you must then Excel is nice for drawing maps with 5 ft. squares.
- IMO, Even better than Excel is using the free Google Docs powerpoint-clone (Google Presentation)

- Use a rolling schedule for GM turns, giving the players a sense for how long they have to respond, modify it if necessary, but then actually following through as promised even if only some players have responded.
* Yeah, see above. Have a look at post #1 and #2 on any of my OOC threads. I generally use #1 to set rules, and #2 to lay out character sheets.

In related news -- I'm pretty comfortable with my current rate of posting a substantive GM turn once every 2 or 3 days, with minor responses in-between depending on circumstance and my availability.

I'm explicitly stating that in the event of round-based actions (e.g. Combat) players will have 48 hours to respond with an action for a round. If they miss that window, I'll decide the character's action (which will trend toward continuing to fight a currently engaged melee opponent, or Total Defense if not currently engaged).

This is probably worthy of its own thread.
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"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
foproy
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« Reply #93 on: April 20, 2012, 07:49:39 PM »

i had assumed the beast were with us. he never said we dropped them anywhere.
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LordKruelos
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« Reply #94 on: April 20, 2012, 09:01:22 PM »

/GrimPortSm-2.png?t=1332045998[/img][/td]
[td]Grimmar stares at the small fey and his horse both... the way the corners of his lips pull back, and the glint of his red-rimmed yellow eyes come together in an expression that is unsettlingly like a leer. He isn't moving on them aggressively, but does look like a rather smug mountain of muscle.
[/td][/tr][/table][/quote]

http://www.youtube.com/watch?v=iDpYBT0XyvA
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Fiendbasher
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« Reply #95 on: April 20, 2012, 09:58:09 PM »

...his hair was perfect  Grin

Yeah I assumed Grimm wasn't going to be welcome in the room with the Sheriff, is all
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foproy
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« Reply #96 on: April 20, 2012, 10:10:13 PM »

i can almost see them both laying at the door of the palace under the eyes of a squad of very nervous looking guards.
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Jigger
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« Reply #97 on: April 23, 2012, 10:29:14 AM »

I like Catodons solution for a failure to post on over on the Long Road OOC.

Fail to post by deadline, and you just do a full defense for the round.

Simple but elegant, I like it.
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LordKruelos
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« Reply #98 on: April 27, 2012, 09:26:58 AM »

Are there any outstanding questions that you're waiting on me to answer, by the way?
Awhile back, I completely spaced on something Foproy asked until he reminded me by PM.
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LordKruelos
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« Reply #99 on: May 13, 2012, 10:35:24 AM »

Invoking a 48 hour window to post combat actions, with failure to post meaning your character does nothing for the round
-- I am specifically not giving people a mechanical benefit as a reward for Failing to post by deadline, so you will not get the full defense benefits.

The Limestone Tunnels
(Click link for battle map)

(click to show/hide)
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LordKruelos
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« Reply #100 on: May 15, 2012, 04:29:32 PM »

Quote
Body is not as big as I imagined but even so body 18" high Sainrith 2'5"  or 29" the corpse easily comes up to the little guy's waist and if he was looking for cover he would be crouching

1/4 cover if standing, 1/2 if crouched. The attacks are coming from like 4-6 feet above your head, there's only so much cover is going to help
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Catodon
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« Reply #101 on: May 15, 2012, 09:23:47 PM »

Fair enough.
Math on bleding is right. (whew!)
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"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
LordKruelos
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« Reply #102 on: May 15, 2012, 09:24:32 PM »

Fair enough.
Math on bleding is right. (whew!)

I'm sure I've got time to get more licks in before we're done.
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Catodon
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« Reply #103 on: May 19, 2012, 11:17:47 PM »

Sainrith's current sheet is missing the +1 size bonus for defence. Will fix when I have time
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"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
tfwfh
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« Reply #104 on: May 21, 2012, 01:48:29 AM »

Just dropping in to say I noticed your request for a cached version of round 3.  Unfortunately I don't have one.  Google's cache for the page is about 45 minutes too old, and the way back machine doesn't have anything for the forums since 2007.  Bing and Yahoo seem to cache some threads, but not that one.  Browsers generally won't keep old cached data, so once you visit the page again, the old cache will be overwritten.  Your best bet is if someone checks the thread from multiple computers, or multiple browsers.  In that case, just be sure to get the cached version before viewing the thread again from the other machine/browser.  Hope that's helpful.
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