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Author Topic: The Road to Thustrata (OOC)  (Read 9481 times)
LordKruelos
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« Reply #30 on: March 21, 2012, 02:46:00 PM »

after the riders are out of site, shadefire stands with khelos next to him and returns to the road.
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let us visit this town and gleam what we can. from what i hear though this illness and the people who created them are an affront against nature, and must be destroyed.

It is of the Wyrm. Kill It. Tongue
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Jigger
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« Reply #31 on: March 21, 2012, 03:08:50 PM »

Oooohh! Dagger falls!

I head immediately to room 12, but avoid the pit trap behind the basement door.
Knock twice on the left door, and answer the riddle for the minotaur guardian.
"Radio Shack"

<Darm, product placement>

And no, I've never been here before. How much xp do I get???
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What the blex are you starring at berk? Are you going to rattle your bone box or just keep piking around?
LordKruelos
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« Reply #32 on: March 22, 2012, 09:05:11 AM »

Oooohh! Dagger falls!

I head immediately to room 12, but avoid the pit trap behind the basement door.
Knock twice on the left door, and answer the riddle for the minotaur guardian.
"Radio Shack"

<Darm, product placement>

And no, I've never been here before. How much xp do I get???

Nope, wrong answer. The minotaur activates the Concrete Donkey trap...

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foproy
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« Reply #33 on: March 22, 2012, 09:42:38 AM »

i remove the wings from an angel statue soveriegn glue them onto the donkey and cast stone to flesh and sly away on my new pegus-ass
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Jesus loves you, he died for your sins. Protoman hates you, he died for them twice. - Anonymous
Jigger
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« Reply #34 on: March 22, 2012, 12:25:25 PM »

ROFL!

Are there AD awards for comedy, because you both have my votes.

« Last Edit: March 22, 2012, 12:34:48 PM by Jigger » Logged

What the blex are you starring at berk? Are you going to rattle your bone box or just keep piking around?
Fiendbasher
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« Reply #35 on: March 22, 2012, 12:40:02 PM »

I LOL'd...  Grin

Now that we're at the town a dilemma comes up. I don't think they would be too happy about us bringing our four legged party members into the town. However it looks like outside the walls is well forested. We could let them run wild beyond the walls, and if Khelos will follow Grimm we can arrange where they will meet us when we are back outside the town.

Pro: We will attract less attention without them and may have an easier time getting people to talk to us.

Con: If we DO run into trouble while in town, we won't have them there to back us up.

If we want to try to take them in with us, we can always approach the gate guards and see how they react. What think you all?
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LordKruelos
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« Reply #36 on: March 22, 2012, 02:12:50 PM »

ROFL!

Are there AD awards for comedy, because you both have my votes.



+1 for Foproy.

Have any of your characters been to this town before?
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LordKruelos
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« Reply #37 on: March 22, 2012, 02:27:19 PM »

Placeholders.











« Last Edit: March 22, 2012, 02:31:36 PM by LordKruelos » Logged
LordKruelos
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« Reply #38 on: March 22, 2012, 02:32:01 PM »



Maybe
« Last Edit: March 22, 2012, 02:43:20 PM by LordKruelos » Logged
Jigger
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« Reply #39 on: March 22, 2012, 02:34:05 PM »

Been in this town before? No, not really.

Least not I can remember, but most of those old modules back from the 80's are all kind of a big blur now. I remember there was something about a Keep on Blackmoore, and Spaceship in the Borderlands, but that's about it.
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What the blex are you starring at berk? Are you going to rattle your bone box or just keep piking around?
LordKruelos
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« Reply #40 on: March 22, 2012, 02:37:36 PM »

Least not I can remember, but most of those old modules back from the 80's are all kind of a big blur now. I remember there was something about a Keep on Blackmoore, and Spaceship in the Borderlands, but that's about it.

Fair enough. I am using a slightly modified old 2nd ed module as a baseline, so more homage to the generic than a conversion. Names changed, different situations introduced.
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Jigger
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« Reply #41 on: March 22, 2012, 02:50:18 PM »

Var, might want to hang with the wolves and investigates the woods immediately around town (Survival), while Shadefire do a recon on the town.

Shadefire can work the rumor mill (investigate), while Wallace gauges the Towns mood (Sense Motive). We should be able get some good range of clues that way.
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What the blex are you starring at berk? Are you going to rattle your bone box or just keep piking around?
Jigger
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« Reply #42 on: March 22, 2012, 02:56:35 PM »

2nd Edition?

Nope,  the only second edition setting modules i've read are from Planescape and Spelljammers. Never got into Forgotten Realms.
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What the blex are you starring at berk? Are you going to rattle your bone box or just keep piking around?
Fiendbasher
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« Reply #43 on: March 23, 2012, 01:47:35 AM »





What has been seen, cannot be UNseen...
« Last Edit: March 23, 2012, 02:14:27 AM by Fiendbasher » Logged

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LordKruelos
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« Reply #44 on: March 23, 2012, 08:13:12 AM »


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