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Author Topic: The Road to Thustrata (OOC)  (Read 9457 times)
tfwfh
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« Reply #180 on: July 03, 2012, 10:44:10 PM »

I am good with that.
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Catodon
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« Reply #181 on: July 03, 2012, 11:29:27 PM »

Social reactions to large 'monster' species can depend very much on setting and culture. In A Council of Wryms dragons ARE high society. I'm also currently working on a settting where giants are about 40% of the population and humans about 2%. Even in a generic fantasy setting there is room for some regional variation.
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"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
LordKruelos
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« Reply #182 on: July 04, 2012, 07:29:30 AM »

Social reactions to large 'monster' species can depend very much on setting and culture. In A Council of Wryms dragons ARE high society. I'm also currently working on a settting where giants are about 40% of the population and humans about 2%. Even in a generic fantasy setting there is room for some regional variation.

Right, which is why I'm not worried about "non-standard" PCs. The adventure itself will still be portable to other games with other PCs.
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tfwfh
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« Reply #183 on: July 11, 2012, 06:51:11 PM »

So, left, right, or back?

I say that if the ledge on the left side seems to lead anywhere then we should follow that path.  Otherwise, we should turn back and do the best we can at getting through the wall of thorns.  I don't trust the river to lead us anywhere worthwhile.
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Catodon
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« Reply #184 on: July 11, 2012, 10:05:25 PM »

Nah, it will go somewhere but we might all get eaten by something before we arrive...
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"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
LordKruelos
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« Reply #185 on: July 12, 2012, 08:56:07 AM »

The ledge on the left looks like it was part of the natural arch. You could presumably cross the river and climb the opposite cliff to whatever passage continues away to the West, but that will take you in the opposite direction from the thorn wall. The river seems to be running mostly northwards from here.
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Catodon
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« Reply #186 on: July 12, 2012, 04:18:43 PM »

maybe a map? nothing fancy just draw it on a bit of paper and take a photo.
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"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
tfwfh
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« Reply #187 on: July 12, 2012, 07:05:42 PM »

Ok, I had been thinking this was the situation for some reason:


But then I went back and re-read things, and now I think it's this:


If the 2nd one is the correct one, then I am now unconfused and I think we should follow the narrow ledge, or turn back and try the thorns.  I'm not sure which seems more dangerous, and since we're already down here we might as well press on until it's obvious we shouldn't any longer.
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Catodon
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« Reply #188 on: July 12, 2012, 09:45:54 PM »

Ok we follow the ledge. What precautions? What marching order? What spacing?
I propose:
Everybody tries to sneak.
15' spacing
Anyone who can see in the dark first.
Then Sainrith on Epsyir at the leading edge of the light Bow ready
Then a fighter type
then Wallace with the light.
then everyone else in one's or twos at 15' intervals within the light'

Ok back to work,
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"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
LordKruelos
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« Reply #189 on: July 13, 2012, 08:56:30 AM »

See main thread for map update and Notice check results

Ok we follow the ledge. What precautions? What marching order? What spacing?

I propose:
Everybody tries to sneak.

In this case, that would be a Team Sneak Check, with the character with the Lowest skill bonus making the check (unless you had a Sage with Best of the Best, for example)
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Catodon
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« Reply #190 on: July 14, 2012, 12:31:48 AM »

The idea of spreading the characters out and puting the best sneakers first was to allow some to get across before we're spung. A team check is fine if the outcome takes this into account.
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"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
LordKruelos
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« Reply #191 on: July 23, 2012, 12:31:45 PM »

Ok, so it's been a week since the last player post -- what do I need to change to get this rolling again?
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Catodon
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« Reply #192 on: July 23, 2012, 03:46:31 PM »

For my part I've been mad busy. You'll notice even the posts I have made have been quite short compared to when I started.
I think that we have just figured out there is only the unpalettable choice of swimming the river left and so everyone is waiting on everyone else to go first.
In my defence Sainrith is probably the least qualified here. So anyone else going in?
Jump Jump Jump Jump!
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"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
LordKruelos
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« Reply #193 on: July 23, 2012, 04:23:04 PM »

Just to make it clear -- this isn't a forced-choice situation, you could push your way through the wall of thorns or otherwise work to get past that. Jumping into the river is going to be dicey but gutsy.
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tfwfh
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« Reply #194 on: July 24, 2012, 07:22:13 PM »

I'm waiting for either a path forward to appear, or not.  I was imagining the narrow ledge might open into another tunnel or something.  I don't see jumping in the river as a viable or reasonable path forward.  As far as I can tell, we're not in any real hurry.  Our task here (as far as I remember/could tell from my previous skim-through) is to discover what's been disrupting the renovations of the temple on the surface, and put a stop to it if we can.  It seems probable that whatever-it-is is also responsible for the sleeping sickness that's been plaguing the area, but I don't recall discovering any real evidence of such a connection.  Which is to say, as a player, I see no reason to think that jumping in the river with nothing but a hope that it will take us somewhere useful (instead of drown us) is a good plan.  And so, I can see no reason why Wallace would either.

I suspect that if we were so inclined, we could take the heads Sainrith has been collecting back to the sheriff (of Nottingham, teehee) as evidence of what's down there and request some additional assistance.  At the least I would hope for some torches and lamp oil we could use to burn through the wall of thorns.  Of course the smoke would be a concern in the enclosed underground environment.  Doubly so with the nearby mysterious, giant, maybe poisonous mushrooms.  Even better than that would be a squad of guards and hirelings to chop through and keep the area secure while we continue farther on.

So anyway, as long as we have a path forward that isn't obviously suicidal, I'm all for following it.  And as long as we don't I'm all for going back and trying another way.  I'm waiting to see which it is.
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