|“Just an old vet, on his way to healers in the north.”, he says revealing the burn scars on his arms. "This is my bodyguard, Var. The clerics sent him along to keep me company. We're just passing through, and will only be in the area for a few days at most."|
"GM Rolls: Bluff vs Sense Motive"
Wallace (d20) 16 + Bluff 6+2 = 24
Modifier -- Questionable –4
(It's hard for some guards to believe that a poor old vet has such a bodyguard)
Guards Sense Motive Roll = 9
Passing Among the Crowd
|“That's quite a pet you have there. Start no trouble and tell Olavia over at the Arms to give you the Veteran's discount. "|
As he moves through town, Vár just has a way of carrying himself that brings to mind a lion at the watering hole. He is surrounded by prey, but they know he is not here for them; in spite of the difference between them, but keenly aware of it, both go about their business.
Vár is not the only orc-blood mingling in the crowd, but he is a lion amidst alley cats. Everywhere Vár goes, he is aware of eyes on him. The meek are more than willing to give the mighty warrior room, the strong note the passing of a warrior that the crowd parts for. The meek give him a wide berth and often avoid meeting his gaze. The strong watch him closely, taking his measure.The Teshford Arms
Wallace plays pilgrim for now. Putting a pebble in his boot to remind him to limp, he hides his gear and hobbles his way to the inn. Once there, he uses his cover as a pilgrim to steer conversations toward disusing healers and disease, to see if he can confirm the fever dreams.
The town is rife with gossip and tense with the stress of living with an unknown plague hitting one's neighbors at random, and any of a dozen villains are blamed for the current woes depending on the teller and the proximity of watch patrols. Each PC overhears at least one rumor simply by listening to the villagers gossip, Wallace adds extra rumors from actively soliciting them.
"Rumors and Wallace's Investigation"
Wallace Investigation and the Team's listening to local rumors gather the following items
Three men and women have died in the last week, short of breath and gasping for water. Thirty more are ill with terrible fevers.
Several children of Dagger Falls have vanished; taken by the goblins of the hills.
The gods have abandoned Daggerdale since the Temple of the Rising Sun burned in the night years ago (also, depending on who is speaking: the gods are punishing Daggerdale for not bringing those guilty of destroying the Temple)
Evil dwarven spirits have come down from their haunts on Eagle’s Eyrie, bringing plague and mischief with them. They must be appeased with a blood sacrifice.
The beams of the Red Rock Tavern recently sprouted leaves and blossoms.
All the horses standing outside the Teshford Arms yesterday evening have died.
(Spoken after the speaker double-checks to make sure no guards are nearby) Sherriff Jax has brought some sorcerer into town to scare the Dalefolk. He will pretend to lift the curse, so that the Dalefolk will hail his bravery and forgive his past cruelties.
As he travels with Wallace, Vár carefully takes note of the meek, the strong, and especially the fellow predators.
Vár does his best to gauge the intent and reactions of the folk that Wallace decides to speak with, as well as suggesting questions to pursue, if he thinks of any.
The Sherriff seems to have at least 2 different mercenary sigils in town, orcish and human mercenaties, in addition to the Town watch, and the Sherrif's own guard.Shadefire
are the outlying farms afflicted by the fever, and if so can i use the medicine skill as a synergy to investigate by offering aid to sick villagers?
i has going to have him attempt some treatments, and ask questions as he goes.
"The Druid Says Take Your Medicine"
Though the Daggerdale folk are independent and proud, they are also desperate for any help for their sleeping friends and family, and will need little persuasion to let the Druid examine the sickness.
The symptoms of Dream Fever start with a normal fever, like many minor colds. After a day or two of fever and sweats, the victim falls into a fitful sleep and doesn’t wake up. Over a hundred victims have been claimed in Dagger Falls and nearby farms, several score of them from the garrison. Most victims have been asleep for several weeks, a few have disappeared, and several are dead. The citizens of Dagger Falls are as puzzled by the illness as anyone. To make things worse, there's no way to tell the Dream Fever from any other until the victim falls asleep.
Asking among the folk Shadefire is readily accepted by a distraught family, one uncle missing, his daughter feverish and asleep. The druid is brought into the family home to examine the remaining victim.