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Author Topic: I just bought FantasyCraft, and I really wanted to like it, but...  (Read 3302 times)
ArmoredSaint
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« on: March 09, 2012, 10:53:30 PM »

...I feel like I wasted my money just now.

I have some serious criticisms.  

1) Armour seems woefully underpowered.  It seems like every other weapon is rocking AP ratings that reduce the armour's damage negation ability to a nearly worthless amount.  Every archer with Bow Basics has no less than 6AP!  What's the point of even wearing armour when it will seldom do you much good?  Huh?

2)Why is scale armour represented as having greater total resistance to edged weapons than even  plate armour? This makes little sense to me.  What is known from Medieval and Renaissance combat manuals seems to indicate that the advent of full plate armour rendered the wearer of such substantial protection nearly immune to cuts, necessitating a change in the development of the sword into a more acutely-pointed instrument rather than one focused on cutting.

3) Katana fanboy-ism.  There is no good reason that this weapon should be represented as being able to ignore that much armour (unless the armour happens to be FantasyCraft scale!)

So, essentially, FantasyCraft wants me to believe that if my enemies are all carrying katana, then I'd better be wearing scale armour instead of good-quality steel plate, and even then, all I can expect is a measly three points of damage being negated?  In FantasyCraft, it looks like my odds of survival are better being chopped by a hatchet while stark naked than they are being attacked by a katana while wearing scale  armour.     Cry

And God forbid I expect even my articulated plate to save my life against even the most ordinary bow wielded by an archer with basic training?  It's a wonder that our martial ancestors managed to survive a single battle in their careers!  Shocked

Do I have this right?  Have I misunderstood something?  I'm perfectly willing to admit that I may have.  As I mentioned in the post's title, I just bought this book--I've literally only had it for a few hours as I type this.  Please, please somebody tell me that I've grossly misinterpreted some crucial rule here and it isn't really as bad as I fear it is.  

The book is well laid-out (though it could have benefited from some more editing and spell/grammar-checking), the game presents some neat ideas that I enjoy, and I so wanted to like this game, but if the above are true, they are deal-breakers for me ( I love to see medieval-esque combat represented with a reasonable degree of accuracy, especially where armour is concerned), and I will feel deeply dissatisfied and will have wasted my money.  Undecided

Edited to add:  Shuriken pierce all armour?  So, no matter what, no form of physical armour will protect me from being poisoned by a shuriken?  I could be wearing the best-quality plate armour, and if some random ninja wants me poisoned, it automatically happens because shuriken are magical armour-piercers?  Wow.  Just...wow...   To say that I am dismayed doesn't adequately cover it.  Between this and the lightsaber katana, what's up with the over-the-top Asia-hoplophilia?  Sad
« Last Edit: March 10, 2012, 12:04:22 AM by ArmoredSaint » Logged
Mister Andersen
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« Reply #1 on: March 10, 2012, 12:17:57 AM »

Basic training is just the bow proficiency, which is all the average NPC bowman is going to rock up to a fight with unless your GC is out to make life difficult for you. Feats and fortes and weapon upgrades are generally the preserve of elite minions and special characters. So a bunch of mooks so armed will have an AP capacity anywhere from 2 (short bows w/ standard arrows) to 7 (heavy crossbows w/standard bolts).

But the whole point of sharp pointy things being propelled with great force is that they are by their very nature armour piercing. It's why armour became decreasingly popular once that level of weapon tech was reached, because the pro/con balance became skewed.

Don't forget however that your Defence bonus is increasing as you level up, and there a variety of options for increasing your effective damage resistance -- armour fittings, class abilities and so on.

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ArmoredSaint
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« Reply #2 on: March 10, 2012, 12:49:33 AM »

But the whole point of sharp pointy things being propelled with great force is that they are by their very nature armour piercing. It's why armour became decreasingly popular once that level of weapon tech was reached, because the pro/con balance became skewed.
While you are indeed correct about pointy things driven with great force being generally better at piercing armour, you miss the mark (heh!  Wink ) on the notion that armour went into decline after the longbow and heavy crossbow hit the battlefield.  It was emphatically not so.  Even the much-hyped English victory at Agincourt occurred only in 1415--plate armour had yet to reach its zenith.  This  funerary effigy depicts what a typical heavily-armoured warrior of the knightly class would have worn circa 1415:

http://effigiesandbrasses.com/static/monuments/medium/john_hamperotis_s440_r6462.jpg

Compare this with a later armour from c.1460-1470:
http://www.historicenterprises.com/journal/05/images/b2.jpg

Armour grew heavier, not lighter, following the English longbow victories.  Why?  Because it kept the arrows out, that's why.  Armour worked.

I have compiled a collection of historical accounts from a few primary sources detailing the effectiveness of advanced plate armour versus projectiles shot from the longbow.  I now submit it here:

(click to show/hide)

And this doesn't even begin to consider the attempts to make armour proof against early firearms witnessed in the 16th century and later.  

So, no--it is not true that longbows and crossbows drove steel plate armour from the field.  Armour just got better.  

An earlier work of Robert Hardy's on the subject gives the average thickness for a c.1400-ish breastplate at about 2mm.  The more recent The Knight and the Blast Furnace by Dr. Alan Williams, a work on the topic of medieval martial metallurgy, seems to agree with this, and this figure seems to jive with measurements of actual surviving pieces.  Later breastplates, though, feature thicknesses through the center of the breastplate of 4mm or even greater.  

See here for an examination, including figures for thickness, of a selection of surviving breastplates from later periods in the collection of Mr. Wade Allen:

http://www.allenantiques.com/Breastplate%20Thickness%20Study.html

I'd certainly say that plate armour's performance record warrants better representation in the game than a measly 1 DR for articulated plate with heavy fittings--the game's best armour versus a guy with Bow Basics and a standard longbow and arrow!


« Last Edit: March 10, 2012, 01:03:46 AM by ArmoredSaint » Logged
Mister Andersen
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« Reply #3 on: March 10, 2012, 01:04:46 AM »

Out of curiosity, what's the best DR you can get through non magical armour in D&D?
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ArmoredSaint
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« Reply #4 on: March 10, 2012, 01:13:41 AM »

Out of curiosity, what's the best DR you can get through non magical armour in D&D?
Which edition?  Wink

Off the top of my head...

In 1E AD&D, as detailed in Unearthed Arcana, full plate armour afforded its wearer what effectively translates to 2 DR per die of damage rolled.  So, if I were wearing this armour when struck with a broadsword that did 2d4 damage in that game, I would get to ignore 4 damage.

In 3.5E, adamantine armour is technically non-magical, and, IIRC, provides 3 DR for a suit of heavy armour made from it.

In 4E, the recent Mordenkainen's Magnificent Emporium presents splint mail that offers DR 3, but only against the first blow taken in an encounter.
« Last Edit: March 10, 2012, 01:15:47 AM by ArmoredSaint » Logged
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« Reply #5 on: March 10, 2012, 01:46:16 AM »

I'm gonna just go out on a limb here and say that if the crux of your argument is mostly in regards to how armour isn't handled in a 100% realistic fashion then maybe the problems lay more with you than the actual game.

That's not necessarily there to say that the writers of this game needed to pay more attention to historical accuracy and how shit's suppose to work but really? The way I see it is arrows and shurikens and such do so little damage in comparison to melee weapons that having AP for them just... sort of makes sense. Melee weapons overcome DR with raw damage, arrows and smaller weapons sneak in between cracks. Or at least they try to. It's more of a balancing thing than a real historical measure, since FC isn't GURPS and it can't just assign each individual trait an amount of points they're worth they need some nice work arounds and handwaves of "This is fantasy. Don't worry about it".

Keep in mind, a lot of your arguments don't make much sense to me because I'M READING MY FANTASY CRAFT BOOK RIGHT HERE and all it says is Katannas have Cavalry and Keen 4 as their qualities and keen has nothing to do with armour piercing... also shurikens don't have AP either, at least as part of their natural weapon descriptions. Maybe this is just a first printing thing? Either way I'm not really one to let a small inconsistency with history stop me from having fun in a game about fantasy tales so meh.
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ArmoredSaint
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« Reply #6 on: March 10, 2012, 01:54:32 AM »

The copy I have says that katana have AP 4 and that shuriken do stress damage, which ignores armour.
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« Reply #7 on: March 10, 2012, 02:05:33 AM »

The copy I have says that katana have AP 4 and that shuriken do stress damage, which ignores armour.

Yea than you probably have a first printing of the book, because I distinctly remember this argument from other places online. I'm looking at my book right here and Katanna's have Keen 4 (which basically means they do more nasty shit on critical hit tables) and shurikens do lethal damage.
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« Reply #8 on: March 10, 2012, 02:37:35 AM »

You may want to grab the First Printing Errata, it does show that the Katana loses AP 4 and gains keen 4 and the shurikens damage was changed to lethal. Which matches the second printing.

This is among numerous other changes.

http://www.crafty-games.com/downloads
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Mister Andersen
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« Reply #9 on: March 10, 2012, 02:45:50 AM »

I agree that plate not having additional resistance against edged attacks doesn't make a lot of sense. But still, by your own comparison you're getting better DR out of the box that any recent version of D&D.

And you're also overlooking the difference in how D&D and FC handle armour. D&D uses it to increase your Defence, which is reasonable given that the value in their system is largely static, but once that number is breeched you'e taking everything your opponent dishes out. FC increases your Defence as you level, so armour is generally a lot more about absorbing damage once you're hit.

And remember that range is also a factor; for every range increment, that AP bonus of theirs still needs to roll 2 more on the die to hit you.

If you're going to go clanking in the heavy armour, that pretty much means you're likely playing a Soldier or Lancer. In either case, that probably means the Armour feat chain is going to be important to you.

A lancer gets one step of the chain for free at levels 2, 11 and 19; they can purchase it sooner if they want, but they gotta use their bonus feat due to career level slots to do it. A soldier can get them a lot more easily by using their odd-level class ability in addition to their standard slots; with the Fighter specialty they can have the entire chain at 1st level.

Let's look at the benefits.

Armour Basics: Makes armour lighter
Armour Mastery: DR +1, immune to coup de grace
Armour Supremacy: DR +1 (total +2), sneak attack immunity.

I agree that seems a little anaemic for the investment; lose access to your armour and that's 3 feats of dead weight. Straight out doubling the benefit of both the 2nd and 3rd tiers would seem a fair alteration given they're all non-permanent benefits.

But even if the benefits of the chain remain as written, if we continue this build to 3rd level, using your class and level based feat slots to pick up Shield Basics and Mastery means you get access to the ability to ignore the AP quality of enemy attacks equal to your melee feats -- and as the Fighter counts as having 2 extra of those, as long as you've got even a buckler shield equipped, that mook bowman's AP advantage over you is a thing of the past.

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ArmoredSaint
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« Reply #10 on: March 10, 2012, 03:13:20 AM »

Okay, awesome.

I didn't know about the errata.  Thanks much, gentlemen.

I read on...
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« Reply #11 on: March 10, 2012, 04:19:17 AM »

Mr A analysis also leaves out the Soldier's DR class ability, which stacks with his armor, so it's even better.
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« Reply #12 on: March 10, 2012, 05:35:55 AM »

Mr A nailed it - we had a Soldier in our group modelled on a classical "Knight" archtype and he could flat out ignore archers (and most mid-range melee threats).  As in total immunity to them short of a Called Shot at -10 to hit (a trick only specialists would actually have, unless your GM hates you) - and on the somewhat rare actual hit at that he could use Shield Block.  Combined with Taunt it was kinda hilarious.
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« Reply #13 on: March 10, 2012, 07:58:15 AM »

Although in the end FantasyCraft is not trying to emulate real world armor and weapons.

Still it probably wouldn't be that hard to adjust the numbers until they worked right.
EDIT: You could even get someone on these boards to do it for you if you don't feel like it.
« Last Edit: March 10, 2012, 09:09:43 AM by SilvercatMoonpaw » Logged
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« Reply #14 on: March 10, 2012, 10:54:13 AM »

Oh man.. we JUST had this argument at our table with a new player.  (D&D convert.)  Because of the ingenious (possibly insane.. no sane men / women can possibly track all of that is FantasyCraft in their head.. but yet.. they did...) and amazingly deep way FantasyCraft plugs in with itself, you can't really take stats by themselves.  As Sletchman pointed out in his group.. Soldier + Ability + Armor + LOLs = Archers suck.  My player was concerned that he'd 'break' our group with an armor toting Wizard.. ..he didn't.  (He actually almost died last night.. lol)

I'll be honest.. I thought the same to.  Until my group dragged me into a game of FantasyCraft. (I'm not normally a fantasy gamer.  Modern or Sci-Fi for this Koala).. but FantasyCraft just has so many options... it's like a drug for my brain.

My suggestion?  Has out a character or two.  Play a game as a trial.  Get a feel for how it all blends.  It took me three sessions.. then I busted out Mohai the Kung Fu Tree and haven't looked back since! Smiley
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