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Author Topic: Excel Based Character Sheet  (Read 8498 times)
Sletchman
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« Reply #45 on: April 25, 2012, 03:31:46 PM »

If it's possible, I also support custom origin options.  I use plenty of custom material in my games which makes giving this sheet to my players a little tricky.

Otherwise it's fantastic, and looks like it'd be a great tool for both new players and quickly putting a character together.  Great work man.
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cjs65
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« Reply #46 on: April 25, 2012, 03:39:12 PM »

If it's possible, I also support custom origin options.  I use plenty of custom material in my games which makes giving this sheet to my players a little tricky.

Otherwise it's fantastic, and looks like it'd be a great tool for both new players and quickly putting a character together.  Great work man.

Thanks for the feedback!

There is already the option to add custom species, and I'll be adding custom specialties, which just leaves human talents. I seem to recall there was a reason why I didn't allow custom talents but I'll check again and add them if possible.

Anything else in the origin area that needs work?
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Sletchman
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« Reply #47 on: April 25, 2012, 04:07:12 PM »

You can easily put a custom human talent into the species space (as a user I mean), so custom talents aren't strictly necessary.  It's really just custom specialties that are missing, really.
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cjs65
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« Reply #48 on: April 26, 2012, 02:49:56 PM »

Thanks to Antilles and Arakor for pointing out that the Adventure Companion Specialties were missing from the table. My bad, got lost in a re-hash of the sheet some time ago - I thought they were still there.  Embarrassed

I'll add them back into the next release.
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cjs65
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« Reply #49 on: April 30, 2012, 02:24:08 PM »

New version going out Friday. Changes so far:

Fixes:
- Corrected proficiency bonus from level when using non-standard proficiency gain rate campaign quality. (Class and Level)

Enhancements:
- Added Adventure Companion Specialties (Origin)
- Added space for 10 custom Specialties. (Origin)
- Added space for 10 custom Talents. (Origin)

I'll probably also be addressing the lack of space for feats/abilities, adding in some highlighting options for feats/abilities and also adding in vision & hearing ranges.

Last call for any other problems/suggestions...
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ScrivenTwigz
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« Reply #50 on: April 30, 2012, 04:14:18 PM »

Minor thing - the entry for Razor is missing from the weapons; Razor Sword is duplicated instead.

Regardless, this is great stuff; I hope more customization options are to come! Any chance of getting an unprotected version for modification in individual campaigns?
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cjs65
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« Reply #51 on: April 30, 2012, 04:25:38 PM »

Minor thing - the entry for Razor is missing from the weapons; Razor Sword is duplicated instead.

Regardless, this is great stuff; I hope more customization options are to come! Any chance of getting an unprotected version for modification in individual campaigns?

Thanks for the feedback, Razor entry corrected. The stats were OK, just the name was wrong (Excel duplicating an earlier entry in the column without me noticing...)

Any suggestions for further customisation are welcome. Sorry, no, I don't wish to issue an unprotected version.
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cjs65
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« Reply #52 on: May 30, 2012, 03:08:27 PM »

I've just fired off the latest version of this to Pat & Alex, so hopefully it will make its way to the downloads page sometime soon.

Changes from Version 0.3 to Version 1.0 are as follows:

Fixes:
- Corrected proficiency bonus from level when using non-standard proficiency gain rate campaign quality. (Class and Level)
- Changed Razor entry in weapons table to 'Razor' instead of 'Razor Sword'. (Weapons)
- Corrected omission of Charisma as a Lifestyle modifier. (Lifestyle and Reputation)
- Corrected various missile weapon damage types to 'Ammo' to fix lookup problem. (Weapons)

Enhancements:
- Added Adventure Companion Specialties. (Origin)
- Added space for 10 custom Specialties. (Origin)
- Added space for 10 custom Talents. (Origin)
- Added space for 28 extra feats/abilities. (Feats and Abilities)
- Added Feats and Abilities Overflow sheet. (Character Sheets)
- Allowed cells to be formatted on the character sheets so that some format customisation can be carried out. (Character Sheets)

Sorry it's about a month late, had a busy time at work.  Sad

As usual any bug reports/feedback/suggestions are very welcome.
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Crafty_Pat
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« Reply #53 on: May 31, 2012, 12:35:35 AM »

New version's live.
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Patrick Kapera
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Takeru
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« Reply #54 on: October 27, 2012, 11:52:35 AM »

Hi. Been using this Excel-Based sheet for quite some time, but I have to ask;

How do you add a Character Image to it? There's two places where it says "insert character image here", but trying to add an image just pops up a protected error.
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You can literally make Mike Haggar in Fantasy Craft. I love this system.
Takeru
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« Reply #55 on: October 27, 2012, 11:58:37 AM »

and wouldn't ya know it, right after I post this I figure it out on my own.  Roll Eyes

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You can literally make Mike Haggar in Fantasy Craft. I love this system.
cjs65
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« Reply #56 on: October 27, 2012, 01:44:33 PM »

Didn't know anyone was actually using this. I found a couple of errors recently, including one which replaces the level/class based Initiative bonus with the Defence bonus... I'll fire off a new version to Pat/Alex now.
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cjs65
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« Reply #57 on: October 31, 2012, 07:35:08 AM »

The new version (1.01) is now live on the downloads page. Thanks Pat!
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Crafty_Pat
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« Reply #58 on: October 31, 2012, 01:22:15 PM »

The new version (1.01) is now live on the downloads page. Thanks Pat!

Oh crap. I meant to come back and post when it went up but I got swamped here. Sorry about that!
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Patrick Kapera
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Antilles
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« Reply #59 on: November 06, 2012, 07:36:06 AM »

I've discovered something of an annoyance... in the Equipment section, if you enter say, 5.5, it defaults to date (may 5th) rather than numbers, and since the sheet is locked I cannot change the formatting. This kinda buggers up the rather nifty weight section sadly...
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