@Big_Jim: Cool stuff man, not quite what I'm after but interesting ideas for an AI origin I was also considering for the same setting.
@tfwfh: It was both interesting and useful. I'm a big fan of seeing different ways to achieve the same goal, especially since every GMs mind works differently. It's a little confusing to be honest - it seems like you are rolling up a PC who is both a host and a puppeteer at the same time (which was why I went in the whole "make two distinct bodies" direction originally). I agree with your position on NPC use - many things don't quite fit right (and I don't want to see characters that end up overpowered). Improved Host is a bit underpowered too.
Also, yes, I'm well aware I'm a bad person. Lawful Evil for life!
My current thinking: Macro-Species!Just thinking out loud here, mind - I like the work that everyone in this thread has done so this is just a random idea that came up:Brain in a Jar.Type:
-2 CharismaEx Machina
: Your consciousness exists in an artificial body, which can be quite varied in design. Choose a model of body from below. If the device that stores your consciousness is ever removed your Strength and Dexterity is reduced to zero and you can not interact with the world around you in any fashion. During downtime, with GM approval, you can swith between artificial bodies which replaces your existing benefits with new ones.Reviled:
Almost everyone mistrusts what you are - a living weapon that could be turned on them at any time.Ex Machina OptionsInfiltrator:
Options for blending in with regular folks, CQB combat focus (if anything).Heavy Combat:
High strength, durability, large size, DR.
The idea (obviously) isn't fleshed out, just wanted to see what people thought about it at a conceptual level. In many ways it's like the unborn's custom construction, but on a slightly larger scale (I figure Ex Machina could be fairly in depth, and then species feats can enhance them in specific fashions). Thoughts?
One random idea is that Ex Machina could become their Specialty (give them required specialties), but I'm not sure that sits quite right with me to be honest (I'm not a fan of forcing players hands unless I can't think of another option). The only reason for this idea is that for the bodies to be substantial enough it'll need a whole wack of points - and Construct is pricey enough as it is. Again, just thinking out loud here.