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snake
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« on: February 19, 2012, 08:11:07 AM »

Here's my stab at converting an old favorite into a FC Species:

Bugbear

Type: Medium Folk. Move 30 ft. Reach of 1. Your wounds are equal to your Constitution score.

•Attributes: +4 Strength, +2 Constitution, -2 Intelligence, - 2 Charisma (4)
•Low Light Vision: you ignore the effects of dim and and faint light. (1)
•Sharp Hearing: Your hearing range increments are equal to your Wis score * 10 ft. You may always act during a suprise round unless deafened. (2)
•Thick Hide 2: DR2. Does not stack with other armor. (1)
•Reviled: the disposition of non-race decreases by 10. (-1)

Any body have comments/ideas on this ?  Smiley
« Last Edit: February 19, 2012, 08:41:15 AM by snake » Logged

Lo, there do I see my father. Lo, there do I see my mother.
And my sister and my brother
Lo, there do I see the line of my people Back to the beginning.
Lo, they do call to me.They bid me take my place among them
In the halls of Valhalla Where the brave may live forever !!!
Khaalis
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« Reply #1 on: February 19, 2012, 11:03:01 AM »

For my homebrew, I use Bugbears as a physiological subspecies of Ogre.  Other Ogre subspecies in my word are: Bugbear, Cyclops, Fomorian, Goliath, Minotaur, Ogre-mage, and Trog.

Firstly, my Ogres have the following additions to the base FC Ogre.
* "Ogres are large, brutish, lumbering humanoids descended from the jotnar and are considered jotunbrood, just as dwarves and giants are. However,  the term “ogres” is technically more of a  broad categorization of the more brutish and  bestial members of the  jotunbrood than a true species."
* Ravenous Hunger: You require 2 additional meals per day.
* Repulsive: You suffer a -1 penalty to your Appearance score.
* Reviled: The Disposition of non-ogre jotunbrood decrease by 5, and the Disposition of non-jotunbrood non-ogres decrease by 10. ^

Secondly, my Bugbear species feats.

BUGBEAR
"Bugbears are more agile, primal and bestial ogres that claim the forests and jungles as their homes. They often act as scouts or form raider clans that prey on smaller races. They look much like other ogres but with a more hunched posture, larger ears and more feral appearance."
.....Prerequisites: Ogre, level 1
.....Benefit: : The lower of your Strength or Dexterity scores rises by 1 and you gain the Darkvision I and the Chameleon I (forest/jungle) qualities. You also no longer suffer from your banned actions. You add the Burglar and Scout classes as choices for Iconic Class.
.....Special:  If you choose this feat, you may permanently decrease any one of your attributes by 2 to also gain any 1 Species feat with prerequisite of ‘Level 1 only’. You may take this reduction only once.



^ NOTE: My world is divided into 4 basic races that each have multiple species and subspecies:
* Draconian (on-playable Master race = Dragons): Drakes, Dragonborn, Kobolds
* Homonid: Human, Lycan, Orc, Pech
* Jotunbrood (on-playable Master race = Jotuns): Dwarf, Giant, Ogre
* Fey (on-playable Master race = Sidhe): Changeling, Elf, Gnome, Goblin, Pwca, Siabhra, Sprite
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Sletchman
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« Reply #2 on: February 19, 2012, 12:47:42 PM »

With your ogres, did you give them any benefits to balance those extra negative qualities?

^ NOTE: My world is divided into 4 basic races that each have multiple species and subspecies:
* Draconian (on-playable Master race = Dragons): Drakes, Dragonborn, Kobolds
* Homonid: Human, Lycan, Orc, Pech
* Jotunbrood (on-playable Master race = Jotuns): Dwarf, Giant, Ogre
* Fey (on-playable Master race = Sidhe): Changeling, Elf, Gnome, Goblin, Pwca, Siabhra, Sprite

Not sure what you mean by "on-playable Master race", but it looks like we're doing something very similar.  I wouldn't mind seeing your Sprite or Changeling, if you don't mind of course.
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Khaalis
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« Reply #3 on: February 20, 2012, 06:22:36 AM »

@Sletchman

Quote
1. With your ogres, did you give them any benefits to balance those extra negative qualities?
2. Not sure what you mean by "on-playable Master race", but it looks like we're doing something very similar.  I wouldn't mind seeing your Sprite or Changeling, if you don't mind of course.

I probably shouldn't have written this when half-asleep.

1) Yes.
* Enlightened Intimidate
* Thick Hide 2

2) First is the typo..."on-playable Master race" = NON-playable master races. Basically for the quick summary, the world is divided into 3 continents, each ruled over by a powerful race:
* Dragons: The full-fledge FC "monster" dragons, but with human-like psychology, ambitions, etc. Instead of being solitary beasts, their intelligence and power makes them a natural born rulers. Their nation is a cross pollination of Roman, Egyptian and Ancient Chinese cultures.
* Jotunar: Huge/Titanic Elemental Giants. FC's "Giant" species is as to a Jotun as an FC Drake is to a Dragon. Jotunar society is pretty much Viking/Celtic with some other ancient Germanic and Slavic influence.
* Sidhe: The most powerful fey in Faerie. The Fey Courts have moved from observers to active participants in the world and rule a continent that is based on classic western European culture. These are NOT the sidhe of the FC book. They are based on the sidhe as depicted in modern fantasy like the Dresden series.


How much of the Species do you want to see? The full write-ups are about 3 pages long. To start here is a summary and the mech.


CHANGELINGS  (Cross between legendary changelings and the Eberron style changeling.)
Doppelgangers are shapeshifting fey from an area of the Otherworld known as Faerie and often travel to the natural world to wreak their form of chaos and mischief. It is common folklore that doppelgangers have a particular fondness for stealing human babies and replacing them with their own progeny. These doppelgangers grow up among humanoids and reproduce. Other doppelgangers simply mimic humanoids and infiltrate their societies, also gaining the opportunity to reproduce. The resulting offspring are called changelings, shapeshifting fey of the natural world. While they do not possess the full shapeshifting powers of their doppelganger ancestors, they are a race able to assume the features of other fey and folk humanoids.
      Iconic Classes: Assassin, Courtier
      Splinter Race Feats: Chameleon Heritage, Darkling Heritage, Passer Heritage, Realist Heritage. Unless you choose one of these, you are a “trickster”.
      Type: Medium biped fey with a Reach of 1. Your maximum wounds equal your Constitution score.
•   Attributes: +1 Intelligence, +1 Charisma
•   Base Speed: 30 ft.
•   Changeling Disguise (Shapeshift):^ You can magically alter your appearance, allowing you to take on the appearance of any medium-sized bipedal fey or folk species. To do so you spend two rounds to make a Disguise/Mask check at a +5 bonus and increased threat range of +3, even when you lack a kit. You do not suffer a check modifier from: Moderate Details, Height, Weight, Close or Similar Species, Gender or Age, but it is impossible to assume the appearance of a creature of a different size category. You retain your own statistics in the new form, and your clothing, armor and possessions do not change. The new form remains until you shapeshift again. However, this ability does not provide the abilities or mannerisms of the chosen form, nor does it alter your voice, this is handled with the Bluff skill. Any NPC may make an opposed Notice check versus your Disguise check whenever the character draws attention or does something out of place for his disguise, or whenever the GM feels an observer’s suspicion is raised.
•   Enlightened Disguise: Your maximum Disguise rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
•   Linguist: You begin knowing 2 additional languages.
•   Origin Skill:  You gain the Disguise skill as a bonus Origin Skill, in which you are always considered trained.
•   Reviled: The Disposition of non-fey decreases by 10.

^Note: This will likely change once we have Spellbound and official Shapeshifting rules.



SPRITE
Sprites, often referred to incorrectly as faeries, are the tiny, winged fey found commonly in Faerie. They are often curious, rambunctious and friendly, but are always deviously clever. Many fall in love with the natural world and spend as much time as they can there.
      Iconic Classes: Burglar, Mage
      Splinter Race Feats: Boggart, Grig, Korrigan, Pixie. Unless you choose one of these you are a simply a “sprite”.
      Type: Tiny bipedal fey with Reach 1. Your maximum wounds equal your Constitution score x1/2 (rounded up).
•   Attributes: +2 Dexterity, -4 Strength
•   Base Speed: 10 ft.
•   Achilles Heel: You suffer double damage from Cold Iron.
•   Agile Defense: Your base Defense increases by 1.
•   Burden of Ages: Any effect that cures or restores your vitality has only 1/2 the normal effect (round up). 
•   Connected: You gain 25 Reputation that must immediately be spent to create or improve a Fey contact of one of the Courts. This contact doesn’t count against the maximum number of Prizes you may keep.
•   Darkvision I: You ignore the effects of dim and faint light.
•   Fearless I: You are immune to negative Morale effects.
•   Fey Dust: You receive a 20% discount on Fey Dust and considered to always have 20% of crafting cost in raw materials when crafting Fey Dust.
•   Natural Elegance: Your Appearance bonus increases by +1.
•   Poor Stability: Your Size is considered 1 category smaller during Bull Rushes, Grapples and Trips
•   Restricted Action: Browbeat, Intimidate and Swim checks you make are considered untrained (see FC p.63).
•   Winged Flight: You may fly with a Speed of 30 ft.
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Sletchman
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« Reply #4 on: February 20, 2012, 06:53:46 AM »

Thanks Khaalis, and very nice work.  The stat blocks are great (and shows plenty in terms of source material).


@Snake: I think that your Bugbear is fine, though I would reduce their stats to Str: +2, Con: +2, Int: -2, Cha: -2.  In D&D / Pathfinder they have +4 strength, but attributes seem to be more granular in Fantasy Craft (+2 Strength is pretty big, so unless they are supposed to be like rediculously strong I find +2 more fitting).  It also is half as expensive - so 2 more points to play with.

Looking at the SRD (if you're using a "D&D style" Bugbear) you could up their Darkvision I to Darkvision II (for their Darkvision 60ft) as well as Sterner Stuff and Crunch! (big and strong) for the 2pts.  Or add Bloodhound (because they have "Scent" in D&D) for the spare 2pts.  There's plenty of other options for those 2pts, too.

Just my $0.05.
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snake
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« Reply #5 on: February 21, 2012, 04:40:25 PM »

Cool. Thanks for the replies.  Smiley

Khaalis. good stuff. Looks like you've got all your species/species feats worked out well. I like the Sprite and Changeling.

For the bugbear, Chameleon I is a neat idea. I'd use it but heavily into camoflague with another species in the campaign (Plantfolk).

Sletchman. Good point about the attributes and lets me add more colour with those 2 points. Have another species big on Bloodhound (Gnolls) so I'll go with your Darkvision/Sterner Stuff/Crunch suggestions.

I'm trying to keep to the FC version of a bugbear (from the NPCs stats) but the D+D version does have tempting ideas. 

So here's version 2:

Bugbear

Type: Medium Folk. Move 30 ft. Reach of 1. Your wounds are equal to your Constitution score.

•Attributes: +2 Strength, +2 Constitution, -2 Intelligence, - 2 Charisma (2)
•Crunch!: Your Strength based damage rolls inflict 1 additional damage. (1)
•Darkvision II: (1.5)
•Sharp Hearing: Your hearing range increments are equal to your Wis score * 10 ft. You may always act during a suprise round unless deafened. (2)
•Sterner Stuff. The keen quality of each attack vs you decreases by 4. (0.5)
•Thick Hide 2: DR2. Does not stack with other armor. (1)
•Reviled: the disposition of non-race decreases by 10. (-1)

 Grin
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Lo, there do I see my father. Lo, there do I see my mother.
And my sister and my brother
Lo, there do I see the line of my people Back to the beginning.
Lo, they do call to me.They bid me take my place among them
In the halls of Valhalla Where the brave may live forever !!!
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