I take it for lasers you're not using Laser damage as is? Replacing AP [DMG] with AP [All]? Or did I misunderstand you there?
Actually I am leaving it as is, just with extra stuff.
Well, I should explain.
Off the top of my head, I can think of three non-standard damage types (for guns at least) and three types of advanced armor:Damage
Hyper-Velocity - Application of E=MC2 to the extreme.
Laser - Like, pew pew, man.
Burning (Working Title) - Things like plasma and exotic types of ammo. (Transformers SABOT, I'm looking at you)Armor
Reactive - Something like how the HEV suit from Half-Life works.
Reflective - Warning, damaging this type of armor could mean [DMG] years bad luck.
Restructured - 'cause I needed a fancy word that starts with "R".
I'm still working on the details, though I'm trying to set it up that certain types of armor can counter certain types of damage (Reactive -> High-Velocity, Reflective -> Laser, Restructured -> Burning) with a degree of reduced AP against other types, except for lasers. Maybe Armor Piercing Resistance/[blah], which doesn't effect Laser damage? And maybe [Blah] Resistance, which can
effect Laser damage?
Man, and I haven't even touched the big, the weird, and the slamashy yet.