Author Topic: Neanderthals  (Read 1471 times)

Mister Andersen

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Re: Neanderthals
« Reply #15 on: February 13, 2013, 11:06:04 PM »
Giant-blooded neanderthal actually sounds like a better way to handle things.

To me that seemed too similar to saying, for instance, orc leaders are all orc-blooded humans. I try not to be overly literal, but the Blood feats are pretty specific.

No, they're a mechanical benefit. How you choose to skin that it up to you (I'm currently playing a "saurian blooded" human, whose skyclutch feats are being played as the result of mystic training rather than being half lizard.

pawsplay

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Re: Neanderthals
« Reply #16 on: February 14, 2013, 01:40:54 AM »
Giant-blooded neanderthal actually sounds like a better way to handle things.

To me that seemed too similar to saying, for instance, orc leaders are all orc-blooded humans. I try not to be overly literal, but the Blood feats are pretty specific.

No, they're a mechanical benefit. How you choose to skin that it up to you (I'm currently playing a "saurian blooded" human, whose skyclutch feats are being played as the result of mystic training rather than being half lizard.

I applaud your creativity in modeling that concept. However, I'm not trying to model a difficult concept with existing toys, I have the whole toybox to place with. I don't want to grant Neanderthal leaders access to feats as though they were Giants. But if you need those feats, you can still make a Giant Blood Neanderthal because there is no corresponding penalty for not taking the second tier feat. In my opinion, Giant Blood is a sufficient tool if that's the tool you have, but it's not the ideal tool. It's not a question of whether someone is literally a descendent of giants; Giant Blood has effects unrelated to what I want to accomplish.  You could totally say Neanderthals are just humans with the Savage or Strong Talents, and their leaders have Giant Blood.

Since the fluff in this case somewhat suggests there is a relationship between leadership and Size, I'm okay with the transformation aspect of the two tier approach. It's also symmetric with other human splinter rate chains which, while not significant, is pleasant.  All of which to say, i do appreciate the feedback, but I'm not convinced.
« Last Edit: February 14, 2013, 01:45:09 AM by pawsplay »

Krensky

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Re: Neanderthals
« Reply #17 on: February 14, 2013, 08:10:57 AM »
If the size issue is holding others up there's nothing that stops you from making them Large (1x1).

I'd be hard pressed to not classify Shaquille O'Neal or Kareem Abdul-Jabbar as Large, but I'd be equally hard pressed to say they're 2x2.
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pawsplay

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Re: Neanderthals
« Reply #18 on: February 14, 2013, 08:52:18 AM »
If the size issue is holding others up there's nothing that stops you from making them Large (1x1).

I'd be hard pressed to not classify Shaquille O'Neal or Kareem Abdul-Jabbar as Large, but I'd be equally hard pressed to say they're 2x2.

... Large Folk Walker, Athletics X, superior jumper I ... :)

Krensky

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Re: Neanderthals
« Reply #19 on: February 14, 2013, 09:02:24 AM »
Yes, yes.

My point was that Large doesn't have to start at 2x2.
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Valentina

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Re: Neanderthals
« Reply #20 on: February 14, 2013, 09:34:24 AM »
Hulking!
Hulking is good.
Hulking is 1x1 1 Reach Large. Gives 1.5x for Wounds and greatly increases Encumbrance without making the person the size of a small car.
I don't know if FC has Hulking, but this could be a good time to bring it back.

Dirigible

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Re: Neanderthals
« Reply #21 on: February 14, 2013, 12:18:00 PM »
Via the Special Construction species feat for Unborn, it does.
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pawsplay

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Re: Neanderthals
« Reply #22 on: February 14, 2013, 03:44:19 PM »
Hulking is good. For my own purposes, though, I selected 2x2 deliberately to match the fluff in this case.

Nuaurpy

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Re: Neanderthals
« Reply #23 on: February 15, 2013, 10:14:41 PM »
Neanderthal Legacy
Neanderthal leaders are so big and powerful they barely seem like the same kind.
Prerequisites: Neanderthal Heritage
Benefit: Your Size increases to Large; you have a Space of 2x2 and a Reach of 1. You gain the sterner stuff quality (the keen quality of each attack against you decrease by 4) and your Strength-based damage rolls inflict 1 additional damage.

I recommend changing the wording to say "Your Size increases by one step (maximum Large);" Just to both remain consistent with FC style and so that if you happen to somehow have a small neanderthal he doesn't sky rocket in hight. (Note: I don't think there's actually a way to have a small human but you never know if that will change in the future)

pawsplay

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Re: Neanderthals
« Reply #24 on: February 15, 2013, 10:46:04 PM »
Neanderthal Legacy
Neanderthal leaders are so big and powerful they barely seem like the same kind.
Prerequisites: Neanderthal Heritage
Benefit: Your Size increases to Large; you have a Space of 2x2 and a Reach of 1. You gain the sterner stuff quality (the keen quality of each attack against you decrease by 4) and your Strength-based damage rolls inflict 1 additional damage.

I recommend changing the wording to say "Your Size increases by one step (maximum Large);" Just to both remain consistent with FC style and so that if you happen to somehow have a small neanderthal he doesn't sky rocket in hight. (Note: I don't think there's actually a way to have a small human but you never know if that will change in the future)

Hm, you could do it with Goblin Blood.

Nuaurpy

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Re: Neanderthals
« Reply #25 on: February 15, 2013, 10:57:04 PM »
Neanderthal Legacy
Neanderthal leaders are so big and powerful they barely seem like the same kind.
Prerequisites: Neanderthal Heritage
Benefit: Your Size increases to Large; you have a Space of 2x2 and a Reach of 1. You gain the sterner stuff quality (the keen quality of each attack against you decrease by 4) and your Strength-based damage rolls inflict 1 additional damage.

I recommend changing the wording to say "Your Size increases by one step (maximum Large);" Just to both remain consistent with FC style and so that if you happen to somehow have a small neanderthal he doesn't sky rocket in hight. (Note: I don't think there's actually a way to have a small human but you never know if that will change in the future)

Hm, you could do it with Goblin Blood.

Quite right, it may be a little awkward for a small creature to suddenly become large, That's quite the can of spinach he must have popped.