I see around 10% of the military educated with an arcane background - this does only count for the realm which the wizards occupy. The name for the realm is still pending because Imperium Arcanum sounds cheesy.
Odd thing the very existence of wizards might quell any protestant uprising
, since most forces would unite behind the church - for protection against the heretics and power reasons. Currently they are struggling to hold, establish and expand their base of power. They represent not all wizards... just a sizeable chuck who is fed up with the demonisation and burning of their kind.
Gamewise it goes into the direction that these are the "true" wizards in the arcane realm - read those who devote their entire lives to it. Mish-Mash wizards (Rune Knight, Alchemist etc.) are not counted into these 10%. In general the realm of the wizards has many minor magicians - with that specific part I shot for the impression that even minor folks know quite a chunk of magic and some are even practicioners of the arcane arts. Also the nobility is styled after normal nobility, they just happen to be magicians - which gives them an edge over their mundane counterparts (e. g. better education, general higher mental attributes)
Nearly any other realm is holding a grudge against the arcane realm and employ sometimes rogue wizards... but their concentration of wizards never goes over more than 1% of the entire population. Thanks to the Inquisition - who have this time around real witches to burn
- this number might even be less. Mages associated with these other major european powers do so out of fealty, protection, scorn, power or just good ol' plain money.
The elevated position of the church allows them on the other hand to dispatch "special" priest to hamper the wizards effectiveness. Oh and the crusades go this time right into the north of the holy roman empire... which was unstable enough to be taken be the wizards.
The part with the cavalry is interesting... and I will take it in the direction that the wizards realm lacks the horsepower... they will instead employ magitek - like the armor. Tanks or better some crude versions of it might possible on both sides. I reckon that the presence of magic would - even with the church at the handbrakes - force at least the major powers in europe to develop means to counter the primary advantages of the wizards - spellcasting and artificing.@Coyote0273, MilitiaJim, TheTSKoala, magustoad
Ok, cavalry has to be there... got the message.
In worst case just a bit reflavored.
Hmm, why do I imagine Priest who meddle with their power in the evolution of some beasts - and sell these "special" creatures to all the european powers in their struggle against heretics, non-believers and the damn spellslingers.
I would like to see what the wizards do when they are faced with french knights that displace around the battlefield or as resistant as hell. @Mister Andersen
... you just need some bolters and chain swords... FOR THE EMPEROR!!!
WH40K is just awesome crazy.@Gentry
That idea is damn cool... a machine that wears a machine that wears another machine
... hilarious and scary as hell. @Sletchman
I feel with you on that one... it's the only reason I didn't pick up some WH40K models or... an entire army.
On the other hand I am quite clumsy and would probably botch the paint job.
Was your companion the lifeline for your char... effectively a Iron Man suit... or just to scare the hell out of anyone?
A feat chain for power armour seems sensible... I'll have to ask my group if they feel the need for it. The idea to put up some base models is genius... it gives a new player a place to start and the experienced ones can customize it to hell.
Would probably right to limit the base models to an 40 xp build... and the rest can be invested in custom options right from the bat.