Alrighty. Thanks for the suggestions, all. Here's my take on the Dryad. I welcome feedback and tweak suggestions (with the caveat that I'm looking to stick reasonably close to the SRD Dryad). It feels a little point-heavy to me (but feel free to check my math), and I'd welcome ideas on where to trim, as well.
Dryad (Medium Fey Plant Walker — 87 XP): Str 10, Dex 14, Con 11, Int 12, Wis 12, Cha 14; SZ M (1×1, Reach 1); Spd 30 ft. ground; Init VI; Atk I; Def II; Res IX; Health III; Comp III; Skills: Notice V, Sense Motive VI, Survival V, Qualities: Beguiling, chameleon II (Forest/Jungle), class ability (Burglar: He did it!), damage reduction 2, darkvision I, feat (Aggro Basics, Great Fortitude), interests (Language: Sylvan, Study: Nature), natural spell (Entangle, Natural Attunement, Sleep II, Tree Walk)
Attacks/Weapons: Dagger (dmg 1d6+2 lethal; threat 19-20; qualities: Bleed, finesse, hurl), long bow + 40 barbed arrows (dmg 1d6 lethal; threat 19-20; range 40’x6; qualities: AP 2, bleed, poisonous)
Treasure: 1A, 2T