My notes and was a little off at he end of round 1. Luckily for me It didn’t matter. The correct positions were:
Kieri P20 alive
Vashkar Q20 alive
Bolo O19 alive
Ice Hunter 1 Q27 Dead
Ice Leader Alive
Ice hunter 2 P27 out of action
Ice hunter 3 P28 asleep
Ice Hunter 4 Q29 prone
Ice Hunter 5 asleep R28
ActionsKeiri Spoiler: initiative show
steps forward to get a little closer launches another two slim blades at the leader of the murderers. Both blades bury into the man’s parka.
Now in a spacious cavern Vashkar unfurls with wings and in a wingbeat is over the heads of kidnappers and lands behind them whipping up the freezing air as he lands. The momentum of his flight behind a vicious halberd stab at the prone hunter but the hunter survives.
Bolo scrambles forward hoping to arrive in time to aid his companions
double move including some rough ground to P26
The leader of the raiders backs against the wall and lashes out at the bloody handed ogress with his harpoon scoring two hits but his crude ivory tipped weapon barely cuts through Killishandra’s armour.
5’ step to S29
Two Harpoon attacks: Summary Killishandra takes 3
damage details follow:1d20+2=181d20+2=15
Two palpable hits!
after armour 3 damage. With a DC3 Killishnadra shrugs of any chance of bleed with Fort+7.1d8-1=2
After DR 0
Another raider stirs in his sleep, grunts than slumbers on.
The jagged cut from the harpoon only seems to enrage Killshandra further. Caught up in her thirst for blood, Killishandra surprises her enemy by choosing to abandon her blade. Instead she advances on the leader, her expression only passingly human as she smashes her fist deep into her enemy's belly; clawed fingers scythe upwards through his innards, deep into his chest. Snarling in victory as they lock eyes, she reefs back her shoulder and tears free his still beating heart with a wet red SCHLUCK!So perish the enemies of the Jarl!
5’step to R28
25-4DR-2restist blunt=19 damage to 12 wounds = Dead!!!!
Reach 1 means you can still attempt to free the blade and fail despite the 5’ step.
Grandmother’s Shadow arcs a black blade at the only foe it can reach, a sleeping hunter cutting the man’s parka with the first blow and beheading him with the second.
Kaze steps over the body of one fallen foe and showing the murderer of the old Jarl the compassion the villain deserves stomps down hard on the sleeping killer’s head killing him with a sickening crunch, the man must be dead or dying.
With no awake foes left scorn dies on Kaze’s lips.
Damage after armour 10. DC therefore 15.1d20+3=12